Interstellar Octopus

My working idea for an automation system

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So I really want an automation system, especially one which can create fully automated factories, and this is my solution to it. 

1. When selecting the create resource or object button on the soil centrifuge, atmosphere condenser, small, medium and chemistry lab (and trade platform maybe), you can select how much of that resource you want to create. This would preferably go from 1-20-infinity. And if the chemistry lab doesn’t currently have the resources to create that then later once the resource is provided it will continue working like nothing happened. This would allow you to set up a steel chemistry lab set for infinite steel, it would create steel as long as it had resources, and 2 days later once you come back and put more resources on the connected storage unit it would continue to create steel like no time and passed. You could even set this for a trade platform maybe, as you could tell it to collect more resources that could even fit on it, which would just be dropped or sent to a connected storage. Another pivotal point of this system is you can now set things on (like a chemistry lab for steel) without the necessary resources, they will start actually creating stuff once they have the resources required (you’ll find out why later). 

You could also use it to create like 10 med storage silos with a printer if you want that, without having to stand around waiting for the whole time.

2. Conveyor belts. It’s simple, currently if there is a free slot on a chemistry lab or soil centrifuge or printer and necessary resources are on a storage unit on the same platform, there are automatically transferred the chemistry lab, soil centrifuge or printer. Conveyor belts would allow you to connect platforms so if a connected via conveyor storage unit has the required resources it will automatically be transferred to the printer. Conveyor belts would also deliver power, replacing traditional wires

Together using all these things, this is how a completely automated rtg factory on Glacio could work. You want to create 19 rtgs, so you come back from a mining trip with some titanite and dirt, and some scrap. You put the storage’s from your rover onto a connected via conveyor. You set all the required machines to the right numbers needed and then turn them all on. The 1st soil centrifuge immediately starts using the soil to create ammonium for hydrazine, while the 2nd soil centrifuge creates graphite with the dirt. Your trade platform immediately starts using the scrap you collected to get 19 hematite over a few trips. The titanite immediately begins being smelted at the connected smelter, and the hematite will also do the same thing soon once it is collected from space. 

All these resources are sent to 5 chemistry labs, connected via conveyor belts to all the machines and storage and also connected to each other. Each of these chemistry labs is preset to one of 5 needed resources for nanocarb alloy. Once the materials for each chem lab is delivered, they will automatically start operating and creasing the resource  (this is possible because as mentioned before, you can now turn stuff on before you have the required resources). All of this is happening while an atmosphere condenser is creating Argon as well (the other gases needed have already been made and are in storage). Once one chemistry lab is finished, it transfers it resource to the next chemistry lab the needs it, like the hydrazine chem lab would travel to the connected graphite chem lab, and once the titanium alloy was done it would go to the nanocarb alloy chem lab.

Once 1 of the nanocarb alloy is created, then it would be sent to the small printer crafting rtgs, and eventually all 19 rtgs would be created. And during all of this you could be doing something completely different! So yeah, that’s how my perfect, yet simple, automation system works :)

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Well, there's a bit of an issue with that logic. I absolutely agree, automation would be nice. But nothing in the game really costs enough to need a large factory for. I assume you pulled the idea from a game like Satisfactory, where you almost physically can't progress without setting up a factory, but that game generally is asking for hundreds, or thousands of 1 specific resource, like concrete, or what-have-you. In those kind of games, a factory is absolutely a must-have. In games like Astroneer, the most expensive item it probably the Large Shuttle, or the RTG, and that only takes 4 items for the shuttle, or 2 for the RTG, sure, they can be a bit of a pain in the butt for newer players to gather, but once you know where to look, everything in the game starts looking really easy to make. And I can't think of a single reason that you'd need 19 RTGs, unless you were trying to power 2 Atrox gateways at once, I've generally only got a max of 4 RTGs, because I'm never using all the machines at once, and 16A (16 U/s, whatever it is) is more than sufficient to power all the machines that I am using at once

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