TMarcher74

Let me present to you one of the very first leeks for the next update

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I know just control you excitement ,this might be one of the most unexpected leeks.These leeks are form the dev stream.

  1. The first one is about The medium truck horn, yea a medium truck horn, you heard me right, I thought the horns mentioned in the roadmap would be a small feature that would be inbuilt into the rover but nope they made it into a specialised recreational item. I am okay with it, maybe we will have another mission where we will have to use them to open up something I guess?
  2. The second one is cooler actually, its about air controls, in the clip you can see Aaron and Joe flexing on some cool rover stuff using air controls.

Yep that's all for now. (Click on the red coloured text, incase you missed it)

Here is the link to their stream - https://www.twitch.tv/ses_dev

Screenshot 2019-10-12 at 7.31.42 AM.png

Edited by TMarcher74

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5 hours ago, TMarcher74 said:

@Killtech what do you think about the horns though?

As i am leaning towards the survival aspects of the game it isn't content i will be using. making it a medium size item is however interesting. seems like an implicit admission from the devs that the printer menus are getting out of hand and spamming the backpack printer even more might be a bad idea. 

Then again it might be something worthwhile if they implement some kind of interaction between the horn and the environment - assuming the plants localize the player via acoustic vibrations they might get a tinnitus and become blind from the sound for a short time (i.e. not attacking the player). 

other than that the vehicles changes sound promising but i will have to check that out on actually rough terrain.

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or they could also consider using the horn as a sound key for future content - one alien artifact you could stumble on that plays some sound (morse code) and another that seems to belong to the first one and is activated once replaying the same sound. i would find the horn the more interesting the more variety of meaningful interactions it has with the world.

Edited by Killtech

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8 hours ago, TMarcher74 said:

@The Touch of Grey Gamer, you saw this? How come no one is excited? No comments?o.O

First part: Stability improvements are A+ and a great job by the team. Thank you all!
As far as racing, it will be a limited use item used by a limited number of players. We will see a few racing videos and then it will fade away never to be seen or heard from again.

Horns: Worse than I thought. I thought they would be integrated into the vehicles but they are external? Why would I waste a slot? No SP player will use these. I suppose if I was 8 years old? I guess? Sadly another in the long list of items I will never use. 

Vehicle Rockets: Couldn't we do this before? In 2017? Ok, I can see someone doing this for 3, 5 minutes before it gets old? I think it is cool and all and neat and fun but I'm older than 8 so after a few minutes of playing a space exploration game, um yeah, I'm not using this. Oh but I can make it to the moon? Wow! I've never been there before!!! That just changed my opinion! 

Vehicle Drill View Improvements: YEAH! They don't sound like they are 100% flushed out but it sounds like it will be greatly improved soon! 

1st person view: They said it can't be done. I'm fine with that. At least we know now and we can stop asking and more importantly when people that don't know and ask we can inform them

Vehicle color changes: Many want this. Joe's response was great. Now we know just like with 1st person view. Now we can spread the word on the forum when others ask.

Mod Support: Same as the two above. We now know the reasons why and why not. It is up to us to inform others

Auto-feeding secondary storage: If ya'll came here to this forum you'd known this was a thing, or not a thing, day one. 

Interesting how they stated that they wanted to produce things that "drive people back to the game", gentlemen, we here have been telling you over and over again for years, you want people to come back and play? Stop the gimmicks! The chess, the hoop storage, the beachball soccer, the camera, the momentary diversions you think will produce the results you want. They will, temporarily, three hours? Five hours? Then, poof! The players are gone again. Just remember the reason we all purchased the game in the first place; space exploration. You are giving us eye candy trying to pass it off as substance. Eye candy may bring some people back to play the game momentarily they don't stay for it.
We want substance. Additional resources. Additional equipment and machinery. Additional planets. Additional recipes, additional craftability. These are the things the only things that will bring people back to stay and play. 
Give me more of a PC game and less of an APP game 

 

This is not the full release, therefore this is not my full review. 

 

 

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13 hours ago, Killtech said:

As i am leaning towards the survival aspects of the game it isn't content i will be using. making it a medium size item is however interesting. seems like an implicit admission from the devs that the printer menus are getting out of hand and spamming the backpack printer even more might be a bad idea. 

Then again it might be something worthwhile if they implement some kind of interaction between the horn and the environment - assuming the plants localize the player via acoustic vibrations they might get a tinnitus and become blind from the sound for a short time (i.e. not attacking the player). 

other than that the vehicles changes sound promising but i will have to check that out on actually rough terrain.

Actually plants don't attack us when we are in rovers.

