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The Touch of Grey Gamer

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Can we get a side-by-side comparison of some of the changes you are working on?
Can ya'll show us a November pic of Desolo & Novus along side a December pic of Desolo & Novus? 
Are there going to be new research pods added?
Will either of their status change? (From easy to medium (Desolo) from medium to hard (Novus)?
Do you foresee any leaks being made available? 

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For that, my friend, you will probably have to go to Discord. Forum folk, like us, only get what other kind Astroneers share from there, as the devs either seem to refuse or find it being too much hard work to do the same here...

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1 hour ago, vvhorus said:

For that, my friend, you will probably have to go to Discord. Forum folk, like us, only get what other kind Astroneers share from there, as the devs either seem to refuse or find it being too much hard work to do the same here...

Ain't that the truth. You don't see hide nor hair of the devs on this here forum no sirree.

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I doubt we'll do side-by-sides but will certainly show the changes as they get released. 

Are there particular updates to the planets you'd like to see?

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13 hours ago, SES_Adam said:

I doubt we'll do side-by-sides but will certainly show the changes as they get released. 

Are there particular updates to the planets you'd like to see?

Well, my game won't load 😩 my only save game since the game's official release back in February won't load. It just crashes.
I'm sad, sad, sad as I love the game but it looks like I won't be able to play any longer 😞
Maybe there will be an update soon that addresses performance? Fingers crossed 🤞

Until then, catch me in Cities: Skylines!

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 @SES_Adam

I would love to see unique cave "discoveries". An example could be a small pocket in a cave with soil and grass with a tree or two. Another could maybe a floating island with similar traits.

Pretty much just more to explore, and I know this is a lot to ask, but here are a few ideas (with a grain of salt)

-statues : small, medium, and large statues of all of the astroneer suits located on their respected planets, and suits like the galactic suit are found throughout the galaxy, but are EXTREMELY hard to find (or only spawn in once the game is complete)

-hazard dungeons : Areas with a surplus of hazards placed around a point of interest. maybe its a large research pod or a drill for a rover

-better sunsets : well, the sunsets are already amazing, but on planets such as atrox and calidor, I just feel like they could use some justice
-hazardous "Terrain" : quick sand on calidor, tar on sylva, thin ice on glacio, radioactive soil on atrox, and slowing soil on vesania... these could maybe be turned on and off using... yes, A-

-difficulty select : Ah, yes! this would/could open up a large door to all of the astroneers that have already reached end-game. Having difficulty turned on might allow you to achieve a unique color pallet and suit. More hazards, less power, and yes, fewer resources! This could change everything... for a while at least 😜

-Storms : pretty self explanatory and you're probably sick of hearing it, so ill save you the details👍

-Fog : this should be a bit different that the fog that currently exists on planets such as novus and can be edited in the creative menu including its thickness, color, and wind speed... wind speed- wait!

-wind editor: similar to the sun orbit sliding bar thingy, you can change how much wind a planet gets, changing its difficulty as shown in the planet catalog

-Screen brightness : Yes I understand you were asking about changes to the planets but why not? Sometimes in creative the dark gets pretty annoying

-Screen effects : As with storms, this would pair up perfectly; 

Rain droplets drizzling down your screen as you hopelessly run through the forests of sylva as you search for your tether line with no such luck... then, you see a shine at the corner of your eyes. Its the very shelter you were looking for! You run towards it as the speed you run cause the water to move across the screen in a now diagonal pattern. As you get closer to the shelter, the light begins to refract in the water droplets, causing lights to become brighter and colors to become more abstract. You pick up the pace as the storm got worse causing it to rain harder increasing the gloss on the surrounding plants and terrain, giving it a slippery wet look. As you arrive, the earlier bright lights are now more dull and there are now watermarks that the storm has previously left you to remind you of the storm that was... and that you should ALWAYS follow the tethers 😄

-mountains on atrox: I don't REALLY mind it, but most of the time a gateway is located in a  mountain on atrox, and it usually happens to be THE TALLEST MOUNTAIN... EVER!! And to make matters worse, its practically made of swiss cheese

-day time/winter,summer, spring and fall solstice: as of now, for a planet to pass a day, it must revolve around the sun. I think it would be cool if the planets rotate instead for a day to pass and for a year to pass, the planet revolves around the sun. this would change the "star belt" as the year progresses, naturally changing the sun orbit. This would also be a cool opportunity to implement constellations and maybe an aurora borealis on glacio during a certain time of the "year". 24 'real-life' hours for a half year to pass

-Shooting stars: Maybe as you look up at the sky you see a shooting star... and its getting pretty close! then, BOOM! you hear an explosion nearby and you come to find out that the shooting star was actually a piece of astronium. this could be implemented on moons so as time goes by, more and more shooting stars/asteroids will fall, giving different loot such as scrap, compound and even space debris!

I have a lot more ideas, but class ends in 5 minutes. Hopefully you see this before it becomes lost in this catacomb of brilliance! ttyl!

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31 minutes ago, EmeraldGamerr said:

 @SES_Adam

I would love to see unique cave "discoveries". An example could be a small pocket in a cave with soil and grass with a tree or two. Another could maybe a floating island with similar traits.

