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I congratulate the developers on this new patch. The compass update was a great idea even though in reality with the old one you had 2 reference points north and south which could easily lead you to the base through a line of lighthouses. Now you can't get lost anymore, and I don't know if it's a good or a bad thing. The solution that comes to mind is that maybe to keep the compass activated it should cost 2 U / s from the backpack? This could create that anxiety of getting lost if you don't have the right equipment (2 Qrtg, 1 Qrtg and 1 battery, 1 small generator, 1 energy cell of which you could increase the output to 2U / s).
The use of the compass on the vehicle may also have an input cost depending on the vehicle! However, these are just opinions and ideas.
And you players, I know that you are happy with the compass and I am partly too, what do you think of the new system? Do you think it can be further improved?

 

Thank Era System!

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  • 2 weeks later...

I think that it's more about making the game more approachable/accessible. I am sure that devs intended it to be exactly as it is right now.

You know, i also don't like how powerful the compass is, and that there in no management around it (you don't need to put beacons anymore).

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Hi everybody, 

I really like the new patch and espacially the reworked compass.

It feels a lot better than before and makes navigation a lot easier.

But I have some critisism, or better said I see a missed opportunity. Getting lost on a planet and spending hours trying to find my base was to me a feature that made the game interesting and forced me to plan my route and set way markers.

Now with the new compass, thats gone. I think it would have been better to introduce new elements like radar and a reciever to the game instead of having the compass show everything from the start.

It would have been nice to set up a communications grid to support the compass, where when out of rang the compass wouldn't show important marks or beacons. 

I have also noticed (after starting a new game) that copper is pretty much worthless if you know what your doing. I have set up a base on every planet and spent about 4-5 copper. Introducing elements to improve the radar using copper would make it a lot more useful.

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On 4/10/2021 at 4:10 PM, hardkoR said:

I think that it's more about making the game more approachable/accessible. I am sure that devs intended it to be exactly as it is right now.

You know, i also don't like how powerful the compass is, and that there in no management around it (you don't need to put beacons anymore).

technically if you want a landmark (such as either an exodynamic research aid you unlocked in your buggy and are coming back with your large rover, or a landing spot that is easy to see)

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