SES_joe

The Summer Update - June 20th, 2019

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Steam players should receive this update on or around June 20th, 2019.
Xbox 'Play Anywhere' players can also expect this patch to hit their consoles or Windows 10 machines throughout the day June 20th, 2019. 

KNOWN ISSUES: The new floodlights are not lighting up on Xbox and some saves are failing to load! This will be fixed in a hotfix ASAP. 

UPDATE: THE FIX IS ON THE TEST BRANCH. Please copy over saves and test them there!
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To opt in: (STEAM ONLY)
Open Steam, right click on Astroneer in your library, and then click Properties. Navigate to the betas tab and in the dropdown, you should see the branch exo_flight_test. Click on it and press enter, and then Steam will be begin downloading the EFT version of the game. I would recommend backing up saves at this time. You can find saves here:


C:\Users\%Username%\AppData\Local\Astro\Saved\SaveGames


Use the same process to revert back to the previous version of Astroneer.

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Salutations, Brave Astroneers! Prepare yourselves accordingly for the latest transmission of changes, fixes, and upgrades from headquarters…

Readings from the Northern Hemisphere of EXO Dynamics HQ indicate that we are entering into what could be called the "Summer." Although it may be an entirely different set of seasons that you encounter on each of the worlds you visit, we have nonetheless decided to celebrate this change of (our) seasons with an influx of new schematics for our hardworking Astroneers, in both practical and recreational capacities. Please feel free to purchase and enjoy them in a proper and responsible manner! We are also pleased to release to you a pair of chromatic combinations in both helmet and visor varieties with matching palettes. We hope that you find them pleasing to the eye, and that the resultant satisfaction is an enhancement to your exploration and engineering goals.

UPDATES

The EXO Recreational Sphere and Recreational Canopy have been added to the game! There are also reports of special edition versions of these spheres scattered throughout Arid type planets! EXO Dynamics is not responsible for harm caused by hazards encountered while searching for this item. 

Recreational Sphere

  • Printed from: Medium Printer
  • Resource Cost: 1 Aluminum Alloy, 1 Rubber
  • Byte Cost: 4,500

There are also reports of special edition versions of these spheres scattered throughout Arid type planets! EXO Dynamics is not responsible for harm caused by hazards encountered while searching for this item. 

Recreational Canopy

  • Printed from: Large Printer
  • Resource Cost: 2 Aluminum, 1 Steel, 1 Explosive Powder
  • Byte Cost: 4,000

There have also been a number of items to help Astroneers with storage, and building bases!

20190614135321_1.jpg

Medium Platform C

  • Printed from: Small Printer
  • Resource Cost: 1 Resin
  • Byte Cost: 400

Tall Platform

  • Printed from: Small Printer
  • Resource Cost: 1 Copper
  • Byte Cost: 1,000

Tall Storage

  • Printed from: Small Printer
  • Resource Cost: 1 Ceramic
  • Byte Cost: 400

Medium Storage Silo

  • Printed from: Small Printer
  • Resource Cost: 2 Titanium
  • Byte Cost: 3,000

A new lighting item, the Floodlight, has been added to the game to help Astroneers in dark environments!

20190614140514_1.jpg

Floodlight

  • Printed from: Backpack
  • Resource Cost: 1 Tungsten Carbide
  • Byte Cost: 2,000

Summer themed Palettes and Visors have been added to the game! Log in before August 31st to acquire them!

These Summer "Sunset" and "Sunrise" themed Palettes and Visor sets are only available for a limited time. In order to unlock them for your account, make sure you log in on your platform(s) of choice before the end of the Summer, (August 31st, 2019) because after that point they will become unavailable to unlock.

New Harmless Hazard seeds will sometimes spawn when hazards get destroyed! An unexplained phenomenon is causing previously seedless "hazards" to very rarely drop what we at EXO Dynamics are calling "Mutant" seeds. While these seeds are too anomalous to be properly scanned as research, we have found that the resulting plant that spawns from them carries none of the dangerous traits of its parent, and is instead docile and - well - harmless, and multiple Astroneers have been recorded utilizing them for decorative purposes. Look for these fascinating new finds as potential drops from:

  • Boomalloon
  • Common / Vicious / Deadly Hissbines
  • Noxious Spewflower
  • Elegant Spewflower
  • Spiny Attactus
  • Volatile Attactus
  • Noxious Cataplant
  • Volatile Cataplant

QUALITY OF LIFE

The Terrain Tool reticle decal has been updated to better aid deformation.
This new Terrain Tool decal has gotten a visual overhaul, allowing one to better respond to the relative angle of your environment! The functionality of the terrain tool remains unchanged, but this new visual should help when trying to manipulate terrain.