Pretty much just more to explore, and I know this is a lot to ask, but here are a few ideas (with a grain of salt)

-statues : small, medium, and large statues of all of the astroneer suits located on their respected planets, and suits like the galactic suit are found throughout the galaxy, but are EXTREMELY hard to find (or only spawn in once the game is complete)

-hazard dungeons : Areas with a surplus of hazards placed around a point of interest. maybe its a large research pod or a drill for a rover

-better sunsets : well, the sunsets are already amazing, but on planets such as atrox and calidor, I just feel like they could use some justice
-hazardous "Terrain" : quick sand on calidor, tar on sylva, thin ice on glacio, radioactive soil on atrox, and slowing soil on vesania... these could maybe be turned on and off using... yes, A-

-difficulty select : Ah, yes! this would/could open up a large door to all of the astroneers that have already reached end-game. Having difficulty turned on might allow you to achieve a unique color pallet and suit. More hazards, less power, and yes, fewer resources! This could change everything... for a while at least 😜

-Storms : pretty self explanatory and you're probably sick of hearing it, so ill save you the details👍

-Fog : this should be a bit different that the fog that currently exists on planets such as novus and can be edited in the creative menu including its thickness, color, and wind speed... wind speed- wait!

-wind editor: similar to the sun orbit sliding bar thingy, you can change how much wind a planet gets, changing its difficulty as shown in the planet catalog

-Screen brightness : Yes I understand you were asking about changes to the planets but why not? Sometimes in creative the dark gets pretty annoying

-Screen effects : As with storms, this would pair up perfectly; 

Rain droplets drizzling down your screen as you hopelessly run through the forests of sylva as you search for your tether line with no such luck... then, you see a shine at the corner of your eyes. Its the very shelter you were looking for! You run towards it as the speed you run cause the water to move across the screen in a now diagonal pattern. As you get closer to the shelter, the light begins to refract in the water droplets, causing lights to become brighter and colors to become more abstract. You pick up the pace as the storm got worse causing it to rain harder increasing the gloss on the surrounding plants and terrain, giving it a slippery wet look. As you arrive, the earlier bright lights are now more dull and there are now watermarks that the storm has previously left you to remind you of the storm that was... and that you should ALWAYS follow the tethers 😄

-mountains on atrox: I don't REALLY mind it, but most of the time a gateway is located in a  mountain on atrox, and it usually happens to be THE TALLEST MOUNTAIN... EVER!! And to make matters worse, its practically made of swiss cheese

-day time/winter,summer, spring and fall solstice: as of now, for a planet to pass a day, it must revolve around the sun. I think it would be cool if the planets rotate instead for a day to pass and for a year to pass, the planet revolves around the sun. this would change the "star belt" as the year progresses, naturally changing the sun orbit. This would also be a cool opportunity to implement constellations and maybe an aurora borealis on glacio during a certain time of the "year". 24 'real-life' hours for a half year to pass

-Shooting stars: Maybe as you look up at the sky you see a shooting star... and its getting pretty close! then, BOOM! you hear an explosion nearby and you come to find out that the shooting star was actually a piece of astronium. this could be implemented on moons so as time goes by, more and more shooting stars/asteroids will fall, giving different loot such as scrap, compound and even space debris!

I have a lot more ideas, but class ends in 5 minutes. Hopefully you see this before it becomes lost in this catacomb of brilliance! ttyl!

i love these ideas

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Ready for round two? Too bad 😜 This time, I will stick to the "decorative"side of things

-color mixing: I love to paint over my bleak grey drill soil, but sometimes I want to get a bit... creative! A dye vat that takes up a full small platform only needing ceramic and compound to make. This will allow us to grab two terrain analyzers and combine them to give us colors in adventure mode that we have in creative... or even more!

-terrain analyzer slot on paver: I've made a comment on this once, but if you look on the paver, there is a t1 slot just asking to be filled😉 and it would be cool to choose what color soil it places without needing to be driving on it before hand

-tall grass: Tall grasses on planets such as sylva and calidor would really add to that "wild" environment feel. speaking of enviroment...

-Better biomes: I probably should rephrase that; MORE biomes. The biomes that are currently at hand are great, but I feel like forests on sylva are too small, only requiring you to look in a single direction to see the break of the trees revealing the standard "plains" biome. And I believe it would add much more variety if there were mountains with MORE trees since you have the assets in game, but there are usually only  two/three total on a mountain in one place

-more 'usable' space debris: I like how on sylva the chances of you starting the game next to a usable solar panel wreck are pretty high, and I would like it if there were more varients of power supply to use in-game

-Vines: Just that, vines. Vines that grow around cave entrances and grow over cliff overhangs

- customizable space base: I like the option to choose the color palette of your astroneer, and it would be even better if you could have rockets, platforms, solar arrays, and wind turbines that all matched your color scheme. you could either change them individually or change them all at once depending on if they are connected to one shelter (this would also give the shelter another use)

-soil texture: I LOVE the texture that some "stone" surfaces have but I feel like that regular dirt" is missing out on a lot of love. It would be cool to see small grey pebbles in the green dirt or even small patches of grass (the stone texture but change those weird squiggles to be green on a brown surface) on brown terrain

-screen "dust": similar to the way your screen turns red when you loose health, there would be dust particles along the edges of your screen with colors according to the type of dirt that may be "blowing" around

-Bigger sun: I know its a game, but I feel as though I could land on the sun with no regrets considering how small it is😂 I love it, but bigger is, better., right? just make the sun transparent when looking for planets to land on

I can't come up with anything else that has either hasn't been said or sounds like a child spitting dreams, so Ill leave it there

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