WharfRat_A54

Sticky ground is back worse than ever.

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The sticky terrain bug, where astroneer character is constantly getting stuck on clear terrain, is back. It seemed to get better a couple of updates ago, but now after Creative update, it is back worse than ever. it is really noticeable on Atrox and Glacio.  It seems to me that the character is set a few pixels too low, such that the character is actually moving through terrain. Constant jumping is needed to be able to "walk" forward.

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I was running around on Glacio yesterday and the sticky terrain was so bad that I also adopted the jump as you walk/run method to try and avoid getting mired down.

Edited by Flyingcrowbar

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This bug appears to still be happening.  It is worse on xbox one than on PC, I play the same maps on both.  The bug was so bad on XBOX I stopped using that platform and switched to PC but if it doesn't get resolved soon I will probably stop playing.  It is especially bad on Glacio but it did start happening on other planets occasionally, it seems to be especially bad when I dig a tunnel, say on Glacio, and then have to run back out to get some air, my character died a couple times in a row this way.  I wonder if there is a relation to system resources since my PC is much more powerful than my xbox.  I am happy to share anything to help you identify or resolve the issue including a copy of my map, etc.

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