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The Lunar Update - July 18th, 2019

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Lunar_Update_Key_Art_1080.png

Steam players should receive this update on or around July 18th, 2019.
Xbox 'Play Anywhere' players can also expect this patch to hit their consoles or Windows 10 machines throughout the day July 18th, 2019. 

Hello Astroneers! This month's update is a really important one to the team at SES. July 20th is the 50th anniversary of the Apollo 11 mission to the moon, and to celebrate, this update's content focused on commemorating this amazing human achievement that has inspired us all. We hope you enjoy and please share your LM lander images with us! ❤️

UPDATES

The game has been updated with even more storage and platform options for your bases!

HighresScreenshot00365.png

Medium T-Platform

  • Printed from: Small Printer
  • Resource Cost: 2 Plastic
  • Byte Cost: 1,500

Large T-Platform

  • Printed from: Medium Printer
  • Resource Cost: 1 Aluminum Alloy, 2 Plastic
  • Byte Cost: 4,000

Large Storage Silo A

  • Printed from: Medium Printer
  • Resource Cost: 3 Aluminum Alloy
  • Byte Cost: 5,000

Large Storage Silo B

  • Printed from: Medium Printer
  • Resource Cost: 3 Steel
  • Byte Cost: 7,500

Limited Time Events

In all Astroneer solar systems, a historical lander has appeared and is transmitting mission recordings!

20190717151854_1.jpg

To celebrate the 50th anniversary of the Apollo 11 mission that put humans on the moon, we are running a special limited time in game event! Starting now until August 31st 2019, players who discover the iconic lander on Desolo will receive:

  • Vintage Red Palette 
  • Vintage Emblem Visor

In addition, the LEM lander's TV Camera is still operational, and will take photos of intrepid Astroneers that find it! Once taken, make sure to take a screenshot and share with us on social media!

EXO Surface Payload Delivery Airbags have been deployed containing firework variants that can be used to celebrate July holidays as well as the lunar landing anniversary! 

Delivery Airbags carrying Fireworks spawn in groups of 3, each having 3 fireworks. Delivery Airbags can’t be picked up and are not shreddable.

  • Calidor: Yellow fireworks
  • Vesania: Green Fireworks 
  • Novus : Teal Fireworks
  • Atrox : Violet Fireworks
  • Sylva: Red Fireworks
  • Desolo: Orange Fireworks
  • Glacio: Blue Fireworks

Quality of Life

Several “Quality of Life” issues have been addressed in this update

  • By popular demand, Rovers are now able to be flipped without leaving the vehicle!
  • The trace function on cables has been adjusted so that slotting cables between platforms should be less finicky. 
  • Pressing F1 on the keyboard or XXXX on the Gamepad will now open the Astropedia directly. 
  • Created new tooltips and descriptions for mutant seeds to indicate they are growing. 
  • Wrecked Point of Interest platform legs are now be shreddable in the Medium shredder.
  • Medium Storage now unfolds properly on Extra Large Platforms

Performance Optimizations

  • [AS-7229] - Optimized beacon rendering and update time.
  • [AS-7498] - Optimized and timesliced tether post update.
  • Optimized game state update.
  • Slight optimization to speed up map load times
  • Further optimizations to relevance checks for entities which dynamically spawn/despawn their actors.
  • Further optimizations to power system update.
  • Optimized update for tooltips.
  • [AS-7291] - Optimized the splitter to only run logic required for control panel use when the control panel is open.
  • [AS-7374] - Optimized rovers to only perform updates related to movement when the rover is actually moving.
  • [AS-7416] - Optimized power cables to make sure they do not update until relevant state changes.
  • [AS-7415] - Optimized the medium battery to have a much less expensive update.
  • [AS-7228, AS-7230, AS-7231] - Various optimizations to turn off animation updates for objects that are inert until relevant state changes occur. These optimizations were performed for: Shuttles, Deployable Landing Pad, Astro Backpack, Printers, Soil Centrifuge, Control Panels
  • Optimized control panels and catalog to nearly eliminate their update costs while closed.
  • Optimized terrain tool update: now it only runs while deforming and is faster than before.

BUGFIXES

The following bugs have been fixed as of version 1.3.0.0

General

  • Fixed our save system to work around the 16MB save file size limitation on Xbox and UWP. Players will still be unable to save if they create a save file greater than 128MB in size, or if the size of all of their save files is greater than 256MB minus the size required to save their current session.
  • [AS-4646] - Resized debris object so they no longer grow and immediately shrink when unpacking. 
  • [AS-6608] - When packaging the Wrecked small rover, another seat will no longer spawn when unpacking it.
  • [AS-6615] - Rover wheels are no longer causing visual issue when approaching them after loading a save.
  • [AS-5872] - Beacons, Chambers, and Engines located on other planets are no longer visible while orbiting a planet or traveling through space. 
  • [AS-6879] - In the tutorial, Players will no longer be stuck in the dropship after pressing “Use” Interaction before prompted. 
  • [AS-7078] - Planting seeds should now play the corresponding sound effects
  • [AS-7153] -  All plants will now grant some amount of Organic when harvested with the Terrain Tool
  • [AS-7161] - Particle effects that are connected to terrain will now get destroyed when that terrain is removed
  • [AS-7366] - Proximity Poppers death VFX are no longer disproportionately large when they are dug up
  • [AS-7458] - Terrain tool dots (and ring) now correctly turn red when out of range, even when the targeted terrain is obstructed.
  • [AS-7548] - Client is now able to use the Chemistry Lab after leaving relevance. 
  • [AS-7675] - SFX should not be heard while loading screen is present

Platforms

  • [AS-7420] - Tether lines are now connecting correctly to the Tall Platform.
  • [AS-7421] - Tether lines are now connecting correctly to the Medium Platform C

UI

  • [AS-7662] - Highlight bar Alignment should be consistent across different monitor types
  • [AS-7493] - Highlight bar on Saved Games is persistent until the action has been completed
  • [AS-7358] - Removed hover state highlight bar from Rename save submenu header.

