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Two Improvements for Gamepad Control

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While I really appreciate that there's gamepad support so early on in the game's development there are parts where they just fall flat. The snap to outlet feature is much appreciated but it could use a slightly tighter control, frequently I end up grabbing a solar panel instead of activating a base. The improvement I would recommend for that is mapping the activation symbol to a dedicated or context sensitive button so you can just walk up to a research platform, smelter, etc and just make them do their work without having to aim the cursor when using the gamepad.

I would also greatly appreciate a dedicated button for liftoff/leave orbit on shuttles and spaceships, using either control scheme, frequently the camera makes those features difficult to select.

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