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Astronium is the resourse without any good usage. It is mined near the centre of the planet so it can be used for advanced technologies in lategame.
ASTRONIUM USAGE:
- Astronium is used to build Alien techologies, which open, then you activate the centre of different planets. 
- Alien technologies can be built on Alien printer. You can Make Alien printer on Gateway portal satellite, using packed Big printer and Astronium.
- All things that are connected to Alien technologies are getting appropriate color.

THE LIST OF TECHNOLOGIES AND PLANETS:

  1. SYLVA - PORTABLE GATEWAY PORTAL (Inventory Item that can teleport you to the closest activated Gateway portal', requires Astronium for 1 usage)
  2. DESOLO - PORTABLE RTG (Inventroy item made from Nanocarbon alloy and Astronium, provides 1 energy per second)
  3. CALIDOR - SMALL GATEWAY PORTAL (Requires a lot of Astronium, packed in an Odd stone. Place an Odd stone to the ground and activate it to build a Small gateway portal, now it shown on Gateway portal map and you can teleport between it)
  4. VESANIA - ALIEN SHUTTLE (Small shuttle with big storage that is packed into it, requires a 3 thrusters to fly. Alien shuttle can land on Gateway portal)
  5. NOVUS - ELECTROMAGNETIC THRUSTER/JET PACK (Thruster/jet pack that requires no fuel to fly, has a very expensive recipe, including RTG, Hydrazine thruster/jet pack and a lot of Astronium)
  6. GLACIO - ALIEN HOVERPLANE (small aircraft with small storage and little fly height, has a Terrain tool attached to it, requires power source, oxygenator and multiple use thrusters to operate)
  7. ATROX - PERSONAL SEQURITY OUTFIT (PSO) (Small robot costume with Terrain tool and claw, that can help with carrying massive things, Has a bunch of slots for Portable RTG and 2 active slots for illumination items or Jet pack, requires Portable oxygenator (and 2 Portable RTG to provide energy) for comfortable use. Requires all types of Geometric triptychs and astronium to craft)
  8. GATEWAY PORTAL SATELLITE (after activating all planets) - STAR SYSTEM CHAIN (Big portal that let you connect your Star system to the Star system of your friend if he had built Star system chain as well)

    P.S - This is not the list of things that should be immediately added to the game. This topic has a bunch of ideas that can be developed by community. Thank you!

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Use for astronium is good, however, i've never used a single portal for anything...ever.  So im guessing i would never use a portal requiring astronium to make.  Portable RTG:  trying to think how i would even need that.  Any kind of conveyance is fun though, and useful.

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On 2/19/2020 at 11:52 PM, nunya said:

i've never used a single portal for anything...ever.

i did the portal thing first time it turned up cos it was exciting and new and i needed something else to do besides the usual resource mining. since then..... nope. portals are not ultimately that helpful in the game, they don't change or significantly alter core gameplay, they are just another way to move from planet to planet, with the added unhelpfulness of not being able to take much with you.

a key issue with this is the length of time it takes to 'cycle' through one portal trip. surface to core, core to core, surface to surface, probably eats up as much waiting time as flying a big shuttle might. and you still have to get up to the planet surface and out to your base.

i'm all for creating new technologies that make portal function more a practical and useful game mechanic. the idea of build-it-yourself portal devices that integrate into the network and let you move about is a good one. of course, the devs would have to then implement a way for the player to be able to IDENTIFY EACH SURFACE PORTAL NODE! a frankly woeful omission on their part.

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+1
I always believe that Astronium should have a special use than the other materials and should be used for something special rather than being wasted on research. So I do appreciate these ideas :) 

Edited by TMarcher74

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On 2/20/2020 at 2:52 AM, nunya said:

Use for astronium is good, however, i've never used a single portal for anything...ever.  So im guessing i would never use a portal requiring astronium to make.  Portable RTG:  trying to think how i would even need that.  Any kind of conveyance is fun though, and useful.

Portable RTG is quite OP because of portable oxygenator, because it doesn't requre fuel of weather conditions to charge it. Also you can put portable RTG on your buggy that cannot hold a regular RTG. 

