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otavioreis

Idea on multiplayer

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Hello developers, 

  I don't know how the code was implemented, but I have the impression that in the beginning the host sends his save and then you start the multiplayer game... I am pretty sure that this file is not compacted while sending it, because if I am trying to enter into a multiple hours progress game it took some time to join... Can you zip this file on the server and then send it to the client, and after receiving it just decompress and start the multiplayer game? This way will save us some time and bugs...

  I am sorry if I am saying something that you are already doing! Thank you for the awesome work.

Best wishes!
Otávio A. Reis

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