Resource Containers: 3rd new setting/mode "Stand-By"


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For Resource Containers we currently have 2 states:

Input (or pull ) Which pulls every reachable resources on connected storage into the container.
Output (or push ) Which pushes every resource away from the container.

I think we need 3rd state Stand-By or similar which works like Output meaning provide a single resource on the output, but does not push the resource away from the container.

That way the resource-containers can be placed on plattforms and can passively provide resources without filling up every available slot.

Edited by Hardcase
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would the resource container provide to machines if they require that resource? The chemistry lab? The smelter? If it loads a resource into the chemistry lab and I change the recipe, will the resource try to go into available storage or back into the resource container? How would automation interface with the resource container, given the third mode?

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Sure it would provide resources. Machines pull in resources from any slot on the plattform they are connected to. And a Resource Container on "Stand-By" would provide a single resource and refill it after taken away until empty, but the Container would not try to send all resources away and fill everything up.

Edited by Hardcase
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This is a great idea which would definitely help with automation, as well as general dispensing. For instance, I use an Extra Large Curved Platform for my three printer sizes all in a line, with a Medium Resource Canister containing resin next to the Small Printer. It would certainly be more convenient to be able to top it up and take from it as needed without having to change modes.

Same goes for the Soil Canister option. As a general way to integrate the function, I would suggest holding the usual toggle button to set the canister to Standby (Y on Xbox, Triangle on PS4).

Edited by Anarchronist
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On 8/11/2020 at 10:49 AM, JStocke12 said:

Would a canister in standby supply items to a smelter, or perhaps even another canister?

Canister just can supply items to some active tools (like smelter or centrifuge or chemistry lab), provide a single resource on the output, but does not push the resource away from the container to any other STORAGE.

On 8/7/2020 at 6:06 AM, Hardcase said:

without filling up every available slot.

 

Edited by QuaziKing
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Automated Update 2 just came out.
Can we please get this feature. So Medium/Large Storage/Silos/Cannister do not spam every empty storage spot.

Edited by Hardcase
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  • 7 months later...

It's ridiculous that this still isn't a feature or change that has not been implemented already. Resource containers are legit the biggest disappointment, their protentional is huge. You should be able to have a Extra Large Platform C, with 2-3 Large Storage Silo B and 24-36 Containers for everything you need and want to craft, with a single Chemistry Lab or a Chemistry Lab/Printers. Any time you change a recipe everything that was previously on the crafting station falls on the ground, because if you have any available slots on your platform the outputting containers fill those slots up. 

As the game currently is, the only way to craft flawlessly would be a setup with Chemistry Labs and small/medium/large printers, one for every recipe each on their own platform, with their ingredients in containers and a container for the final product for each station. There's over 100 recipes in this game, and 12 Chemistry Lab recipes, this change would eliminate the need for all that, and allow you to continue using a single station each.

Some games that would make more sense, a crafting station for every recipe in the game, games like Satisfactory you need a production line for every component of every individual item going non stop. However this game doesn't require you to make 200 diamonds an hour because you need to send a load of Drill Mod 3 into orbit for EXO. Usually you might need 3 steel now for a new platform, and 2 nanocarbon 30mins later, or 2 rubber and aluminum alloy for another trailer. You should be able to switch your recipe without all the ingredients from the prior recipe falling on the ground and having to pick them up, because every crafting station requires slots on the platform to push ingredients back to containers. 

This cannot not be a hard change to implement, there is no way it is. There has to be a third mode, smelting furnace actually requires and makes use of output mode to fill it's slots, but literally every other station needs some sort of mode that just has a single resource on containers, but doesn't let the containers fill up the platform. Now you might think that making Chemistry Lab, and printers, just push to containers instead of adding this third mode feature to containers. That it would be a better fix, but you would be wrong, because multiple recipes require two identical items, and the slow speed and queue of recourses inputting to containers would still make a single resource fall to the ground.

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+1

 

At some point in the game I use resource canisters to move resources rather as storage system, precisely because of the problems mentioned

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