SES_joe

Wanderer Update - September 25, 2019

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Steam players should receive this update today, September 26th, 2019.
Xbox 'Play Anywhere' players can also expect this to hit their consoles or windows 10 machines today, September 26th, 2019.

Hey Astroneers! The update comes just three weeks after our last one, and includes a new adventure for you all to go on! Forgive me if these notes are a little more vague than usual, we want to keep the secret under wraps for now. Enjoy!

UPDATES

New objects have been added to the game!

Scanner

  • Printed on: Backpack
  • Resource Cost: 1 Steel
  • Byte Cost: 4,000

Suit & Wanderer palettes

  • This one is secret, but you will unlock them while completing the Wanderer experience!

Figurine Platform

  • Printed on: Large Printer
  • Resource Cost: 1 Iron, 2 Steel, 1 Aluminium Alloy
  • Byte Cost: 6,000

EXO Holographic Figurine

  • Printed from: Backpack
  • Resource Cost: 1 Plastic
  • Byte Cost: 3,000

Stone Figurine Pieces
Stone figurines for the Figurine Platform that spawn on specific planets. Special Lapis and Jasper versions can be found on specific planets!

Large Curved Platform

  • Printed from: Medium Printer
  • Resource Cost: 1 Aluminium Alloy, 1 Ceramic, 1 Iron
  • Byte Cost: 4,500

Extra Large Curved Platform

  • Printed from: Large Printer
  • Resource Cost: 1 Aluminium Alloy, 1 Steel, 2 Titanium 
  • Byte Cost: 7500

Camera Filters
Added two new camera filters to the Small Camera to make your adventure photos even cooler!


QUALITY OF LIFE

Several “Quality of Life” issues have been addressed in this update.

  • Boost Mod will now properly affect tool speed when combined with a Narrow or Wide mod regardless of equipping order or slot position.
  • Any combination of Augments can now be equipped simultaneously, (like Boost Mod and Inhibitor Mod) 
  • Increased the number of beacon colors to 10, up from 6.
  • Fireworks now fire without delay when attached to aux slots and reactive sockets. Fireworks still have a delay when ignited on ground, or from a non-reactive slot.
  • T1 Platforms now have oxygen rails. 

BUGFIXES

The following bugs have been fixed as of version.

Community Identified Issues

  • [AS-8187] - Last tether in bundle is now be placed as expected. Last glowstick and last extender in bundle are also being placed correctly now.
  • [AS-8364] - Soil Centrifuge is not becoming stuck in downward position when user saves and exits after it is done with its operation.

General

  • [AS-7903] - Orientation of packaged items is now maintained when placing them onto a platform. 
  • [AS-7991] - Last glowstick in a bundle is placed with the correct orientation now, the same as every other glowstick.
  • [AS-8080] - Galactic suit now points when the player clicks on terrain.
  • [AS-8191] - Medium printer is now able to print on the XL Platform A, regardless of the direction it is facing.
  • [AS-8198] - Player is no longer able to print from the diagonal slots on the Large Hoop Platform B
  • [AS-8228] - Fixed a bug where Jetpacks would get stuck on. The Jetpack now shuts off properly when picking up an item while using the aux keys to fly. 
  • [AS-8235] - Large Storage Ring now has correct SFX when picked up, dropped, and when landing. 
  • [AS-8236] - Large storage now has correct SFX when picked up, dropped, and when landing
  • [AS-8268] - Hologram orientation of packaged Extra Large Arch Platform now matches the Hologram orientation of XL Arch Platform when printing.
  • [AS-8304] - Large Hoop Platforms now have the proper amount of oxygen connection points
  • [AS-8337] - Both sides of medium storage now have mouse collision when expanded.
  • [AS-8349] - LOD range for stalagmites has been increased
  • [AS-8352] - All three shredders now maintain any partial scrap nuggets they have through save load, and pick up where they left off when creating scrap after loading.
  • [AS-8329] - Small printer is no longer able to print from the diagonal slots on the tall platform. When placed in one of the slots, the printer is inactive. 
  • [AS-8290] - All platforms cables now disconnect once out of cable range.
  • [AS-8327] - Printer is disabled when slotted into any of the non-horizontal slots on the Recreational Canopy.