A slew of vehicle QOL adjustments have been implemented. EXO firmware updates to the locomotion systems in each of your vehicles has given them improvements to handling and a vastly increased ability to execute maneuvers.  Executing "donuts," and "sick tricks" should now be much easier.

Twist Tolerance and vehicle cables:

  • In addition to vertical and lateral bending (pitch and yaw), cables can now twist (roll). This tolerance is limited to 15 degrees.

Braking Assist:

  • Added braking force boost to vehicles so that they slow down faster than they speed up.
  • Applied braking friction to wheels on the entire caravan so that rover wheels are less slippery when braking. 

Automatic Parking Brake:

  • Releasing the throttle below a certain speed will automatically engage the parking brake. If the throttle is released above that speed, the vehicle will coast as normal. The goal of this change is to address recurring feedback from players that the parking brake only engaged when fully exiting the vehicle. 
  • With the above change, exiting the vehicle will engage the parking brake, regardless of how fast the vehicle was going.

Tow Boost improvements:

  • Tow boost applied to wheel forces, instead of being applied as a separate force to the back of the vehicle. This makes for more stable towing, especially when the lead vehicle doesn't have traction on all of its wheels.
  • Tow boost takes into account the difference in weight between itself and its trailers. This addresses the Tractor having the least amount of torque when it had no connected trailers.
  • Adjusted tow boost forces on all vehicles to be more effective in longer caravans.

Drill Control Improvements:

  • Front-mounted drills now respond to left or right steering, and will shift the deformation sideways appropriately.
  • While steering left or right, the angle of the drilled surface will bank left appropriately.
  • When steering straight ahead, the drilled surface will align with gravity. This keeps surfaces level.
  • Vehicles have a wider turn radius while drilling to prevent creating overly-tight tunnels.
  • While drilling up-hill, vehicles have boosted acceleration proportional to the grade of the slope.

Drill Resistance:

  • While drilling, vehicles have a reduced maximum speed. The reduction is greater if the drill is removing harder terrain than it's level (Drill 1 removing Level 2 terrain, Drill 2 removing Level 3 terrain, etc). 
  • While drilling, wheel friction is increased on the entire caravan. The friction is greater if the drill is removing harder terrain than it's level (Drill 1 removing Level 2 terrain, Drill 2 removing Level 3 terrain, etc).
  • The goal of these changes is to not only make the drills feel more realistic but also to provide more tactile feedback to players while they drill tunnels. 

Tuning:

  • Adjusted acceleration, max speed, steering speeds, and wheel traction on all vehicles.
  • Tuned suspension forces, neutral suspension height, and vehicle weight on all vehicles.
  • Increased the strength of the parking brake.

BUGFIXES

The following bugs have been fixed as of version 1.2.0.0

General

  • Fixed a bug where the fabric of the spacetime continuum would break, causing the solar system to stop moving.
  • [AS-5943] - Ammonium and Quartz nuggets should no longer appear disconnected from Terrain Tool slot when being harvested
  • [AS-5491] - Adjusted the value of the Extra Large Storage to better match its cost
  • [AS-6752] - EXO research aid lids are no longer mislabeled as detritus when packaged
  • [AS-6879] - Players can now exit the dropship when they press "Use" before prompted to do so in the Tutorial
  • [AS-6937] - Cursor selection should no longer break in the Rename Save Game submenu after renaming a saved game
  • [AS-7006] - Medium printer's print animation is now properly synced with the completion of the Research Chamber
  • [AS-7069] - Small gravel like nuggets are no longer left behind when a player explodes resources with Dynamite.
  • [AS-5120] - Planted seeds should no longer float if the terrain is dug out from underneath them
  • [AS-7084] - Drops from hazards should no longer be ejected at high velocity
  • [AS-7159] - Restored the Popper death animation to its appropriate size. 
  • [AS-7196] - Fixed a bug where projectiles shot from the Shooters did not have SFX upon impact. 
  • [AS-7314] - Proximity Poppers should no longer play their explosion VFX when they spawn.
  • Fix vehicles failing to brake when sliding faster than their max speed, causing runaway rovers.
  • [AS-6926] - Fixed a bug where wheel constraints would occasionally break when wheels get stuck in the ground, requiring a save-reload to recover.
  • [AS-6927] - Vehicle-flip operation should now work consistently on every planet. 
  • [AS-6958] - Deforming terrain with a Tier 2 vehicle drill should no longer cause nearby decorators to fall through terrain.

