So still new 'Nuclear Power' generators is not a plan?


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I mean, RTG is still great nuclear power but, I want a new technology of nuclear power generation.

The Nuclear Fission Reactor and Nuclear Fusion Reactor.

 

My idea is this:

Fission Reactor is using Nuclear Fuel Rod and Coolant.
And release a Nuclear Waste.

Fusion Reactor is using Deuterium or Tritium. Or both for more efficiency.
And release a Helium.

 

Fission Reactor is generating powers to 100 U/s.

Fusion Reactor is generating power to 250-500 U/s.

(Why not a thousand? Because that's too much and useless.)

 

Nuclear Fuel Rod can be crafted to use Enriched Uranium and Empty Containment Canister.

Deuterium and Tritium is can be crafted to use Hydrogen or Water in Chemistry Lab.

 

Coolant is can be crafted to use Water in Freezer.

Nitrogen can be crafted to Liquid Nitrogen in Freezer. Of course it can be used to coolant for Fission Reactor for more cooling efficiency.
But it is have some risks because the Liquid Nitrogen is extremely cold!

Concrete is can be crafted to use Soil, Water and Compound in Chemistry Lab.

 

Water is can be used to craft Hydrogen and Oxygen when using Electrolyzer for more efficiency.
If your base is doesn't attached any Oxygenator, this module can provide a Oxygen to your base when the Electrolyzer is activated and produce a Oxygen.

And Water is can be gathered in Sylva with using Liquid Extractor.
Ice can be gathered in Glacio with using Drill or Drill Mod attached Terrain Tool to digging.
Ice can be used to craft Water in Smelter.

Water and other liquid can be transported with using Small Canister, Medium Canister and Fluid Pipe.
When transport a fluid with using Fluid Pipe, you must attach the Fluid Pump.
(Imagine about Satisfactory's fluid transport and production mechanism.)

Fluid Pipe is can be connected to Fission Reactor, Fluid Pump, Liquid Extractor, Freezer, Electrolyzer and Medium Canister.

Fluid Pump is similar functions Extender. It can extend pipe's length.

 

Nuclear Waste is contained Depleted Uranium. It is totally useless... But maybe can be used to other things?
Depleted Uranium can extracted from Nuclear Waste. It is still extremely radioactive but strength. Maybe can be used to... shield or alloy something?

Nuclear Waste is can not be shred in any shredder.
(Think about it, you don't wanna use the radioactive scrap, don't you?)

UraniumLead, Plutonium and Radium* can be extracted from Uraninite in Chemistry Lab.

Uraninite can be gathered from the Atrox.
(Because Atrox does not have any primary and secondary resources, that's weird. It's impossible.)

Radium is can be used to craft Radon in Artificial Radioactive Decay Unit. Or it just decayed to Radon in natural.
Radon is can be used to craft Lead  in Artificial Radioactive Decay Unit. Or it just decayed to Lead in natural.

(Let's farming to Lead for the future...)

Radium is can be used to craft Hydrogen and Radium Hydroxide with using Water in Chemistry Lab.

Uhhh... So how to we processing about Radium Hydroxide?

*: Cancelled, not a important. (Unofficial dummy data)
Radium and Radon is too complicated so just ignore this two resource.

 

Nuclear Fuel Rod is two different of variations: U-235 and Pu-239.
(RTG is using Pu-238.)

If Nuclear Fuel Rod shred or exploded, it causes nuclear explosion.
(Yeah, let's some fun!)

 

Fission Reactor is release a high radiation.

Fusion Reactor is does not release any radiation.

 

Fission Reactor is can be meltdown when your reactor's cooling system is failure.
The Fission Reactor's cooling system can be monitoring in reactor's inspector or just using Remote Maintenance Panel for monitoring all connected reactor in far away.

When meltdown is getting started, you are too late. It will increasing radiation release rate, then after few seconds it can be nuclear exploded.
After exploded, that area becomes extremely radiated for long time.
Of course all structures(exclude Gateway Chamber, Gateway Engine and Gateway Portal) near the reactor is destroyed. And you too!

 

Remote Maintenance Panel is can remote maintenance, control and monitoring all modules include reactors.
(For example, it can be used to monitoring battery modules capacity.)

(The panel is attached the antenna so how it can remote control the other module.)
You can monitoring reactor's status with this.

 

You can protect yourself from the hazardous radiation with using Hazmat Protection Equipment and Hazmat Protection Shield.
(Why not hazmat suit? Because I really have no idea how to equip actual 'suit' items in-game.)
(If you can make actually equip-able 'suit' items, just rename this Hazmat Protection Equipment to Hazmat Suit.)