Multiplayer

 

  • [AS-8084] - Client is now able to hear their own backpack printer SFX.
  • [AS-8291] - Multiplayer | Dropship will now bring players to the original starting shelter instead of the new player created shelter when there are multiple shelters in a game. 

ROADMAP UPDATE:

That's right! We updated the roadmap to include most of the planned updates for the rest of the year which you can view in all it's glory here:roadmap07.png

If you want to watch the full reveal livestream where we go over it all and ask questions, check out the VOD.

Thanks for reading and get ready for a SPOOKY october!

-jt

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Thanks so much SES for another awesome update! Also, special shout out to Veronica for being a rock star that gets noticed in elevators!

P.S. So excited for couch coop...one day.

Edited by cmadison

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5 minutes ago, DEARON said:

second please fix the countless bugs for multiplayer that messes with the ground

+1

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43 minutes ago, DEARON said:

second please fix the countless bugs for multiplayer that messes with the ground

+2

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2 hours ago, diseasedmeat said:

i dont think they will fix it, i think they are hoping that dedicated servers stops it.

And what do game console owners do? After all, this will not save them.

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So I see that trying to open the game's options still lags out my whole computer for several seconds before crashing the game.  I'll just assume it's one of those triple-monitor-setup things that will never get fixed.

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UPDATES

New objects have been added to the game!

Scanner
Noice!
Grade = A
Plus the adventure that goes with this Grade = A+

  • Printed on: Backpack
  • Resource Cost: 1 Steel
  • Byte Cost: 4,000

Suit & Wanderer palettes
Normally, I'm an anti-suit guy, however I have to admit, these are some noice new suits! 
I'm surprised I'm posting it, but if I'm being honest (which I am), I have to give a grade of = A.... they are that good

  • This one is secret, but you will unlock them while completing the Wanderer experience!

Figurine Platform
Great platform! Great size. I can do a lot with this! A+

  • Printed on: Large Printer
  • Resource Cost: 1 Iron, 2 Steel, 1 Aluminium Alloy
  • Byte Cost: 6,000

EXO Holographic Figurine
FINALLY!!!!!!!!!!!
A game company finally brought a chess game to the computer! Thank you SES! The wait is finally over! Just when I thought a chess game would NEVER make it to computer! Thanks soooooo much for this! 

And all this time I was foolishly thinking that there was nothing SES could produce that would make the splitter look good. Boy was I wrong!
Congrats! A job well done indeed!

Obviously this is a total & complete fail  Grade = F-

  • Printed from: Backpack
  • Resource Cost: 1 Plastic
  • Byte Cost: 3,000

 

Large Curved Platform
Noice! +1

  • Printed from: Medium Printer
  • Resource Cost: 1 Aluminium Alloy, 1 Ceramic, 1 Iron
  • Byte Cost: 4,500

Extra Large Curved Platform
Noicer! +2

  • Printed from: Large Printer
  • Resource Cost: 1 Aluminium Alloy, 1 Steel, 2 Titanium 
  • Byte Cost: 7500

Camera Filters

Have to try to salvage this misstep somehow I suppose (insert egg on face emoji here) 
Grade F-

Added two new camera filters to the Small Camera to make your adventure photos even cooler!


QUALITY OF LIFE

Several (5) “Quality of Life” issues have been addressed in this update.