Multiplayer

  • [AS-6911] - Saving and exiting a Multiplayer game while a Client player is still in the dropship will no longer leave behind a dropship on the landing pad.
  • [AS-7081] - In Multiplayer games, seeds should no longer disappear immediately from Client player’s perspective when planted. 

Customization

  • [AS-6612] - Fixed the Recruit palette properly apply to the Retro, Flight, and Terran suits
  • [AS-7007] - Fixed a bug which allowed Players to remain in unearned suits and color palettes after cycling through menu tabs while in preview mode. 
  • [AS-7018] - Fixed a bug were Multiple emotes were missing SFX when paired with certain suits.

PERFORMANCE

  • Significantly optimized system for flecks that fly from harvested resource deposits into the player’s terrain tool. This should eliminate spikes in frame time when harvesting resources.
  • Various optimizations to actor spawning to reduce the impact of spawning things on frame rate.
  • Various optimizations to transform updating and object overlap detection.

Thanks for checking out the Summer Update! Stay tuned for details about updates for the next few months! Also keep your eyes out for a new episode of the SES vlog later today!

-jt

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Thanks Joe, It's odd, I'm in the EFT branch and the game menu says I'm running version 1.1.3.0, but I don't see any of these enhancements, should I be looking for a different version number to download later?

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42 minutes ago, Blind Io said:

Just pointing this out before more people miss it. It's not out yet! 

Aaaaand now it's a go. 

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Loving the rover control improvements. ❤️

The Storage Silo is awesome. 3x the capacity of the medium storage with the same footprint.

The floodlight costs 1x Tungsten, not Tungsten Carbide.

However, I do question the point of the Tall Storage module, when you can get the Tall Platform with a much better capacity.

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Posted (edited)

@SES_joe

Would've been wonderful if you'd also taken the time to communicate this information to Steam users via news update or at the very least a stickied forum post.

Edited by Bomoo

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This has the entertaining side effect of making packaged silos the most scrap-dense storage format in the entire game, and also enables people to shred titanium wholesale.

 

Previously, shredding titanium necessarily invoked the chem lab, which decreases the value of the materials. Now there's a way around it =D Finally we won't have huge piles of titanium everywhere.

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I would really like to see some more terrain updates.  The 2.0 update added some really nice things, but spelunking has degraded terribly since 1.0.  I'm getting to where I HATE going underground now due to the complexity and tedium of this task.  It's just not fun any more.  There is no reason for such "realism" in the underground and the original methods were much more enjoyable and fun.

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meanwhile xbox players still have a 5 fps experience . way to go System Era adding stuff without addressing Xbox issue once again so pathetic  

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5 hours ago, thebobinc said:

meanwhile xbox players still have a 5 fps experience . way to go System Era adding stuff without addressing Xbox issue once again so pathetic  

This patch isn't on Xbox yet, so maybe save the whinge until it's out and you can pretend to have tested it then. 

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On 6/16/2019 at 2:32 PM, Blind Io said:

This patch isn't on Xbox yet, so maybe save the whinge until it's out and you can pretend to have tested it then. 

i don't pretend to have tested this update , like you said it is not out on Xbox yet , but i was more referring to the fact that the change log in the OP don't mention any fix for xbox , nothing mention about xbox fps increase , so i wont even bother testing it , i pretty much quit the game 1 month ago after testing the last update and don't intend to come back , now that game is in the game pass on xbox the whining should reach a new level . followed by more ostrich liked behavior from SES

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20 hours ago, thebobinc said:

i don't pretend to have tested this update , like you said it is not out on Xbox yet , but i was more referring to the fact that the change log in the OP don't mention any fix for xbox , nothing mention about xbox fps increase , so i wont even bother testing it , i pretty much quit the game 1 month ago after testing the last update and don't intend to come back , now that game is in the game pass on xbox the whining should reach a new level . followed by more ostrich liked behavior from SES

Too, true. It was over THREE MONTHS after release before I could even complete the game on Xbox. Before then, the game crashed EVERY TIME during the end game animation.

The fact that SES has completely ignored Xbox customers, as evidenced by the complete lack of any information on their own forums for Xbox, tells me to avoid ANY future game they sell.