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Haha, touch of Grey I think you should give the horns a go while waiting on other things you'd like in the game. Astroneer is equal parts space-fantasy and playful. Horns lean on the playful side of things which we know - like beachballs - isn't for everyone. Toot-toot!

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8 hours ago, TMarcher74 said:

@The Touch of Grey Gamer ^^ go Toot-toot!
LOL

Eh, it is just sad really. I looked at well over 300 posts yesterday in SES's own "suggestions and ideas" thread after SES Adam's post. I could not find one that mentioned the need for horns. I found numerous other things mentioned numerous times but horns? Naw, no horns. 


There must be a lot of joy in picking the lowest of the lowest hanging fruit because there sure is no joy in playing with the lowest of low hanging fruit

 

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On 10/13/2019 at 8:13 AM, The Touch of Grey Gamer said:

First part: Stability improvements are A+ and a great job by the team. Thank you all!
As far as racing, it will be a limited use item used by a limited number of players. We will see a few racing videos and then it will fade away never to be seen or heard from again.

Horns: Worse than I thought. I thought they would be integrated into the vehicles but they are external? Why would I waste a slot? No SP player will use these. I suppose if I was 8 years old? I guess? Sadly another in the long list of items I will never use. 

Vehicle Rockets: Couldn't we do this before? In 2017? Ok, I can see someone doing this for 3, 5 minutes before it gets old? I think it is cool and all and neat and fun but I'm older than 8 so after a few minutes of playing a space exploration game, um yeah, I'm not using this. Oh but I can make it to the moon? Wow! I've never been there before!!! That just changed my opinion! 

Vehicle Drill View Improvements: YEAH! They don't sound like they are 100% flushed out but it sounds like it will be greatly improved soon! 

1st person view: They said it can't be done. I'm fine with that. At least we know now and we can stop asking and more importantly when people that don't know and ask we can inform them

Vehicle color changes: Many want this. Joe's response was great. Now we know just like with 1st person view. Now we can spread the word on the forum when others ask.

Mod Support: Same as the two above. We now know the reasons why and why not. It is up to us to inform others

Auto-feeding secondary storage: If ya'll came here to this forum you'd known this was a thing, or not a thing, day one. 

Interesting how they stated that they wanted to produce things that "drive people back to the game", gentlemen, we here have been telling you over and over again for years, you want people to come back and play? Stop the gimmicks! The chess, the hoop storage, the beachball soccer, the camera, the momentary diversions you think will produce the results you want. They will, temporarily, three hours? Five hours? Then, poof! The players are gone again. Just remember the reason we all purchased the game in the first place; space exploration. You are giving us eye candy trying to pass it off as substance. Eye candy may bring some people back to play the game momentarily they don't stay for it.
We want substance. Additional resources. Additional equipment and machinery. Additional planets. Additional recipes, additional craftability. These are the things the only things that will bring people back to stay and play. 
Give me more of a PC game and less of an APP game.

What he so eloquently said.

@SES_Adam: Personally, I used to play a lot back when the game was Early Access, but all these latest updates have not inspired me one bit to play the game. Like TTOGG said, to me it's all gimmicks to attempt to catch our attention until the next gimmicky update comes out. I'd rather wait two months for a substantially proper update with lore, missions, new mechanics and new survival items than get a monthly gimmicky one with chess and beach balls. At its core, Astroneer is supposed to be a (first and foremost) space exploration survival game. Where are my exploration tools? What is being done to follow the core concept of the game, or did you guys run out of exploration-and-survival-related ideas that all we're getting is miscellanea and distraction activities?

Sorry to say, but with every new update, I feel Astroneer is turning into the equivalent of a Happy Meal toy. A kid will play with it for a few minutes while eating his/her nuggets, but will get lost among other better toys once the kid brings it home. This game has the potential to be great and stand out from the "big boys" in the industry, "so what'cha gonna do?"

"Taking constructive criticism from others is required to get to the next level." – Wendy Starland

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Quote

I'd rather wait two months for a substantially proper update with lore, missions, new mechanics and new survival items than get a monthly gimmicky one with chess and beach balls. 

I hear you but that's the thing - you're already doing that.

It's not apparent because we don't talk about our process much but the Wanderer Update took months to do. The Jetpack and Jumpjet update took months to create. You had to wait months for those and they were substantial updates to the game that had an effect on lore, mechanics, and new ways to explore. The Paver and Drill and new canisters are also similar to those things you want and have also taken us months to create, iterate, test, and do final implementation on - and they're not done yet. Those come out later this year and will scratch some of your itches. Heck, I first tested out the Paver something like 4 months ago. As you pointed out these things take time.

