SES_Adam

Have an idea? Is our game missing a feature? Read this first.

Wyvyrias

 

Message added by Wyvyrias

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I’ve read the disclaimer that the new 1.0.1.0 version of the game will not carry out saves previous to it, but why not add a sandbox or console command to cut the time spent on previous worlds; it was a little heartbreaking that all the work I put in to my previous world is no more. I would like to believe im not the only one.

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Keyboard and mouse support for xbox

 

its hard playing with a controller because the sensitivity is slow and if you added keyboard and mouse support it would be so much easier

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Creating a feature which will allow for a base to be made in space, like a space station. Could be used to implement in game things such as: GPS, satellite imaging, refueling station, ect. I don't really know how someone could get it up into space? (Possibly a shuttle) Not totally sure though! Thanks for your time. 

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Gespa, Mr.Owl and myself, all though that an in-game add-on for base layouts with lists of resources. The layout shows how you should position platforms and plug cables for the best results.

If anyone as any other import make a reply with the idea.

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Making it harder to get to space.

It is very easy to get to space and I think that could be improved to make gameplay time longer. This would be possible by having to make certain suit attachments for the different climate and radiation exposure. With this there should also be a new material, lead which would be used for the different radiation levels. Also, you should have to make a satellite revolve around the planet to allow you to fly there and the climate and radiation with sensors. To use the satellite, you will also need data senders and receivers (this will be slowed if you dont have sufficient power). With a satellite revolving around you can fly to it to refill its energy or change its energy collecting between solar or a 2nd level rtg (has a short lifespan)?? I am suggesting this because I think that it is too easy to get to space and get a trade platofrm and the game is too easy from there. Mabye even make rarer materials harder to trade??

I do not have any sketches or doodles as I am not very artistic. I also do not know how to tag with idea.

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Add some mobs. Some are passive, some are aggressive. There are weapons, and the mobs give special materials. You can befriend them and also start wars with them. More mobs in multiplayer than in solo. Please read this... I'm sorry if I'm just repeating someone...

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Why don't you just build to space?

On 2/14/2019 at 2:34 AM, Lil intestine said:

Creating a feature which will allow for a base to be made in space, like a space station. Could be used to implement in game things such as: GPS, satellite imaging, refueling station, ect. I don't really know how someone could get it up into space? (Possibly a shuttle) Not totally sure though! Thanks for your time. 

i did it.

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Add an option to teleport to your base once every 24 hours. I powered up one of the purple monoliths while standing on the platform that raises up once powered. When it raised i got stuck inside of it, and my rover was close enough that i still had oxygen, and i couldn't disconnect the power because the camera was completely zoomed in.

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On 12/10/2016 at 4:26 PM, SES_Adam said:

Good Suggestion For More Buys

I honestly in preference and suggest for other opions as well, would like a sort of creative mode with infinite resource and all research unlocked. Also i would not mind if it is like, complete the game and then you get it. But i would prefer very much to just have it as a option. Games with variation are very good Example: Space Engineers, Kerbal Space Program, Subnautica.. You get it.

 

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So a couple of post 1.0 ideas.

1) ON the big purples some indicator of the node you are at and the one you came from (if you used it)

2) pull out connectors should have some kinda length indicator, perhaps like a long red triangle that gets wider (or narrower) as you pull it out to give a visual on how much is left., or perhaps a similar idea with yellow cross lines smaller at the start getting wider at it pulls out further. Or perhaps a more expensive option when an pull out is activated an arc appears on the HUD showing it max pull length.

3) the backpack printer is tedious. perhaps some kinda of fly out 'flower petal' hierarchy thing.

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Hello, constantly your cars fail under the ground, in whole or in part. I noticed that only the wheels interact with the ground, we also penetrate the ground from the inside, I propose to focus the wheels not on one polygon (sphere) on the whole wheel, but on several small (spheres) along the edges, with a small distance between them, for example, one ball turned out to be underground, and the rest did not, when the movement began, he emerged from under the soil.

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Animals...

Wonderful plants already, but they're not mobile. Some animals would add to the fun. Not necessarily aggressive, but curious/shy/strange maybe. Interesting in unexpected ways. Points for spotting them? Perhaps farm them for produce.

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An AI Storage unit. One you have to power, but it follows you around, small on tracks-- and when you open it, it is a storage hauler. Maybe even the same amount of one node slots as in your bag. 8 slots. I have included a rough idea. It could have a "Stay/ Follow" activation toggle. Maybe offer a temp power source connection on the back. For limited power on the go.

Go-Buddy Idea.jpeg

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I would love a wind array

Btw we have a solar array, wich is extremely useful on planets like calidor. But what if we turn 180 degrees and look to glacio, on a planet like glacio we need electricity production based on wind, and having tons of medium wind turbines is not just anti aesthetic, it's an enormous waste of material AND SPACE. Thanks for your attention

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