Recommended Posts

                                          Desperately needed features:

-Map.
-Placeable waypoints and Markers (Not just tethers)
-Scan Blip Sonar to reveal any nearby Resources.
-Numbers going up when upgrading and collecting/ level up system?
-A/B Teleporter

                                         Cute Stuff:

-Monkey Astronaut
-Double Jump/-Jet Pack?
-Bicycle with a Red Pulley Wagon to Carry Stuff in.

 

Link to post
Share on other sites

Agree with most things but a resource detector would have to be in a very small radius, it would take away the challenge of finding them. Also a bicycle and a red pully wagon? ? Love the idea but i dont think they would put that in a space exploration game!!

Link to post
Share on other sites
  • 4 weeks later...
On 4 January 2017 at 4:58 AM, Nickyish said:

Agree with most things but a resource detector would have to be in a very small radius, it would take away the challenge of finding them. Also a bicycle and a red pully wagon? ? Love the idea but i dont think they would put that in a space exploration game!!

Agree, a resource detector would be excellent, but modest radius to stop it being overpowered. 

Perhaps also make this a top-tier tech item, something to work towards.

 

Link to post
Share on other sites

Excellent ideas,  Karwowski. I am especially with you on the teleporter idea. Teleporters would open up a whole new line of extensive research. A small teleporter could be used to move resources or research pods from one base to another. A large teleporter could be used to move vehicles from Base A to Base B. A personnel teleporter could be used to move players. For the sake of balancing and added replay-ability, all of these upgrades could be tied to new blueprints and rare resources or new artifacts. There could even be a second more intensive tier of research and development for interplanetary teleporters as opposed to Point A and Point B on the same planet. All of this would be tied to further planetary exploration of course! There comes a point in every game when you simply want to go to the place that you want to be, rather than having to work an hour to get there. However, we all understand that you need to work for this right. 

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

×   Your link has been automatically embedded.   Display as a link instead