SES_joe

The Summer Update - June 20th, 2019

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39 minutes ago, mumbles mumbles said:

Another update, what does it do? No patch notes and dont see any information what it does, and can some one let me know 

 

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8 hours ago, Blind Io said:

 

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my girlfriend and I thank you for repairing the mutiplayer on xbox one with the 1.2.10 update.
Before the FPS went very badly.
Now it is much better, I hope you continue to improve it.
I love this game, I have it in gamepass but to repair it I will buy it to be mine and help them with the money.

thank you

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On 6/14/2019 at 3:29 PM, SES_joe said:

If you dig, build, or flatten the ground around you, any buggy in a 10 ft radius  will begin to sink into the ground a disappear into the world below, I've had it happen to me 8 times today and I finally gave up on trying. Could you guys please fix that bug.

 

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On 6/14/2019 at 3:29 PM, SES_joe said:

To opt in: (STEAM ONLY)
Open Steam, right click on Astroneer in your library, and then click Properties. Navigate to the betas tab and in the dropdown, you should see the branch exo_flight_test. Click on it and press enter, and then Steam will be begin downloading the EFT version of the game.

Is there a Code for the Beta on Steam? following the instructions here, it has a field to enter an access code?  I tried closing and it seems like it wants to move to the exo_flight_test, but won't download it, and launching puts you into Version 1.9.0??

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7 hours ago, telcoken said:

Is there a Code for the Beta on Steam? following the instructions here, it has a field to enter an access code?  I tried closing and it seems like it wants to move to the exo_flight_test, but won't download it, and launching puts you into Version 1.9.0??

The EFT branch went live on June 21st, now both the live branch and the EFT branch are 1.2.9.0 for Steam.  Xbox/Win10 got a stability patch last week and should be on 1.2.10.0.

Editing to add that when there is an EFT live, there's no password, just hit enter in the password box and it should update automatically.  In this case, you're already on 1.2.9, so there's nothing to download.

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3 hours ago, Gina said:

The EFT branch went live on June 21st, now both the live branch and the EFT branch are 1.2.9.0 for Steam.  Xbox/Win10 got a stability patch last week and should be on 1.2.10.0.

Editing to add that when there is an EFT live, there's no password, just hit enter in the password box and it should update automatically.  In this case, you're already on 1.2.9, so there's nothing to download.

Thanks Gina!  I just ran Astroneer on my Surface Pro, and on that machine it's 1.2.9 (noticed the diff helmet selections), so all is good!

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On 6/14/2019 at 2:29 PM, SES_joe said:

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Steam players should receive this update on or around June 20th, 2019.
Xbox 'Play Anywhere' players can also expect this patch to hit their consoles or Windows 10 machines throughout the day June 20th, 2019. 

KNOWN ISSUES: The new floodlights are not lighting up on Xbox and some saves are failing to load! This will be fixed in a hotfix ASAP. 

UPDATE: THE FIX IS ON THE TEST BRANCH. Please copy over saves and test them there!
------------------------------------------------------------------------------------

To opt in: (STEAM ONLY)
Open Steam, right click on Astroneer in your library, and then click Properties. Navigate to the betas tab and in the dropdown, you should see the branch exo_flight_test. Click on it and press enter, and then Steam will be begin downloading the EFT version of the game. I would recommend backing up saves at this time. You can find saves here:


C:\Users\%Username%\AppData\Local\Astro\Saved\SaveGames


Use the same process to revert back to the previous version of Astroneer.

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Salutations, Brave Astroneers! Prepare yourselves accordingly for the latest transmission of changes, fixes, and upgrades from headquarters…

Readings from the Northern Hemisphere of EXO Dynamics HQ indicate that we are entering into what could be called the "Summer." Although it may be an entirely different set of seasons that you encounter on each of the worlds you visit, we have nonetheless decided to celebrate this change of (our) seasons with an influx of new schematics for our hardworking Astroneers, in both practical and recreational capacities. Please feel free to purchase and enjoy them in a proper and responsible manner! We are also pleased to release to you a pair of chromatic combinations in both helmet and visor varieties with matching palettes. We hope that you find them pleasing to the eye, and that the resultant satisfaction is an enhancement to your exploration and engineering goals.

UPDATES

The EXO Recreational Sphere and Recreational Canopy have been added to the game! There are also reports of special edition versions of these spheres scattered throughout Arid type planets! EXO Dynamics is not responsible for harm caused by hazards encountered while searching for this item. 

Recreational Sphere

  • Printed from: Medium Printer
  • Resource Cost: 1 Aluminum Alloy, 1 Rubber
  • Byte Cost: 4,500

There are also reports of special edition versions of these spheres scattered throughout Arid type planets! EXO Dynamics is not responsible for harm caused by hazards encountered while searching for this item. 

Recreational Canopy

  • Printed from: Large Printer
  • Resource Cost: 2 Aluminum, 1 Steel, 1 Explosive Powder
  • Byte Cost: 4,000

There have also been a number of items to help Astroneers with storage, and building bases!