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Posted (edited)

@thebobinc @JimBearUSA

All the patches are for Xbox and Steam. It's very rare to see a fix that says it's platform-specific. Xbox isn't being ignored, they just launched 6 months before the game was ready. I'm not defending that in any way. I agree it's a bit odd that they're putting pointless balls into the game when many players are reporting failure to save, for example. 

What information would you like to see? 

Edited by Blind Io

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On 6/16/2019 at 7:52 AM, Nargg said:

I would really like to see some more terrain updates.  The 2.0 update added some really nice things, but spelunking has degraded terribly since 1.0.  I'm getting to where I HATE going underground now due to the complexity and tedium of this task.  It's just not fun any more.  There is no reason for such "realism" in the underground and the original methods were much more enjoyable and fun.

AGREED!!!

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6 hours ago, Blind Io said:

@thebobinc @JimBearUSA

All the patches are for Xbox and Steam. It's very rare to see a fix that says it's platform-specific. Xbox isn't being ignored, they just launched 6 months before the game was ready. I'm not defending that in any way. I agree it's a bit odd that they're putting pointless balls into the game when many players are reporting failure to save, for example. 

What information would you like to see? 

Also the amount of multiplayer bugs and crashes have pretty much made the game unplayable for us. Would have loved to see some fixes there.

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43 minutes ago, Tencore said:

Also the amount of multiplayer bugs and crashes have pretty much made the game unplayable for us. Would have loved to see some fixes there.

Everyone knows the game needs to work. These two seemed to indicate that we Xboxlers are being left out. I want to know why. 

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On 6/14/2019 at 4:29 PM, SES_joe said:

 

UPDATES

The EXO Recreational Sphere and Recreational Canopy have been added to the game! There are also reports of special edition versions of these spheres scattered throughout Arid type planets! EXO Dynamics is not responsible for harm caused by hazards encountered while searching for this item. 

Recreational Sphere

  • Printed from: Medium Printer
  • Resource Cost: 1 Aluminum Alloy, 1 Rubber
  • Byte Cost: 4,500

There are also reports of special edition versions of these spheres scattered throughout Arid type planets! EXO Dynamics is not responsible for harm caused by hazards encountered while searching for this item. 

Recreational Canopy

  • Printed from: Large Printer
  • Resource Cost: 2 Aluminum, 1 Steel, 1 Explosive Powder
  • Byte Cost: 4,000

 

Why? Just why? There was obviously time to do "something" and this, this is what we get? Ok, ok I get it.....there are 10 and 12 year olds that play this game. And yes, from time to time those same children should have something shiny dangled in front of their faces. I get it, they are all about the shiny things that add to the surface but not the core game. Like for example, vehicle horns. Or more and more suits/visors etc. You know, just played out eye candy. 

But why not give us something that we've been asking for, for months if not years..... a vehicle garage (as just one simple example).....just to name one of oh so many things that have been begged for, for years now. Why were so many resources wasted on something so frivioulus? What part of exploration does this nonsense fall under? Again, I only call it nonsense in that the community has been begging for a very long time now for very simple improvements that could have easily been accomplished in the time it took to build this moronic recreational sphere and idiotic recreational canopy. 

Not one person thought to just take a look at the things the community has been asking for? This was a PERFECT example of a time when SES could have for once, looked at the suggestions and ideas thread and just picked one? Something the community wants? Or they did and thought all of those things are BS, let's give the community want they don't want a childish soccer game? Really? 

I'm sure that there are a dozen things that could have been made rather than this waste of time and effort, that would have checked off an item the community has been asking for. Seriously in the amount of time it took to construct this foolishness, a vehicle garage could not have been constructed? You give us flood lights, new platforms and there was just no way to tie all of that into a vehicle garage? Your like 2/3rds of the way there yet........we get a beach ball? 

This is going to be a blast to play in SP! 
Why for the love of Astroneer just why????????????????????????

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46 minutes ago, The Touch of Grey Gamer said:

Why for the love of Astroneer just why????????????????????????

Ah, people love soccer. What's wrong with you, haven't you ever played soccer. It's a really fun game. Plus you'll be able to use the buggy to knock it around just like Rocket League. This idea alone will increase the player base.

All that is needed now, are stands to sit and watch the game from.

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On 6/19/2019 at 2:32 PM, Blind Io said:

Everyone knows the game needs to work. These two seemed to indicate that we Xboxlers are being left out. I want to know why. 

Because it still run at 5 fps .... every update youtuber bragged about the fps improvement how good the fps are , have you seen this on xbox ? hell no we saw the opposite 99% of the time , is it more clear now why one of the two think that xbox player are ignore ? 

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