Auto Extractor has random long pause after collecting a resource


Recommended Posts

The Auto Extractor is pausing for a long time after a resource is collected.  This appears to be slowing the rate that the extractor produces resources.  Also, this may be linked to why the extractor fails to collect resources when not in render distance.  Please see attached youtube video to see the pausing.

 

https://www.youtube.com/watch?v=ZXPY1eif3tc&ab_channel=JoshManchester

Edited by TheEndGame
Link to post
Share on other sites

I see this too, or a variant. After a few minutes, extractors stop operating even though their green bar is still well lit. Happens often, even while avatar stays close by. Workaround: pick up extractor and set back down; greatly diminishes the "Auto". Using 2 RTGs per extractor.

1.17.89.0 Windows 10 Steam.

Link to post
Share on other sites

picking up and setting down is not a fix for the long pause, it does however fix what you are talking about - the extractor stops when there is a green bar still.  What I am talking about is different from that.  I have seen what you are talking about and I am considering submitting that as a bug also.

Edited by TheEndGame
Link to post
Share on other sites

As far as I am concerned the extractor worked perfectly until this last update.  I only cared that it did it's job extracting and storing, everything else is just a visual glitch IMO.  Right now it doesn't collect anything if you are a significant distance away from it.

Link to post
Share on other sites

there are two conditions that will give no on/off state, one is no power applied and two is the extractor detects no resources.  If there is a green bar but no on/off state then the extractor is detecting no resources under it so that would mean that the green bar that is showing is just a visual glitch.  I have noticed this if the extractor glitch is used to extract more resources from a source by lifting and then replacing the extractor.  So what you are seeing is a glitch caused by exploiting another glitch.

Edited by TheEndGame
Link to post
Share on other sites

I'm working in a rich deposit and I can see ore embedded right in the surface under the extractors. I'm sure I'm supplying power correctly. Does extractor mark ore units as "mined", so they appear to be extant but are off the table for extractor? Then the green bar still counts those marked ones anyway? If so, that would explain a lot, and it's really misleading.

That would mean that the deposit is played out, and I should move to another deposit. That's quite a bit of work for an 8-extractor setup.

Edited by ScrapMaster
Link to post
Share on other sites

the glitch that people are exploiting is that the extractor isn't actually "depleting" the resource it is on top of correctly.  That is why you can lift up the extractor and put it back down and the bar will be green again.  You are effectively resetting the extractor and the way the extractor sees it, it has just been put down on a fresh resource.

As far as I can tell the green bar has nothing to do with the actual resources extracted but is a calculation of the "sensed" richness of the "vein" of resources.  Remember that the extractor is supposed to give a 15:1 on resources from a vein.  The depletion of the green bar would then be a calculation based on 15:1 and would reduce in that ratio.  So, the extractor would only keep track of units produced and would not "mark" those units.

So, by lifting up the extractor and replacing it to exploit the glitch it seems to induce other visual glitches.  So are they true glitches or just something that is happening because of a primary glitch?

Link to post
Share on other sites

The more I experiment, the more I think I diagnosed it correctly above: The extractor "sees" ore units within a volume underneath, and renders a green bar. As it extracts, the extractor marks the fraction extracted of each affected ore unit. The bug is that the developer forgot to use the markings in the green bar algorithm. 

Link to post
Share on other sites

I think the problem is the difference in extracting the resources with the terrain tool vs the extractor.  As you know, the terrain tool "excavates" the soil with the resources giving a visually depleted area but the extractor does not "extract" soil and I think that is where the problem exists.  But then I don't have access to the code so I can't say for sure but I'm positive the problem is along those lines.

Link to post
Share on other sites

If my diagnosis is correct, that means that the workaround of picking up and setting down the extractor is often not very effective (which is very consistent with my observations). If you put the extractor down in a spot where its volume contains one partially unextracted ore unit, the extractor can start working. But as soon as that ore is fully extracted, the extractor stops, which might not take very long. Meanwhile the green bar is erroneously showing lots of ore.

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

×   Your link has been automatically embedded.   Display as a link instead