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Medium Platform C

  • Printed from: Small Printer
  • Resource Cost: 1 Resin
  • Byte Cost: 400

Tall Platform

  • Printed from: Small Printer
  • Resource Cost: 1 Copper
  • Byte Cost: 1,000

Tall Storage

  • Printed from: Small Printer
  • Resource Cost: 1 Ceramic
  • Byte Cost: 400

Medium Storage Silo

  • Printed from: Small Printer
  • Resource Cost: 2 Titanium
  • Byte Cost: 3,000

A new lighting item, the Floodlight, has been added to the game to help Astroneers in dark environments!

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Floodlight

  • Printed from: Backpack
  • Resource Cost: 1 Tungsten Carbide
  • Byte Cost: 2,000

Summer themed Palettes and Visors have been added to the game! Log in before August 31st to acquire them!

These Summer "Sunset" and "Sunrise" themed Palettes and Visor sets are only available for a limited time. In order to unlock them for your account, make sure you log in on your platform(s) of choice before the end of the Summer, (August 31st, 2019) because after that point they will become unavailable to unlock.

New Harmless Hazard seeds will sometimes spawn when hazards get destroyed! An unexplained phenomenon is causing previously seedless "hazards" to very rarely drop what we at EXO Dynamics are calling "Mutant" seeds. While these seeds are too anomalous to be properly scanned as research, we have found that the resulting plant that spawns from them carries none of the dangerous traits of its parent, and is instead docile and - well - harmless, and multiple Astroneers have been recorded utilizing them for decorative purposes. Look for these fascinating new finds as potential drops from:

  • Boomalloon
  • Common / Vicious / Deadly Hissbines
  • Noxious Spewflower
  • Elegant Spewflower
  • Spiny Attactus
  • Volatile Attactus
  • Noxious Cataplant
  • Volatile Cataplant

QUALITY OF LIFE

The Terrain Tool reticle decal has been updated to better aid deformation.
This new Terrain Tool decal has gotten a visual overhaul, allowing one to better respond to the relative angle of your environment! The functionality of the terrain tool remains unchanged, but this new visual should help when trying to manipulate terrain.

A slew of vehicle QOL adjustments have been implemented. EXO firmware updates to the locomotion systems in each of your vehicles has given them improvements to handling and a vastly increased ability to execute maneuvers.  Executing "donuts," and "sick tricks" should now be much easier.

Twist Tolerance and vehicle cables:

  • In addition to vertical and lateral bending (pitch and yaw), cables can now twist (roll). This tolerance is limited to 15 degrees.

Braking Assist:

  • Added braking force boost to vehicles so that they slow down faster than they speed up.
  • Applied braking friction to wheels on the entire caravan so that rover wheels are less slippery when braking. 

Automatic Parking Brake:

  • Releasing the throttle below a certain speed will automatically engage the parking brake. If the throttle is released above that speed, the vehicle will coast as normal. The goal of this change is to address recurring feedback from players that the parking brake only engaged when fully exiting the vehicle. 
  • With the above change, exiting the vehicle will engage the parking brake, regardless of how fast the vehicle was going.

Tow Boost improvements:

  • Tow boost applied to wheel forces, instead of being applied as a separate force to the back of the vehicle. This makes for more stable towing, especially when the lead vehicle doesn't have traction on all of its wheels.
  • Tow boost takes into account the difference in weight between itself and its trailers. This addresses the Tractor having the least amount of torque when it had no connected trailers.
  • Adjusted tow boost forces on all vehicles to be more effective in longer caravans.

Drill Control Improvements:

  • Front-mounted drills now respond to left or right steering, and will shift the deformation sideways appropriately.
  • While steering left or right, the angle of the drilled surface will bank left appropriately.
  • When steering straight ahead, the drilled surface will align with gravity. This keeps surfaces level.
  • Vehicles have a wider turn radius while drilling to prevent creating overly-tight tunnels.
  • While drilling up-hill, vehicles have boosted acceleration proportional to the grade of the slope.

Drill Resistance:

  • While drilling, vehicles have a reduced maximum speed. The reduction is greater if the drill is removing harder terrain than it's level (Drill 1 removing Level 2 terrain, Drill 2 removing Level 3 terrain, etc). 
  • While drilling, wheel friction is increased on the entire caravan. The friction is greater if the drill is removing harder terrain than it's level (Drill 1 removing Level 2 terrain, Drill 2 removing Level 3 terrain, etc).
  • The goal of these changes is to not only make the drills feel more realistic but also to provide more tactile feedback to players while they drill tunnels. 

Tuning:

  • Adjusted acceleration, max speed, steering speeds, and wheel traction on all vehicles.
  • Tuned suspension forces, neutral suspension height, and vehicle weight on all vehicles.
  • Increased the strength of the parking brake.

