astrouser

Suggestions to System Era

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Dear System Era!

I love your game Astroneer and have decided to open this account just to give some suggestions to make your game even better.

BTW the thing I like most about Astroneer is the modules that follow a universal module system. How all fits together is a thing of beauty and genius.

Suggestions:

1) The Astroneer "Player" has a COMPASS, a basic requirement in a mapless exploration game like Astroneer . Why does a Player lose the compass when he drives a vehicle? Vehicles need a compass, too. To leave the vehicle every time you want to use the compass makes no sense.

2) The RANGE of beacons is way to low. No compass in vehicles + beacons becoming invisible after a short distance makes navigation  ridiculously difficult. How do i find my way home if I have no compass and can not see the beacon? Beacons should NEVER become invisible. Let them become a point or small icon on the horizon, but do not let them disappear.

3) Research is limited and slowed down by byte collection. That is ok. You have to collect research items and research them to slowly progress in research, OK. BUT, why slow down research even more by having 5 Minute MINIMUM research wait for medium items? If i collect multiple medium research items, i need to wait more than 5 minutes in front of my Research Chamber for EACH research item to finish, this is way to much, to tedious, NOT FUN, not necessary. I suggest to have a standard research time of max 30 seconds for all types of research items. Larger research items just give more bytes. Research is already slowed by collection of research items and their rarity, no need to slow it even more in a way that ruins the fun. You could make medium research items rarer.

4) We have few planets. Would be nice to have more.

Do other Astroneer players support my suggestions?

Thank you for your nice game and I hope my suggestions make your wonderful game even better.

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Hey, those are some very reasonable suggestions! We've heard similar requests from players for a few of those, but I particularly like your attention to Research and how you'd like to interact with it. There's some definite food for thought in there - thank you!
 

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2 hours ago, astrouser said:

Dear System Era!

I love your game Astroneer and have decided to open this account just to give some suggestions to make your game even better.

BTW the thing I like most about Astroneer is the modules that follow a universal module system. How all fits together is a thing of beauty and genius.

Suggestions:

1) The Astroneer "Player" has a COMPASS, a basic requirement in a mapless exploration game like Astroneer . Why does a Player lose the compass when he drives a vehicle? Vehicles need a compass, too. To leave the vehicle every time you want to use the compass makes no sense.
Yes this has been suggested and is a problem everyone is experiencing and I am sure the team will do something about it.

2) The RANGE of beacons is way to low. No compass in vehicles + beacons becoming invisible after a short distance makes navigation  ridiculously difficult. How do i find my way home if I have no compass and can not see the beacon? Beacons should NEVER become invisible. Let them become a point or small icon on the horizon, but do not let them disappear.
This too is a problem we all face, I hope they will do something about it.

3) Research is limited and slowed down by byte collection. That is ok. You have to collect research items and research them to slowly progress in research, OK. BUT, why slow down research even more by having 5 Minute MINIMUM research wait for medium items? If i collect multiple medium research items, i need to wait more than 5 minutes in front of my Research Chamber for EACH research item to finish, this is way to much, to tedious, NOT FUN, not necessary. I suggest to have a standard research time of max 30 seconds for all types of research items. Larger research items just give more bytes. Research is already slowed by collection of research items and their rarity, no need to slow it even more in a way that ruins the fun. You could make medium research items rarer.
Very nicely explained ,my suggestion for now is make multiple research chambers, I hope they would fix it, seeing that one of the devs have already read your post.

4) We have few planets. Would be nice to have more.
I think these many planets are enough for a solar system, maybe there is something after the end when you unlock the strange alien satellite and there is a portal you enter in the cutscene.

Do other Astroneer players support my suggestions?
We do like your suggestions.

Thank you for your nice game and I hope my suggestions make your wonderful game even better.

 +1

Edited by TMarcher74

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