  • Boost Mod will now properly affect tool speed when combined with a Narrow or Wide mod regardless of equipping order or slot position.
  • Any combination of Augments can now be equipped simultaneously, (like Boost Mod and Inhibitor Mod) 
  • Increased the number of beacon colors to 10, up from 6. Didn't we have these before? So kinda not really an update more of a return?
  • Fireworks now fire without delay when attached to aux slots and reactive sockets. Fireworks still have a delay when ignited on ground, or from a non-reactive slot. Um, ok
  • T1 Platforms now have oxygen rails. 
    Grade = D there are simply not enough quality of life improvements. And they are usually the lowest of hanging fruit that can be found in this section 
     

BUGFIXES

The following bugs have been fixed as of version.

Community Identified Issues

  • [AS-8187] - Last tether in bundle is now be placed as expected. Last glowstick and last extender in bundle are also being placed correctly now.
  • [AS-8364] - Soil Centrifuge is not becoming stuck in downward position when user saves and exits after it is done with its operation.

General

  • [AS-7903] - Orientation of packaged items is now maintained when placing them onto a platform. 
  • [AS-7991] - Last glowstick in a bundle is placed with the correct orientation now, the same as every other glowstick. Yes!
  • [AS-8080] - Galactic suit now points when the player clicks on terrain.
  • [AS-8191] - Medium printer is now able to print on the XL Platform A, regardless of the direction it is facing.
  • [AS-8198] - Player is no longer able to print from the diagonal slots on the Large Hoop Platform B Tragedy! My entire game is ruined (Stewie Griffin voice)
  • [AS-8228] - Fixed a bug where Jetpacks would get stuck on. The Jetpack now shuts off properly when picking up an item while using the aux keys to fly. 
  • [AS-8235] - Large Storage Ring now has correct SFX when picked up, dropped, and when landing. 
  • [AS-8236] - Large storage now has correct SFX when picked up, dropped, and when landing
  • [AS-8268] - Hologram orientation of packaged Extra Large Arch Platform now matches the Hologram orientation of XL Arch Platform when printing.
  • [AS-8304] - Large Hoop Platforms now have the proper amount of oxygen connection points Oh, ok well now I will use them! Yup it was those improper points that were preventing me from using these hoops! 😀
  • [AS-8337] - Both sides of medium storage now have mouse collision when expanded.
  • [AS-8349] - LOD range for stalagmites has been increased
  • [AS-8352] - All three shredders now maintain any partial scrap nuggets they have through save load, and pick up where they left off when creating scrap after loading.
  • [AS-8329] - Small printer is no longer able to print from the diagonal slots on the tall platform. When placed in one of the slots, the printer is inactive. 
  • [AS-8290] - All platforms cables now disconnect once out of cable range.
  • [AS-8327] - Printer is disabled when slotted into any of the non-horizontal slots on the Recreational Canopy.
    Bug fixes will always get a grade of A. Although let's be honest, there will never be enough bug fixes. But that is true of many games I'm sure.

I like everything within this update with the exception of the..... "Terrible Two" additions. They truly are terrible (Cleveland voice) 
The adventure is great! The things within the adventure are great! Great fun! Tip 'O the cap to those that put this together!

Since we luckily got chess, (whew, game changer!), I'm guessing the October update will come equipped with Pong? Stick and hoop game? Kick the can? 

What say you?
Bring it! 
🖕 

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17 minutes ago, The Touch of Grey Gamer said:

UPDATES

New objects have been added to the game!

Scanner
Noice!
Grade = A
Plus the adventure that goes with this Grade = A+

  • Printed on: Backpack
  • Resource Cost: 1 Steel
  • Byte Cost: 4,000

Suit & Wanderer palettes
Normally, I'm an anti-suit guy, however I have to admit, these are some noice new suits! 
I'm surprised I'm posting it, but if I'm being honest (which I am), I have to give a grade of = A.... they are that good

  • This one is secret, but you will unlock them while completing the Wanderer experience!

Figurine Platform
Great platform! Great size. I can do a lot with this! A+

  • Printed on: Large Printer
  • Resource Cost: 1 Iron, 2 Steel, 1 Aluminium Alloy
  • Byte Cost: 6,000

EXO Holographic Figurine
FINALLY!!!!!!!!!!!
A game company finally brought a chess game to the computer! Thank you SES! The wait is finally over! Just when I thought a chess game would NEVER make it to computer! Thanks soooooo much for this! 