 
Thanks for reading friends! Just a few final announcements:

1. Astroneer will be at PAX West 2019 with a big announcement and some new content that will only be playable at the show! If you are planning on going, make sure to find us at Booth 6117!

2. We are really excited to announce that we have partnered up with Party City and Amscan to produce TWO Astroneer suit costumes for Halloween this year! You will be able to find them at participating Party City locations and online! You can pre order them RIGHT NOW online for yourself or the young ones in your life so they can be the coolest space explorer this Halloween!

PRE-ORDER HERE

3. Stay tuned next week for an announcement of our roadmap for the remainder of 2019! We have some really awesome free content coming your way till the end of the year and we can't wait to share our plans. 

Thanks for reading and talk soon!

-jt
 

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That vintage skin is badass!  Adult sized Astroneer costumes when?

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Has there been anything done regarding the terrain desync bugs in Multiplayer? Cause since release 1.0 This bug renders the game unplayable for us in multiplayer. No later than one hour or so into a new game, clients get some really bad terrain glitches, where terrain which was modified by a client pops back into a kind of messy and glitched version of the original, unaltered version of the terrain.

Hopefully shit's gonna get fixed soon...

 

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11 minutes ago, Reudinger said:

Has there been anything done regarding the terrain desync bugs in Multiplayer? Cause since release 1.0 This bug renders the game unplayable for us in multiplayer. No later than one hour or so into a new game, clients get some really bad terrain glitches, where terrain which was modified by a client pops back into a kind of messy and glitched version of the original, unaltered version of the terrain.

Hopefully shit's gonna get fixed soon...

 

this please, we're waiting for this to be fixed for very long time now, on advanced planets it really makes impossible to play together.

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Damn, I wish I was a foot shorter.... that costume would get me all the girls 👉😎👉 

 

Also, I will say, incredible job on this update! I love the design for the lunar module!

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I found the lander, and taken some pictures, but I still cant claim the cosmetics. Is this a bug or am I not doing something?

bug maybe.JPG

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1 hour ago, Mio said:

this please, we're waiting for this to be fixed for very long time now, on advanced planets it really makes impossible to play together.

I'd like to third this, I'm still waiting for this to be fixed before a friend and I continue our playthrough

Honestly just a public acknowledgement that it's a known issue being worked on would be nice (I did see it on the known issues tab in Trello)

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2 hours ago, Gina said:

Adult sized Astroneer costumes when?

I agree. Wheres the adult costumes?! Not the beef, but the adult costumes.

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Playing on XB1X, the game crashes every single time I try to take a photo with the lunar module. Thankfully the LEM is close to my desolo base. Otherwise, this is a great update!!

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I've tried some older saves and I have more fps but what the hell, they downgraded the render distance of objects like trees, tether etc. hugely. The render distance is ridiculous short and not any better compared to the pre Terrain 2.0, it looks so empty now insane. The fps increase is largely caused by the downgraded render distance. Not sure if they introduced the downgrade with this update or the summer update because I didn't try.

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Soil Centrifuge gets stuck when making graphites after this update! It finishes spinning but never actually allows you to collect the graphites (they're upside down).

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6 hours ago, Reudinger said:

Has there been anything done regarding the terrain desync bugs in Multiplayer? Cause since release 1.0 This bug renders the game unplayable for us in multiplayer. No later than one hour or so into a new game, clients get some really bad terrain glitches, where terrain which was modified by a client pops back into a kind of messy and glitched version of the original, unaltered version of the terrain.

Hopefully shit's gonna get fixed soon...

 

This, plus dedicated servers...

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20190718234701_1.thumb.jpg.3a98182975c3a54fbac2096fed2ac435.jpg

Sure, a wonderful idea. But i would exchange this and all the new stuff for True Flat. Game is still boring after 1st playthrough. Nothing to do, nothing to build.

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Wow. Big notes! Storage on storage w00t! Great to see a fix for the saving issue too👍

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Why make the medium storage lay down it was fine, at least make it selectable or change it back it overlaps the one beside to badly now 

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8 hours ago, Dr Krentist said:

I found the lander, and taken some pictures, but I still cant claim the cosmetics. Is this a bug or am I not doing something?

bug maybe.JPG

I'm having this issue as well.

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Posted (edited)

How long is this audio and do I have to listen to the whole thing to unlock? It's been playing i swear 20mins so far

Also was this supposed to be an achievement if so I didnt get it

Edited by mumbles mumbles

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The servers are probably busy busy busy right now. Unlocks might take a while. Restarting the game usually helps if you haven't got them within 10 minutes. 

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