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Alc

Fauna & Livestock part 1

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Fauna is the existance of life other than our own, life of bystanding creatures that cooperate with the world and it's environment, they could have homes, procreation, age, death, decomposition.

 

Livestock is Fauna being harnessed and claimed for their resources they can produce. Ranches, Farms, proccessing plants would be places considered for Livestock activities. It would be the players job to sustain livestock using _Bio-Tags_.

Fauna Types:

Beetle-Beast:

medium large scaled ground fauna that roams in herds from 3 to 7 individuals. They feed on organic and proccess it into _bio dye_ including _fertilizer_ for waste. Alternate versions of Beetle Beasts can be found on each planet.

Marsh-Moth:

medium small scaled air fauna that flutters in groups of 3 to 6 individuals in dense forests and rarely in caves. They are attracted to active light sources(not the sun). They feed on _organic_ and _nectar_ and proccess it into _Silk_ and including _ fertilizer_ for waste. Alternate Marsh-Moths can be found on each planet.

Hunter-Ant:

Medium scaled ground fauna that marches in groups of 3 to 4 individuals in valleys. Omnivorous. Hunter ants are hostile and attack if in range. _Stun Bombs_are advised. Alternate versions can be found on each planet.

Worker-Ant:

Medium small scaled ground fauna that marches in groups of 4 to 8 individuals. Vegetarian. Worker-ants collect resources and stashes them at the nest to attempt to feed the queen.

Queen-Ant:

XL Scaled stationary fauna that feeds off resources that the hunter and worker ants bring in. There is 2 queens on every planet, queen ant is hostile and attacks if players are close, defense weaponry is advised.

______________(Tools)__________________

Bio-tags: 

Cost: 1 Plastic

Printed in bundles of 9. In order to place a tag on a fauna, they must first be stunned. The Bio-tags are used to add fauna to a player's livestock collection. The tag allows the player to track and monitor the livestock. Also including behavior conditioning to prevent any attacks.

Stun-Bombs:

Cost: 1 carbon

Printed in bundles of 7. The base of the bundle will include a launcher crosshair, the player can position it on an action slot to launch a bomb forward, stuns a player or a fauna in blast radius for 10 seconds. It is able to stun the player who launched it (practice is advised).

Bug bomb:

Cost: 1 acid gas

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On 12/1/2019 at 7:48 AM, louis.john.is.not said:

Please no insects O_O

They wouldnt look as ugly and detailed as spiders, imagine the beetle beasts as large, slow and gentle as dosile buffalo, the only freaky thing i could imagine bout this is the Ant Queen, big, stationary, lives in the nest, eats anything just to stay alive. Other than the Queens, all of the world would look nice and happy.

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