Terrain tool mods UI

Papa Smurf

Recommended Posts

Wuddup folks.


Sittin here not sleeping imagining a clever ui system for the terrain tool and future modifiers.

Basically, the terrain tool becomes accessible via a hotkey, call it e.

Press E, and the terrain tool flies into focus much like the backpack. From here, the tool contains a single 1snap mount that can be used to modify its actions. Perhaps also some basic parameters are available with simple mouse clicks here like brush size etc.

Want the only "lazor" in the game? Better find that holy grail 1snap tool mod in the deepest alien research module on exotic... brush pattern, energy saver, "spraypaint" mode that builds and destructs in swiss cheese flavor, etc....

What gets interesting here is 2 things.

1. Maybe these snaps are a different size and are kept in a "toolbox" that attaches to your backpack or something so that these mods have only one purpose and other 1snaps are not going to fit on your astrovac (no bonus carrying capacity like a compound in your build slot)

2. OR perhaps other regular 1snaps ALSO act as modifiers.... this can be as simple as color eg; slap in some compound and you build in white.

Or even further down the list of possibilities, it could get crazy. A lump of power in your gun creates terrain with luminescence. Hydrazine makes terrain with higher friction for efficient roadways. Organic spawns plants. Aluminum creates smooth terrain with blended voxels for very appealing "walls" and other structures. Maybe resin is clippable, becoming a physicsless "water"...

Oh yea unrelated, but also cool would be a terrain tool mod that creates "permanent" structures. Probably does not add or subtract material, but simply floats over existing matter and glues it into uneditableness. Hopefully also with some voxel smoothing for ultimate in appealing structures....

Anyway, Obviously im getting way out into dreamland.

The main point of my post is to offer a possible simple solution to what might otherwise be some challenging or time consuming code to further the "creative" agenda with the press e, insert different terrain tool idea...


Thanks guys hope your new year is kicking ass

Link to comment
Share on other sites

Some really good ideas here. I like the way you approach implementing colour especially. Could be a separate paint nozzle etc.

Would be nice to have some different shape nozzles as well like square and triangle.

Link to comment
Share on other sites


I really feel like the basic premise isnt much of a stretch, and could fit in with the current feel without requiring any huge new code structures... at least as far as I know about dev which is basically nothing lol

Link to comment
Share on other sites