BUGFIXES

The following bugs have been fixed as of version 1.2.0.0

General

  • Fixed a bug where the fabric of the spacetime continuum would break, causing the solar system to stop moving.
  • [AS-5943] - Ammonium and Quartz nuggets should no longer appear disconnected from Terrain Tool slot when being harvested
  • [AS-5491] - Adjusted the value of the Extra Large Storage to better match its cost
  • [AS-6752] - EXO research aid lids are no longer mislabeled as detritus when packaged
  • [AS-6879] - Players can now exit the dropship when they press "Use" before prompted to do so in the Tutorial
  • [AS-6937] - Cursor selection should no longer break in the Rename Save Game submenu after renaming a saved game
  • [AS-7006] - Medium printer's print animation is now properly synced with the completion of the Research Chamber
  • [AS-7069] - Small gravel like nuggets are no longer left behind when a player explodes resources with Dynamite.
  • [AS-5120] - Planted seeds should no longer float if the terrain is dug out from underneath them
  • [AS-7084] - Drops from hazards should no longer be ejected at high velocity
  • [AS-7159] - Restored the Popper death animation to its appropriate size. 
  • [AS-7196] - Fixed a bug where projectiles shot from the Shooters did not have SFX upon impact. 
  • [AS-7314] - Proximity Poppers should no longer play their explosion VFX when they spawn.
  • Fix vehicles failing to brake when sliding faster than their max speed, causing runaway rovers.
  • [AS-6926] - Fixed a bug where wheel constraints would occasionally break when wheels get stuck in the ground, requiring a save-reload to recover.
  • [AS-6927] - Vehicle-flip operation should now work consistently on every planet. 
  • [AS-6958] - Deforming terrain with a Tier 2 vehicle drill should no longer cause nearby decorators to fall through terrain.

Multiplayer

  • [AS-6911] - Saving and exiting a Multiplayer game while a Client player is still in the dropship will no longer leave behind a dropship on the landing pad.
  • [AS-7081] - In Multiplayer games, seeds should no longer disappear immediately from Client player’s perspective when planted. 

Customization

  • [AS-6612] - Fixed the Recruit palette properly apply to the Retro, Flight, and Terran suits
  • [AS-7007] - Fixed a bug which allowed Players to remain in unearned suits and color palettes after cycling through menu tabs while in preview mode. 
  • [AS-7018] - Fixed a bug were Multiple emotes were missing SFX when paired with certain suits.

PERFORMANCE

  • Significantly optimized system for flecks that fly from harvested resource deposits into the player’s terrain tool. This should eliminate spikes in frame time when harvesting resources.
  • Various optimizations to actor spawning to reduce the impact of spawning things on frame rate.
  • Various optimizations to transform updating and object overlap detection.

Thanks for checking out the Summer Update! Stay tuned for details about updates for the next few months! Also keep your eyes out for a new episode of the SES vlog later today!

-jt

xbox one version continues with bad stability in the multplayer after patch 1.2.10

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Seems like performance took a dive after the last update, it was better after the first summer update, than you "fixed" something and frame rate took a S**t

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Current State of Xbox Multiplayer:

Game runs ok for about 20 minutes, then framerate jumps off a cliff
Game host tends to have it worse than the other players, although it's honestly hard to tell because it sucks for everybody
Without exaggerating after an hour or so, game runs at maybe 5fps even with just 2 people. Feels like watching a slideshow
If someone goes into space... good luck getting anything done
Fresh download and I've unlocked the summer suits etc., but friends who had the game for weeks do not

This game is simply unplayable in multiplayer. Lucky for me I tried it on game pass, but the fact that this is being sold as a full release full price game to people with multiplayer advertised as a feature is honestly shocking. From my limited experience of the game this should have never left early access and has soooo much work to do before it can be considered such. In my years on Xbox even since 360 I have never witnessed a released game with such sustained low performance, with the only saving grace being that it hasn't crashed completely. The devs ought to be ashamed that they're even selling this to people without a WIP or Beta tag attached to it.

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Also - actual constructive suggestion - if System Era are seriously having that much issues with making this game run in a multiplayer environment, then the very least you could do is give us a button that allows us to reload the world again and essentially "reset" the server without having to quit, load the menu (which takes a bizarrely long time), load the world again, and then have everyone re-join. Considering we have to do this every 2 hours anyway to stop the game becoming a slideshow this would actually be a welcome feature to atleast make un-breaking the broken multiplayer a smoother experience.

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31 minutes ago, Daniel Sanders said:

Is there going to be an update where Pc players can host a multiplayer session and Xbox Players can Join that Session aswell?

Microsoft Store players can already do that! 

 

But no, Steam won't host Microsoft games. The creation of dedicated servers will enable this kind of play across platforms. 

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3 minutes ago, Blind Io said:

Microsoft Store players can already do that! 

 

But no, Steam won't host Microsoft games. The creation of dedicated servers will enable this kind of play across platforms. 

*if* dedicated servers come, * still think its a big if*

 

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mostly cuz alot of games in the past have failed to actually do that, i know subnautica was a big let down after they said no multi player, . i know its not the same , we have coop. but i dont see dedicated servers coming if they cant fix alot of the legacy bugs.

 

edit- i hope im wrong and i hope i eat these words. still lvoe the game

Edited by diseasedmeat

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