And all this time I was foolishly thinking that there was nothing SES could produce that would make the splitter look good. Boy was I wrong!
Congrats! A job well done indeed!

Obviously this is a total & complete fail  Grade = F-

  • Printed from: Backpack
  • Resource Cost: 1 Plastic
  • Byte Cost: 3,000

 

Large Curved Platform
Noice! +1

  • Printed from: Medium Printer
  • Resource Cost: 1 Aluminium Alloy, 1 Ceramic, 1 Iron
  • Byte Cost: 4,500

Extra Large Curved Platform
Noicer! +2

  • Printed from: Large Printer
  • Resource Cost: 1 Aluminium Alloy, 1 Steel, 2 Titanium 
  • Byte Cost: 7500

Camera Filters

Have to try to salvage this misstep somehow I suppose (insert egg on face emoji here) 
Grade F-

Added two new camera filters to the Small Camera to make your adventure photos even cooler!


QUALITY OF LIFE

Several (5) “Quality of Life” issues have been addressed in this update.

  • Boost Mod will now properly affect tool speed when combined with a Narrow or Wide mod regardless of equipping order or slot position.
  • Any combination of Augments can now be equipped simultaneously, (like Boost Mod and Inhibitor Mod) 
  • Increased the number of beacon colors to 10, up from 6. Didn't we have these before? So kinda not really an update more of a return?
  • Fireworks now fire without delay when attached to aux slots and reactive sockets. Fireworks still have a delay when ignited on ground, or from a non-reactive slot. Um, ok
  • T1 Platforms now have oxygen rails. 
    Grade = D there are simply not enough quality of life improvements. And they are usually the lowest of hanging fruit that can be found in this section 
     

BUGFIXES

The following bugs have been fixed as of version.

Community Identified Issues

  • [AS-8187] - Last tether in bundle is now be placed as expected. Last glowstick and last extender in bundle are also being placed correctly now.
  • [AS-8364] - Soil Centrifuge is not becoming stuck in downward position when user saves and exits after it is done with its operation.

General

  • [AS-7903] - Orientation of packaged items is now maintained when placing them onto a platform. 
  • [AS-7991] - Last glowstick in a bundle is placed with the correct orientation now, the same as every other glowstick. Yes!
  • [AS-8080] - Galactic suit now points when the player clicks on terrain.
  • [AS-8191] - Medium printer is now able to print on the XL Platform A, regardless of the direction it is facing.
  • [AS-8198] - Player is no longer able to print from the diagonal slots on the Large Hoop Platform B Tragedy! My entire game is ruined (Stewie Griffin voice)
  • [AS-8228] - Fixed a bug where Jetpacks would get stuck on. The Jetpack now shuts off properly when picking up an item while using the aux keys to fly. 
  • [AS-8235] - Large Storage Ring now has correct SFX when picked up, dropped, and when landing. 
  • [AS-8236] - Large storage now has correct SFX when picked up, dropped, and when landing
  • [AS-8268] - Hologram orientation of packaged Extra Large Arch Platform now matches the Hologram orientation of XL Arch Platform when printing.
  • [AS-8304] - Large Hoop Platforms now have the proper amount of oxygen connection points Oh, ok well now I will use them! Yup it was those improper points that were preventing me from using these hoops! 😀
  • [AS-8337] - Both sides of medium storage now have mouse collision when expanded.
  • [AS-8349] - LOD range for stalagmites has been increased
  • [AS-8352] - All three shredders now maintain any partial scrap nuggets they have through save load, and pick up where they left off when creating scrap after loading.
  • [AS-8329] - Small printer is no longer able to print from the diagonal slots on the tall platform. When placed in one of the slots, the printer is inactive. 
  • [AS-8290] - All platforms cables now disconnect once out of cable range.
  • [AS-8327] - Printer is disabled when slotted into any of the non-horizontal slots on the Recreational Canopy.
    Bug fixes will always get a grade of A. Although let's be honest, there will never be enough bug fixes. But that is true of many games I'm sure.