These can be attached in your Backpack.

Hazmat Protection Shield is just same functional with Hazmat Protection Equipment, but it is generate a sphere shape shield like a force-field shield in other Sci-Fi games.
And can be toggled on/off.

 

Fission Reactor's research cost is 25,000 Byte.
Fusion Reactor's research cost is 50,000 Byte.

Nuclear Fuel Rod's research cost is 10,000 Byte.
Empty Containment Canister's research cost is 2,500 Byte.

Electrolyzer's research cost is 8,000 Byte.
Freezer's research cost is 5,000 Byte.
Liquid Extractor's research cost is 5,000 Byte.

Fluid Pipe's research cost is 1,500 Byte.
Fluid Pump's research cost is 2,000 Byte.

Remote Maintenance Panel's research cost is 5,000 Byte.

Hazmat Protection Equipment's research cost is 7,500 Byte.
Hazmat Protection Shield's research cost is 12,500 Byte.

 

Fission Reactor's crafting cost is Nanocarbon Alloy, Lead, Concrete and Nuclear Fuel Rod in Large Printer.
Fusion Reactor's crafting cost is Nanocarbon AlloyLead, Astronium and Hydrogen in Large Printer.

Nuclear Fuel Rod's crafting cost is Enriched Uranium and Empty Containment Canister in Small Printer.
Empty Containment Canister's crafting cost is Lead in Backpack Printer.

Electrolyzer's crafting cost is Aluminium, Copper and Steel in Medium Printer.
Freezers crafting cost is Aluminium, Plastic and Compound in Medium Printer.
Liquid Extractor's crafting cost is Aluminium Alloy, Glass and Compound in Medium Printer.

Fluid Pipe(Bundle)'s crafting cost is Aluminium Alloy in Backpack Printer.
Fluid Pump's crafting cost is Aluminium Alloy in Backpack Printer.

Remote Maintenance Panel's crafting cost is Glass, Graphite and Diamond in Medium Printer.

Hazmat Protection Equipment's crafting cost is Nanocarbon Alloy in Backpack Printer.
Hazmat Protection Shield's crafting cost is Nanocarbon Alloy in Backpack Printer.

 

Well, what you think? it is good idea?

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Sorry my bad English.
I've fixed a grammar in this article. Check this link: https://docs.google.com/document/d/1Otr1LuWak-KobAszbRyEZMgQDj_YXgh6Ai00uMN03iM/edit?usp=sharing

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Very interesting ideas, including fluid / soil / gas pipes that I have already proposed in the past.
Unfortunately, the game has many priorities to fix / add, such as managing ambient temperatures, weather, solar radiation or radioactive resources. Other priorities are the next medium / long distance transportation system that the developers want to introduce with trains. Then also the automatic transport of resources between planets would be needed. But currently an update of the current printer UI should be the top priority after the next patch: it's absurd to have to go through dozens of projects to print what I need. Hope the developers update it soon!


Ps: Uraninite on atrox, nuclear reactors, and  obtaining water by ice, are really great ideas!

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20 minutes ago, JohnnyZerg said:

Very interesting ideas, including fluid / soil / gas pipes that I have already proposed in the past.
Unfortunately, the game has many priorities to fix / add, such as managing ambient temperatures, weather, solar radiation or radioactive resources. Other priorities are the next medium / long distance transportation system that the developers want to introduce with trains. Then also the automatic transport of resources between planets would be needed. But currently an update of the current printer UI should be the top priority after the next patch: it's absurd to have to go through dozens of projects to print what I need. Hope the developers update it soon!


Ps: Uraninite on atrox, nuclear reactors, and  obtaining water by ice, are really great ideas!

Agree. we need fix that priorities first. Then add a few transportation including resource transportation.

I always wanted to transport resources using drone. But I think if resources can be transported to the planetary, they need to teleporter. (Not a Gateway Chamber.)

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A simple teleportation module would suffice, where the resource can be inserted inside (as on research chambers) and after a while the resource is teleported / transferred to another chosen output module. Larger modules guarantee the teleportation of more resources perhaps inside a medium storage / silo. All this at the cost of a constant flow of energy. It is a very simple system and i think not even difficult to program.

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On 3/15/2021 at 5:33 PM, Non'yaBusiness said:

cool idea and all but this will never happen

wanted to also say that you can probably make it a mod if your skilled at doing coding.

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  • 3 weeks later...
On 3/17/2021 at 9:38 AM, Non'yaBusiness said:

wanted to also say that you can probably make it a mod if your skilled at doing coding.

Make it a mod? That's great suggestion, but I want to see that on the official update. So many vanilla playing people can use that things.

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