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Posted (edited)

Also, even if these portable RTGs were to only make .25A, a full silo is still more than a full-sized RTG (.25A/PRTG x 24 PRTGs = 6A) Whereas the full RTG makes 4A, but you've recommended 1A, and a T1 item can only use 1 resource to be crafted, which, I presume, would be the Astronium. 24 Astronium isn't hard to get, so... That's basically 24A in a T2 spot, which is 20A more than current T2 max, and by the time you get to a T4 slot, you're now able to make 576A off of 1 T4 slot. That's an insane power output, and I think it would kind of throw off the entire balance of things. Yes, I realize that would mean you need 576 Astronium, but I'm sure someone will do it

Edited by [7S]Vilynn

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21 hours ago, [7S]Vilynn said:

Also, even if these portable RTGs were to only make .25A, a full silo is still more than a full-sized RTG (.25A/PRTG x 24 PRTGs = 6A) Whereas the full RTG makes 4A, but you've recommended 1A, and a T1 item can only use 1 resource to be crafted, which, I presume, would be the Astronium. 24 Astronium isn't hard to get, so... That's basically 24A in a T2 spot, which is 20A more than current T2 max, and by the time you get to a T4 slot, you're now able to make 576A off of 1 T4 slot. That's an insane power output, and I think it would kind of throw off the entire balance of things. Yes, I realize that would mean you need 576 Astronium, but I'm sure someone will do it

Well, you need 4 times more resourses (expensive resourses) to produce the same amount of energy as RTG. Of course, silo, full of PRTG is more energy producing than RTG and it is expencive as hell. PRTG is some compact and constant source of energy, that can be very useful, if you have portable oxygenator, buggy ETC. 

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Honestly, I end up just tossing astronium whenever I find it, because of how much I end up getting. I'm also not sure how you plan to make a T1 item with 2 inputs, since you can only make T1 items in your backpack, which can only craft with 1 item input, and I would presume that you would pick the astronium, or make a new resource (Alien Picocarbon Alloy?), made in an Alien Chem Lab? But even so, I still feel as though lithium is more valuable than astronium, due to astronium being found on every planet, vs. lithium found on 2. Another question I had was, how do you plan on making the alien printer? There's no real way to use items on packed machines. They're pretty much immutable, other than unpacking them. I'm sure you have an answer for this, I'm just not sure what it is, since you can't really use an item on another item, at least, not in the game's current juncture. Perhaps have it as a separate crafting recipe altogether, except, the alien printer is an XL item, and its recipe is identical to that of the Large printer (3 compound), but also adding 1 astronium, taking 4 inputs, necessitating it be an XL item. Just my thought process here, but I'm also trying to frame this in a way that works with the game's current mechanics, so nothing would have to fundamentally change about those items, but can instead simply add a new one, as I also assume that the Alien printer would only be able to produce the items you previously mentioned, meaning that you would have to make another large printer anyway.

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4 hours ago, [7S]Vilynn said:

Honestly, I end up just tossing astronium whenever I find it, because of how much I end up getting. I'm also not sure how you plan to make a T1 item with 2 inputs, since you can only make T1 items in your backpack, which can only craft with 1 item input, and I would presume that you would pick the astronium, or make a new resource (Alien Picocarbon Alloy?), made in an Alien Chem Lab? But even so, I still feel as though lithium is more valuable than astronium, due to astronium being found on every planet, vs. lithium found on 2. Another question I had was, how do you plan on making the alien printer? There's no real way to use items on packed machines. They're pretty much immutable, other than unpacking them. I'm sure you have an answer for this, I'm just not sure what it is, since you can't really use an item on another item, at least, not in the game's current juncture. Perhaps have it as a separate crafting recipe altogether, except, the alien printer is an XL item, and its recipe is identical to that of the Large printer (3 compound), but also adding 1 astronium, taking 4 inputs, necessitating it be an XL item. Just my thought process here, but I'm also trying to frame this in a way that works with the game's current mechanics, so nothing would have to fundamentally change about those items, but can instead simply add a new one, as I also assume that the Alien printer would only be able to produce the items you previously mentioned, meaning that you would have to make another large printer anyway.

Well, at first I thought that alien printer can be built from 2 small printed parts (but then I got a bit lazy and did't write the printing mechanics). So does the most of "alien" items. They are made one part after another, so you can make them out and carry every part in single slot. Portable RTG is an alien item so it is built in alien printer as well. 

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Make the alien printer a fixed, unlockable installation on the space platform. Have it be powered by an astronium reactor - voila, you can regulate your astronium requirements by the amount of time/power an item needs to be printed, and have one less ingredient to worry about.

Apart from that - with the exception of 1, 2 and 5 - have you any idea what kind of nightmare it would be to code that into the existing game..?

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