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Need help to mine 50% of Desolo...

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AAR #14 & 15: Shaving off more of the surface. 25% of the top layer is almost gone now. When thats done, we can start working on the next layer, which is ofc mathematically a little bit less volume to mine. We were four astroneers at one point and it was great!  Found another super small splinter. Look at the screenshot. I _couldnt_ get the camera zoomed in more, so its really close.

19 hours ago, The Touch of Grey Gamer said:

What are you doing with all the resources you mine along the way? 
Are you saving them? How many do you have?
Can you show them?

 

We harvest them in order to hope that less items rolling around and colliding with each other will minimize the number of things the game will have to deal with. Less things to calculate and display for us in the end. For now, the major bulk of it has been transported to main base on Sylva where it has either been stored, used for creating stuff or turned into scrap for trade. Can post some pics on the base later on...

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47 minutes ago, pozzer said:

how do you deal with the desync error in multiplayer?

You mean the terrain glitch? Whenever such an area is located, clients just leave it and dig somewhere else, and I deal with.

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AAR #16: More shav ing of the surface. Next session could be the last before starting on the first cave floor. Also found the lunar lander. Aaaand found a lost rover. That was a pita to retreive...

 

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AAR #17: 25% of surface; GONE! Also, CURSE these splinters! 

Next time we will start going through the next layer. Progress!

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AAR#18: Started on first subterranean layer. Getting used to the feel when the ground your standing on is getting thin, such as the top of stalactites appearing (see pics). 

The jumps are now longer and longer. :P Also added a pic from the harvest afterwards (Desolo main base).

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AAR #19: Dug out more of next layer. Rough rough estimates is that maybe 1/4th (?) of that part is completed. Really hard to make an estimate as the rendering is not doing its best... But the biggest concern (and what caused the most headache) was the damn walls. Extending it further down seems to be _IMPOSSIBLE_ without ending up getting misaligned. Tried different tactics but in the end, we didn't achieve much success. If anyone wishes to have a go at it, feel free to help out as it is an annoyance deluxe. Didn't even bothered with a screenshot on it. 

 

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AMAZING!!!!

I don't have any word to describe this *-*!!!

@204 are you crazy? ahahahahahah Good Work!!

 

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AAR #20-22: More of removal the first subterranean layer, which is now actually the surface. Spent too much time getting the walls (sort of) fixed. Rendering is horrible from orbit. If this is from the ghost splinters or not, I have no idea... The save file is now over 46 MB large...😬 

Getting used to only mining shallow enough so the rover wont fall through, but sometimes it fails. Whenever that happens, the change in gravity is _really_ noticed.

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AAR #23-24: Steadily chipping of the next layer. If this keeps up, two layers will be gone. Had some fellow astroneers to assist, which drastically sped the process up considerably. Progress. Areas are tedious to drive through every now and then...

 

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AAR #25: Layer two is almost gone now. Now having the issue that I dont actually see where undug areas actually are... :P

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AAR #26: Think layer two is gone. Couldn't find anywhere where there was a height difference, so next session will be an opening of layer #3.

Pic: This always happen when launching from subterranean dig... 

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AAR #27: New layer opened! Its really deep to the floor below! Falling through is a challenge to survive now. 

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AAR #28-29: Further shaving... Rendering not looking to fancy unfortunately... 

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Posted (edited)

AAR #30-32: Further shaving. But it turns out that more has been dug out than anticipated, becauseeee.......   

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....Suddenly something pink was visible below!

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Edited by 204

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AAR #33: More nom nom nom of the current layer...20190811215108_1.thumb.jpg.0044f508159845eae1081fa506ac411c.jpg

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AAR #34-36: Desolo; As seen from SPACE, some more horrible rendering, and a marker of me finding a plant that didnt like me...

 

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