Sign in to follow this  
Kwynster

Two Improvements for Gamepad Control

Recommended Posts

While I really appreciate that there's gamepad support so early on in the game's development there are parts where they just fall flat. The snap to outlet feature is much appreciated but it could use a slightly tighter control, frequently I end up grabbing a solar panel instead of activating a base. The improvement I would recommend for that is mapping the activation symbol to a dedicated or context sensitive button so you can just walk up to a research platform, smelter, etc and just make them do their work without having to aim the cursor when using the gamepad.

I would also greatly appreciate a dedicated button for liftoff/leave orbit on shuttles and spaceships, using either control scheme, frequently the camera makes those features difficult to select.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this