Recommended Posts

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Summary: 

Camera angles and auto adjustment (Mostly vehicle related)

Description:  

Driving up a very steep narrow slow some times causes the camera to auto adjust constantly

Driving with large items beside / behind you can making driving blind.  

Walking in very tight areas can cause the camera to 180, or clip trough terrain

Suggestion:

This is mainly directed at vehicle usage.
A first person camera angle in vehicles would be very helpful in tight areas or at the very least make it so you can so when driving. 

Also allowing the camera to be zoomed out farther in vehicles so the terrain is visible.

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Summary:

Auto arms don't work
Description: 

Having more auto arms increases the rate that problem occurs. Even more so with filtered arms. Turning all arms off and back on with a timer is just a horrid way to solve this problem but it does work. Reloading the game also fixes the problem until it happens again. Kinda stopped playing after my auto arms no longer functioned.

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Summary:

resource canister fills a one spot with all its items / tier 1 slots

Description: 

I've had it happen a few times where a resource canister with output turned on will spit its items out but they don't go to different locations,  instead fills a tier one slot with 32 iron etc

Thou I have seen a tier 1 slot being occupied by two things before. quickly moving tier 2 storage and putting another down while and auto arm or anything that denseness items can recreate the canister problem, thou it seems to only 1 item and a tier 2 item in same spot. while resource canister can do 32.

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Summary:

Walking forward seems to stop at some what random times

Description: 

While walking forward all the character halts suddenly, releasing and repressing the key to move seems to fix the problem. I have mostly encountered this on terrain that has been created by the terrain tool.

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Summary:

Noise, anchored, and object state changing with terrain tool

Description: 

Using terrain tool to level, or modify terrain under structures causes noise from the structure, it also no longer anchored to the ground and can be pushed even by the player. Tethers that have had terrain modified below them become solid objects that prevent vehicles from driving trough them.

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Summary:

Object Snapping 

Description: 

The center of the screen is directly where I would expect the item to snap to, in most cases it seems I need to move the dot above / below what I am trying to snap to.  Other times with snapping it just makes no sense why It has chosen its location and getting it from that chosen location requires player / camera moment.

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Summary:

Website (https://forum.systemera.net/)  - search box

Description: 

Using Google chrome (Version 83.0.4103.116 (Official Build) (64-bit)) / Microsoft edge (Version 84.0.522.40 (Official build) (64-bit)) the "h..." is not behind the grey background, Seems to be that way under many different screen resolutions. The search query also overlaps the search button itself.

Suggestion:

Separate the search button from the text field as there is overlapping.  Expand the light grey area to fully cover the entire search field.

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Summfary:

Website (https://forum.systemera.net/)  - forum submission field editing

Description: 

Limited amount of undo / redo. Some words changing to the color red and keeping their underlined state when using the right click word suggest for typos. Underline / bold seem to be very inconstant in staying in their state after editing a line of text. Typing new lines of text does not cause this issue.

Suggestion:

Separate the search button from the text field as there is overlapping.  Expand the light grey area to fully cover the entire search field.

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Platform:
Steam / XBox One / Windows 10 Store

Version / Build Number: 
1.13.126.0

Specifications:

Windows 10 (64 bit)
CPU: Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz
GPU: AMD Radeon R7 240 / NVIDIA GeForce GTX 1050 Ti
RAM: G.SKILL Value Series 4x8GB 288-Pin DDR4 SDRAM 
Drive: Kingston Digital 120GB UV400 SSD C2C 2.5" SUV400S37/120G x6 Hardware Raid 5
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