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I think (like others) that there should be water bodies, animals, severe weather hazards and the like. But I also think that there should be almost drone like robots and animals that can be found around the planets. They have a wander feature, but stay at a certain depth, and will stalk the player until they are disabled by awakening the core of the planet or being defeated. I also think that there could be other types of drones and animals(moles/diggers, snakes/stalkers and a larger “boss” like a giant chameleon on the exotic planet, or a polar bear on Glacio and a giant scorpion on Calidor as examples) and some rarer types can only be found on certain planets. But I also think that there could be some lesser “invaders” that will rarely come down and attack the player on sight, to keep the players on their toes. I also think that there should be tame-able animals too. Like a dog that helps find ores, a horse that provides a different form of transport and a cat that alerts the player when there is a drone or other hazard nearby. And for a real challenge, there could even be large ”titans” that will roam the world(starting off on the opposite side of the planet to player and there would be a warning zone when landing on another planet.) The player can defeat them for crazy loot or research points and get a piece to awaken some powerful end game boss that, when beat, unlocks some secret ending or achievement.

#ideas

Edited by RareEmrald9994
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  • 5 weeks later...

In reference to the new automation update, I would like a medium and large resource shuttle to shove the canisters in, due to the fact I can’t currently transport items from one planet to another.

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What if we made an oxygen dome, which we could attach to things that have, or are connected to, an oxygenator. You know, from small to large. And in the dome you can breathe.

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BALANCED RESOURCE TRANSPORT SYSTEMS

1. A "tether drone" which can carry eight or less items along a tether line. Could potentially carry one of the large research items at a slower speed. This drone could either be unloaded manually by a player at the other end, or use detachable storage trays which are switched at a "drone station" attached to the tether line at each point a player wants to use to send or receive cargo.

2. A player-to-player trade platform which functions similarly to the one which already exists. The selling player could attach a selection of resources to the automated trade shuttle using a built-in "sell" resource canister, as well as perhaps four small sockets to attach gases. These four small sockets will be enclosed in a similar manner to the panels on the shuttles used for player transport once the selling player has confirmed their resource selection. Next, the selling player chooses a price for the enclosed resources. Finally, the selling player attaches a standard fuel source (solid or hydrazine, the same modules used for standard shuttles) and selects a destination for the trade shuttle. Upon arrival, another player can examine the enclosed resource offer and the requested price. This buying player can then insert the price resource into a built-in "buy" resource canister, after which they can confirm the sale, locking the "buy" canister and unlocking the "sell" canister. The shuttle must then return to its origin, but the buying player may set up their own sale offer first if they wish. 

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  • 3 weeks later...
  • 2 weeks later...

Idea 1:

An "autopilot nav" tier 2 item that can attach to ships and create a route or a round trip between planets. It would need a nanocarbon alloy or some combination of items to create, making it late game. Special platforms could be placed and targetted from the "nav" after placing. These platforms would have a place to store hydrazine and auto arms could extract directly from the ship's hull.

Idea 2:

As many people have mentioned it would also be nice to have a minecart system that would allow you to attach moving carts to rails. It would require a power source from one of the ends of the rail or allow minecarts to be attached and add a power source directly to the minecart powering the system. Allows it to be part of a hard-wired system or be used in remote locations without a direct power source.

Idea 3:

I think would be beneficial would be a modification to the crane. It would accept tier 2 items on its side but as a filter and it would only work like the auto arm if a tier 2 item is attached. The rail system would solve all tier 1 moving but there would be no way to offload research samples, vats of storage containers, freshly printed tier 2 packages, etc. It could always be separate, as in, instead it would be called a medium auto arm. The fact is that it would make storage manipulation much more effective. One more note.. it is already tough enough to be accurate with the auto arms, as an added feature you could allow people to get into the crane/arm and, using the snapping feature built into the game, could choose which tier 2 slot will be used for picking up and placing. If either is left without setting the exact position they will revert to a default area similar to the current auto arm (scaled obviously). This would allow for easy sorting and advanced logic when dealing with storage areas especially the large platforms.

Latest update tweak:

Adding an item on top of any sensor. My idea was that you could use it as a sort of label to say "this one controls the resin automation area" or just to label your lines a bit better "this is the red line (iron), this is the blue line (laterite)".

 

I would like to say I absolutely love this game and I appreciate all the work ya'll are putting into it.

Sincerely,

An astroneer

Edited by JustFinishedWateringTheYard
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Actually i think the game is great but there is this one thing that kills it, every time you enter a vehicle you save which gives a enormous lag spike, cant you do a autosave about every 30 minutes, its super annoying to enter a rover, and forget somnething, so you have to leave it again, you collect the thing, and you enter the vehicle and a big lag spike, its like every 2 minutes please change it

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  • 2 weeks later...
On 9/12/2020 at 1:15 PM, Phat Guss said:

Actually i think the game is great but there is this one thing that kills it, every time you enter a vehicle you save which gives a enormous lag spike, cant you do a autosave about every 30 minutes, its super annoying to enter a rover, and forget somnething, so you have to leave it again, you collect the thing, and you enter the vehicle and a big lag spike, its like every 2 minutes please change it

the lag spike isn't that long, and a once-every-30 minutes autosave would create lagspikes at inconvenient times (ex. suffocating, then bam lag and you die)

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On 9/22/2020 at 7:47 AM, Mahlo said:

the lag spike isn't that long, and a once-every-30 minutes autosave would create lagspikes at inconvenient times (ex. suffocating, then bam lag and you die)

Just create an option in the menus for toggling autosave when entering vehicles. done and done.