But, the entire team does not focus on those things. We also develop things for Astroneer that we CAN turn around quickly - like the beachball, chess pieces, camera, fireworks, HORNS, and so on. Sometimes we release those along side the kind of content you want (chess pieces were included in the Wanderer Update) while some, like the Beachballs, get featured as the main part of an update - like the Summer Update.

We'd prefer to not sit on content for this game and release updates every 4 months when they're sitting there ready and instead prefer to bundle things together every month as much as we can. That means some months will be small features or toy-likw items only, while others will be more substantial like Wanderer and Jetpack (or future ones like Creative Mode and Dedicated Servers).

So, this is our approach to it and I feel folks that want Astroneer fantasy stuff only are getting that out of us and folks that want playful sandbox things like horns and fireworks also get that out of us. Some of those things just happen faster than others and we prefer to deliver content as its ready. 

Everyone wants what they want and nobody wants the same thing. 

 

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It's also good that I point out our road map in this discussion: https://trello.com/b/UoZgKrd3/astroneer-development-roadmap

There is tons of content on there that scratches the itches mentioned in this thread and they all take months to do. And - we're going to do them. We are doing them. Many things on there are being actively worked on to some degree. But the thing I hope folks consider when they're wondering where the content they want is, is that Astroneer is as much a Survival game as it is a sandbox game. And its a playful one at that. Astroneer is a game where Atmospheric Condensers can exist along side Beachballs and Horns.  Some players are die-hard survival game fans and want that out of Astroneer and others want to be able to build silly things that do silly things and make them laugh. We see both types of players everywhere we look and the focus from our team has to reflect that. ✌

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I can completely agree with SES_Adam, different users want different things in the game, they are trying their best to keep up t everyone's expectations, anyway I have more leeks from today's stream - https://www.twitch.tv/videos/496465568

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Medium Canisters

Here's what I see:
The front piece attachment with the organic on it, is the vacuum?
The vacuumed soil goes into the small canister?
The small canister has to be then placed onto the Medium Canister? Then the F key needs to be pressed to put the soil from the small canister into the medium canister? Why wouldn't the vacuum just place the soil into the medium canister? 
The medium canister appears to take up two slots. If that is true, wouldn't I just use a storage silo filled with canisters (24)? It takes up the same two slots on the vehicle and appears to be able to hold more soil than the medium canister can?
Does "in the deposit slot" need to be included in the description? 
I can't place the medium canister onto a storage silo or nearly every other storage, so the most I can carry is 4 on a large storage? So my vacuum soil train would not be as soil gathering compared to a train set up with storage silos filled with small canisters? Has SES compared the two? Are we getting something new that can carry less than what we already have? 

I'm thinking that the current set up is not optimal. I'm thinking I can already out collect the new medium canister.
I'm skeptical about the new Medium Canisters fer sure 
 

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New drill UI I see the 5 white dots (that will be extremely difficult to see on Glacio) Have ya'll tested this on Glacio? Can we have the option to change the dots from white to black?
Medium Canister #2 2500 bytes, plastic & glass
Halloween Flora #1...looks like Atrox? Will they only be on Atrox? Never mind, I'm building a base on Atrox now just in case!
Halloween Flora #2...remove the "gnarled" too wordy, wrong genre, out of place
Erlenmeyer Flask...interesting. I'm guessing they are just separating the existing items and not adding anything, at this time. 
Horn...apparently giggle worthy 
Medium Horn Buggy...This is what happens when a bad idea meets momentum 😘
Limited Time yadda yadda. They will be delayed. 
Spooky Squash Event? Getting my inner hoarder prepped 


 

 

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1 hour ago, The Touch of Grey Gamer said:

New drill UI I see the 5 white dots (that will be extremely difficult to see on Glacio) Have ya'll tested this on Glacio? Can we have the option to change the dots from white to black?

Very true, they need to make sure the colour is visible ,maybe add a contrasting colour to each planet ,idk but on glacio I struggle a lot to find my white pointer.

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Horns, because I already hate them. Yeah, I prejudged. What of it? Will it come back to bite me? Maybe. That has happened before.

