Player Formation and Deformation Tools


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         I am currently playing build and I love where you guys are going with exploration on the planet. Furthermore, the planet generation, whether it be caves mountains or hills, it is exciting and entrancing. There are, however, some problems I have with how we, as the player, shape the landscape. The deformation tool has a lot of potential to be not just a powerful tool, but a game altering one. There are a few ways that this tool could be more useful, not just for mining, but for base creation. A few examples:

  • Selection-multiple options (circle, square, poly, element)
  • Grids- Preferably this would be a toggle for both planetary and selected geometry.
  • Extrude-Be able to build an organic platform and raise or inset into the environment.
  • Alternate Sizes- Larger or smaller 'Brush' sizes for the Deformation tool.
  • Alternate Shapes- some standard geometric shapes for the Deformation tool. (square,star, hexagon, etc.)
  • Deformation Speed-Ability to alter the rate that the deformation tool smooths, flattens, or raises geometry.
  • Blueprints-Ability to save a certain amount of geometry to be placed over and over. (reasonable limits expected)

        It is unfair to expect this much and not offer some thoughts for how this could be controlled or implemented. Already you have "E" bound to the tool by default, so reasonably, you could make it generate a menu by holding "E" for selecting the current mode or deformation you want (free up some of those easy to reach keybinds! \o/) and/or toggling the grids, changing "brush" shape/size, etc. Plunging deeper into that rabbit hole, holding a button and scrolling to increase/decrease the brush size (this will need some balancing for mining resources). For blueprint integration, creating a copy/paste mode that functions with the selection tool might be good.

       To say that I enjoy your game so far is an understatement and I like where a lot of the game is heading. You can expect to see more posts from me about some more aspects of Astroneer. Until then, I have only to say, keep up the great work, and hopefully continue to enjoy working on it.


       For others reading this post, please feel free to voice your opinion on whether this interest you or not. If it does, be sure to let the devs know. If not, leave why, I am interested to see what your misgivings about it.



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