I like everything within this update with the exception of the..... "Terrible Two" additions. They truly are terrible (Cleveland voice) 
The adventure is great! The things within the adventure are great! Great fun! Tip 'O the cap to those that put this together!

Since we luckily got chess, (whew, game changer!), I'm guessing the October update will come equipped with Pong? Stick and hoop game? Kick the can? 

What say you?
Bring it! 
🖕 

Lots of sarcasm in this post, lol.

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11 hours ago, Mirosya said:

And what do game console owners do? After all, this will not save them.

Console users will have the same access to servers as PC players. Cross-play is one of the key features. 

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8 hours ago, Blind Io said:

Console users will have the same access to servers as PC players. Cross-play is one of the key features. 

Can a dedicated server be launched on a game console?

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1 hour ago, Mirosya said:

Can a dedicated server be launched on a game console?

I doubt you'd use a console as a server, if that's what you mean. Why would you want to? You'd need one console serving and one console to play on. 

 

To clarify, dedicated servers will initially be available through (probably paid) 3rd party services. All players will have the option to utilise those services. After that, there is a plan to allow people to create their own servers later, but I don't think an Xbox is well suited to the role. I wouldn't expect self-hosting to be a feature of the console game.

There are kind-hearted members of the community who have described their desire to provide one or several server instances for free when the option becomes available but that will be an entirely new side of the game. 

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9 hours ago, Blind Io said:

I doubt you'd use a console as a server, if that's what you mean. Why would you want to? You'd need one console serving and one console to play on. 

 

To clarify, dedicated servers will initially be available through (probably paid) 3rd party services. All players will have the option to utilise those services. After that, there is a plan to allow people to create their own servers later, but I don't think an Xbox is well suited to the role. I wouldn't expect self-hosting to be a feature of the console game.

There are kind-hearted members of the community who have described their desire to provide one or several server instances for free when the option becomes available but that will be an entirely new side of the game. 

Patience, Wait till November, Dedic. Servers are planned for the Creative Update. It's in the Livestream.

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Xbox one s, latest update, it keeps crashing, say every hour or two when entering the rover it just crashes to dashboard and doesnt save, never knowing when progress will be lost it's made it so I dont want to play 

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When will Dedicated Servers be coming out?

 

Please include: (In this format)

Day | Month | Year | Update Name

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23 minutes ago, j.a.b said:

When will Dedicated Servers be coming out?

 

Please include: (In this format)

Day | Month | Year | Update Name

I'm betting on a Thursday. 

SmartSelect_20190929-132151_Chrome.jpg

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This is great :) Another thing you should go hard on, is performance. The game is more stable than before (on pc, I havent tried it on console), but Im not even finished with 1 large base on Sylva and the game is starting dying on me, with 5 times recommended specs on my pc. Terrain cracks of doom on some of the other planets than the home planet, and I have barely edited the terraint on them to save lag, but still the game runs and thats well. But I will cry if the game dies on me before the base is ready, I have nerded around 20 hours excavating and engineer-style-smooothing. (trie flat 2, YEEEY!!!!! I cant wait!)

Please please consider my idea I mentioned 2 years ago about letting us choose which angle to flat with, so we can build everything we can think about. (at least give us ability to lock angles in 15, 30, 45, 60, 75 and 90, in both X, Y and Z axis

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On 9/26/2019 at 12:47 PM, DEARON said:

second please fix the countless bugs for multiplayer that messes with the ground

This is speculation, but I think that it will be fixed in the Groundwork update (since it handles soil/terrain) OR Creative update (with dedicated servers).

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first, dedicated servers was gonna be on release "for sure!", then February 2019 - "for sure!", I am seriously stopped holding my breath somehow...

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