Horns level 2
When attached to a vehicle the atmosphere that passes through the horn while the vehicle is in motion unlocks new songs that can only be played with a horn & vehicle

Horns level 3
When attached to a spaceship produces different real rocket takeoff sounds. You know a few different ones so that it is not the same sound over and over again

 

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@SES_Adam
Let's just say for example that someone was preparing for the Wanderer Update and has been doing so by collecting canisters of soil. And let's just imagine that this person had, oh I don't know, 1,016 canisters of soil filled and waiting for the Wanderer Update. 
How many new Medium Canisters could be filled by the approximately 1,016 small canisters?  🏇

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On 10/18/2019 at 6:29 PM, SES_Adam said:

It's also good that I point out our road map in this discussion: https://trello.com/b/UoZgKrd3/astroneer-development-roadmap

There is tons of content on there that scratches the itches mentioned in this thread and they all take months to do. And - we're going to do them. We are doing them. Many things on there are being actively worked on to some degree. But the thing I hope folks consider when they're wondering where the content they want is, is that Astroneer is as much a Survival game as it is a sandbox game. And its a playful one at that. Astroneer is a game where Atmospheric Condensers can exist along side Beachballs and Horns.  Some players are die-hard survival game fans and want that out of Astroneer and others want to be able to build silly things that do silly things and make them laugh. We see both types of players everywhere we look and the focus from our team has to reflect that. ✌

Thanks for the updates. Trello has storms and weather events as a possible future update. I know that a section on the player base really hated the storms a really lot, and they loudly made their voices heard. However, the storms added a signature characteristic to the survivability part of this game. When storms were taken out, the game turned into a much less interesting game. Granted I'm still playing it, and I'm still having fun with it, but it's just a ghost of what it was with the storms. Building a storm-fort was one of the most entertaining parts of the game for me. I hope that storms and weather events come back soon. I'd suggest, and you already allude to it with creative mode, that the storms and weather events be a toggle-able game setting.

Thanks again for the updates, I'm looking forward to dedicated servers in the coming updates.

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On 10/18/2019 at 7:18 PM, SES_Adam said:

I hear you but that's the thing - you're already doing that.

It's not apparent because we don't talk about our process much but the Wanderer Update took months to do. The Jetpack and Jumpjet update took months to create. You had to wait months for those and they were substantial updates to the game that had an effect on lore, mechanics, and new ways to explore. The Paver and Drill and new canisters are also similar to those things you want and have also taken us months to create, iterate, test, and do final implementation on - and they're not done yet. Those come out later this year and will scratch some of your itches. Heck, I first tested out the Paver something like 4 months ago. As you pointed out these things take time.

But, the entire team does not focus on those things. We also develop things for Astroneer that we CAN turn around quickly - like the beachball, chess pieces, camera, fireworks, HORNS, and so on. Sometimes we release those along side the kind of content you want (chess pieces were included in the Wanderer Update) while some, like the Beachballs, get featured as the main part of an update - like the Summer Update.

We'd prefer to not sit on content for this game and release updates every 4 months when they're sitting there ready and instead prefer to bundle things together every month as much as we can. That means some months will be small features or toy-likw items only, while others will be more substantial like Wanderer and Jetpack (or future ones like Creative Mode and Dedicated Servers).

So, this is our approach to it and I feel folks that want Astroneer fantasy stuff only are getting that out of us and folks that want playful sandbox things like horns and fireworks also get that out of us. Some of those things just happen faster than others and we prefer to deliver content as its ready. 

Everyone wants what they want and nobody wants the same thing.

As someone who develops commercial art and digital products for a living, I perfectly understand your position. Development takes time, no one is arguing that fact. My point is that all this development time is being spent on things that, in my eyes (and in the eyes of others), are not compatible with or do not subscribe to the space exploration core concept in Astroneer.

Let's be honest. If I wanted to play Rocket League, I would play Rocket League. If I wanted to play chess, I would grab my board, or I would get a proper chess video game. If the intention with the chess pieces was to make us explore, why chess pieces and not, for example, electronic logs with information pertaining to each of that planet's resources, flora, or locations? Why not pieces of alien tech that, when combined, could produce something useful and game-changing? Why "toy items" instead of useful exploration gear? Do you understand what I mean? Give us things that go along with the game's core concept and less one-off gimmicky "toy" items. Replayability is getting very low and repetitiveness is very high. Sadly, long gone are the days of Starflight: a game where two 5.25" 360k floppy disks could give you months of exploration in a story-rich universe with hundreds of explorable planets and a myriad of alien races vs. the current "make your own story" game development approach, which I think is lazy. If you don't know about Starflight, I encourage you to google it...

I also understand your quote "Everyone wants what they want and nobody wants the same thing."  I deal with subjectivity on a daily basis in my line of work. I personally know how frustrating it is to hear from someone that they don't like what you've produced. I understand that we can't always please everyone, but those are also the things that drive me to be better, to try harder, and to focus. Whether it be the intention or not, some of us feel that Astroneer is losing its focus and deviating from what made the game so good.

Having said all this: ultimately it's your game and your vision. You can make it whatever you want. I'm just disappointed that the game has derailed from what I used to like, and now it has become just another entry in my Steam list...

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