Slipsonic 0 Share Posted August 24, 2019 2. Upgrader Research Cost: 2,500 Bytes Material Cost: 1x Graphene & 1x Compound (or Plastic?) Size: M Description: A Deployable Item that can upgrade any item to its next size (adequate space required) for less/simpler materials than what it would cost to make them from scratch via infusion. Up to 3 resource pieces can be used to upgrade modules. Also useful for preventing base clutter. Can upgrade 6 small items, OR 4 medium items, OR 2 large items. Visuals: Double tetrahedron shape with one tip as the attachment point to the upgradable item. On the opposite end each side holds one resource. Upgradable items Small: Small Solar Panel: 1x Glass Small Wind Turbine: 1x Ceramic Small Battery: 1x Zinc Small Generator: 1x Tungsten Medium: Medium Platform A & C(to LP A): 1x Resin Medium Platform B (to LP B): 1x Resin Medium Storage: 2x Ceramic Medium Storage Silo (2 options): 2x Aluminium Alloy or Steel Medium Solar Panel (unattached): 1x Compound and Graphene Rover Seat: 1x Plastic and Compound Medium Shredder: 1x Tungsten Medium T-platform: 1x Tungsten Large: Large Platform A (to EXP A): 1x Iron and 2x Ceramic Large Platform B (to EXP C): 1x Iron, Steel and Carbon Large Shredder: 1x Tungsten Carbide, Steel and Carbon My Ideas (Subject to Change): Soil Centrifuge (to XL Soil Centrifuge): 1x Silicone, Quartz and Tungsten Carbide Canister (to Soil Tank or silo): 1x Plastic or Silicone Whether it be a missed item, better resource mapping or anything else, PLEASE suggest and correct. This is far from perfect and I want it to be closer to that. Inspired by the Astroneer Roadmap 0 Quote Link to post Share on other sites
Flyingcrowbar 0 Share Posted August 26, 2019 Interesting concept. 0 Quote Link to post Share on other sites
Igoooor 0 Share Posted August 27, 2019 I like the general idea, I would suggest to make the update cost the exact resource difference between the two size versions. So you really "pay" more just the cost of the updater itself... 0 Quote Link to post Share on other sites
TMarcher74 0 Share Posted August 27, 2019 (edited) 5 hours ago, Igoooor said: I like the general idea, I would suggest to make the update cost the exact resource difference between the two size versions. So you really "pay" more just the cost of the updater itself... +1, also the upgrader will have to be a huge module since it has to fit in those you have to upgrade. Edited August 27, 2019 by TMarcher74 0 Quote Link to post Share on other sites
Igoooor 0 Share Posted August 27, 2019 3 hours ago, TMarcher74 said: +1, also the upgrader will have to be a huge module since it has to fit in those you have to upgrade. Actually not... I would think of it as a medium sized block that attaches to other things. 0 Quote Link to post Share on other sites
TMarcher74 0 Share Posted August 28, 2019 8 hours ago, Igoooor said: Actually not... I would think of it as a medium sized block that attaches to other things. Hmmm, actually you might be right , it's better than my idea. You mean like a packager but it can used multiple times. 0 Quote Link to post Share on other sites
Slipsonic 0 Author Share Posted August 28, 2019 @Igoooor and @TMarcher74 that was exactly what I was going for. A medium consumable, deployable(packager and dynamite) item that is a mixture between a printer and a chemistry lab. As for the idea of paying for the exact resource difference, I don’t think it would work. It would wildly skew the balancing because half of the finished size versions have add-on recipes (medium platform A, 1x Resin to Large Platform A, 2x Resin), while the other half has new recipes (medium silo, 2x Titanium to large silo B, 3x Steel). I know it isn’t balanced that good as it is, but if the divide becomes bigger, it probably wouldn’t make any sense. 0 Quote Link to post Share on other sites
Igoooor 0 Share Posted August 29, 2019 Maybe it could also be used to repair scrap... 0 Quote Link to post Share on other sites
TMarcher74 0 Share Posted August 30, 2019 On 8/29/2019 at 10:27 AM, Igoooor said: Maybe it could also be used to repair scrap... New item : Repairer ,lol 0 Quote Link to post Share on other sites
Slipsonic 0 Author Share Posted August 30, 2019 On 8/28/2019 at 11:57 PM, Igoooor said: Maybe it could also be used to repair scrap... Sure! I think I’ll add that. 0 Quote Link to post Share on other sites
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