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Also why the heck is the Hissbines' gas (the spiral-shaped plants) able to travel through soil? I've lost several convoys of full rovers at this point because I got out of the vehicle right above a Hissbine on a paved road and the gas went through and killed me. I've seriously considered not playing the game anymore because, between some game crashes and Hissbine bs, I have just recently lost 5 hours of gameplay and have rebuilt my convoy 3 times. The game crashes are fine. I understand with a new update that can happen.

All I see is the gas coming up from the floor and then I'm dead. That to me isn't very fair for a material (soil) whose physics block everything else in the game.

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  • 3 weeks later...

Local multiplayer on console 

me and my family recently bought astroneer for the ps4 thinking that we would all be able to play together, I hope that soon you will add the possibility for local multiplayer 

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Interplanetary Item transportation 

Like the trade platform there will be a rocket that takes or brings items unlike the trade platform there can be enough room for two rockets with only one starting on the platform after loading up items and selecting a different platform the rocket will fly off landing on the open space on the other platform only returning after its empty be it by hand or auto arm

Edited by CraftyRichie
Missing word
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  • 1 month later...

Personally I think the game is amazing and love it but imagine if you could build your own space station like another class for it astroneer already has orbital features like when your in a rocket for example. It would make since to require thrusters to keep it in the sky so you would need fuel right the bigger question is i don’t know what it could be used for maybe power generation or something? But it would be a great feature so maybe you could help me think of an idea because I don’t know what it could be used as and on the topic of it maybe the devs could add more solar systems like instead of beating the full game when you pass through the gate maybe that could be the end of the main story and the beginning of your journey through other solar systems like when you activate that one and go through it you come back to the same place because there isn’t another one active and it didn’t close it just stays open and you could build a space ship to go to other solar systems or is that asking for to much.

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It’s annoying that a large rover can pull 3 loaded large rovers but also can only pull 3 loaded medium rovers it’s engine is Obviously more powerful than the medium rovers as a medium rover can only pull 1 large rover so can you fix that it would make way more since 

On 10/19/2020 at 11:56 PM, CraftyRichie said:

Interplanetary Item transportation 

Like the trade platform there will be a rocket that takes or brings items unlike the trade platform there can be enough room for two rockets with only one starting on the platform after loading up items and selecting a different platform the rocket will fly off landing on the open space on the other platform only returning after its empty be it by hand or auto arm

Good idea sorry I didn’t think this would happen  

Edited by TCM Zenja
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  • 1 month later...

Modify Starting Package

I'm looking to try a 'hard mode' for the game.  Specifically, I don't plan on using wind or solar power as well as harvesting a planet's natural resources as much as possible. (I'm crazy, I know) what I like for the starting package is the oxygenator, a trade platform, and the small shredder. 
 I've looked for mod but they fell short. Is there a way I can do the modifications myself? If not then perhaps changing the starting package feature might be neat.

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  • 3 weeks later...

Hi System Era Team,

I made a YouTube playlist where I post Astroneer game ideas, see here: https://youtu.be/qdhT6QEiSNQ

I like the recent additions like automation and enjoy the events and would like to see more of them.

Let me know if you have questions,
Dieter

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Balancing medium and small wind turbines + possible large turbine?
Something I've noticed throughout playing is that there isn't really enough reward to switch from using small wind turbines to medium wind turbines.
On a platform with 10 medium spaces, you can either choose to fit 10 medium turbines, that generate 10 U/s, or you can fit it with silos that lets you have around 70-80 small turbines, that generates between 35-40 U/s.
I think that this could be balanced out by making medium turbines not double the power, but quadruple the power. This makes them much more rewarding to research. So 20 medium turbines = 80 small turbines in terms of U/s.

Something else that could be very neat would be large wind turbines. I imagine they have the shape of a big windmill, about as tall as a shuttle or taller. Those would be 10x stronger than medium turbines. So 2 large = 20 medium = 80 small.

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Need an in game save file cloud system of some sort. I play at work on my lunch breaks a lot and have to email or send files via onedrive which is becoming annoying to remember to do. Thanks on all the hard work and content!!!

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  • 1 month later...

Pathfinder?

 

What if they were to add pathfinder and sojourner on one of the planets as sort of like a Easter egg? I think that would be really cool!

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Invert X Axis

pppplllleeeeaaassseeee add and option to Invert the X Axis. it's quite dizzying and nauseous without it. 

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  • 1 month later...

Hi, 

The game is great, and i love the atmosphere of it.

I think it would be nice to have an elevator system. It could lead you in the deeper caverns of the planet and would be quite challenging to build.

A drone ressources system could be a lot of fun to increase automation. When you build an extractor far from your base it could be quite repetitive to get to it and take the ressources. The drone could go from a recharge base to a destination, be loaded and then return to the base (the automation will unload it)

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Posted (edited)

I'm sorry, but I don't understand. Is there no terrain analyzer in the game now?

Edited by midoo
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