Update 1.1.2 - May 10, 2019


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This update has a little of everything, new content, bugfixes, QOL changes, and performance optimizations! We plan on rolling it out early next week assuming everything goes well in with the  Exo Fight Test! [EDIT: IT IS LIVE]


Extra Large Shredder has been added to the game! Tired of wrecked Rovers and smashed Research Chambers littering the landscape? Changed your mind about that fourth Smelter in your base? Worry no more, because the new EXO Dynamics Extra Large Shredder is here to clean up the mess! This powerful machine takes on your larger pieces (or many smaller items) with the greatest of ease. Just be sure to have a big enough platform to fit this beast - only the Extra Large will do. The Extra Large Shredder will recycle the following objects into Scrap:

  • Atmospheric Condenser
  • Chemistry Lab
  • EXO Dynamics Research Aid expended pyramid top
  • Large Printer
  • Large Seat (3-seat)
  • Large Shredder
  • Large Storage
  • Partially Wrecked Medium Platform
  • Research Module
  • Smelter
  • Soil Centrifuge
  • Trade Module
  • Wrecked Medium Platform
  • Wrecked Research Module
  • Wrecked Rover
  • Wrecked Smelter

- Printed from: Large Printer
- Resource Cost: 2 Tungsten Carbide, 2 Steel
- Byte Cost: 5000

Extra large Platform C has been added to the Catalog. 
This new platform is the largest platform currently available from EXO Dynamics. It is able to fit either 4 Large items or 1 Extra Large item PLUS 2 Large items. Hook up a pair of Smelters and fill up an Extra Large Storage, or slap on a new Extra Large Shredder and a Large Storage and Trade Platform - ready to trade some Scrap for useful resources!


- Printed from: Large Printer
- Resource Cost: 2 Iron, 2 Steel
- Byte Cost: 5000

We have updated the Mantle layers of Vesania, Calidor, and Glacio with beautiful new flora, as well as Research Samples and Research Items.
This shouldn't impact your current bases much, except you might have to dig up a few new plants or harvestables! Be sure to check out these planet's new underground layers!


Added a customization preview to the main menu! Players are now able to preview suits, color palettes, and emotes before starting a new game or joining another player. 

  • Players will be able to preview both locked and unlocked items. 
  • Locked content now have tooltips that help guide players on how to unlock those items. 
  • Preview will highlight newly unlocked content after the criteria has been met. 


We have increased the byte costs of all “non-starter” Catalog items by 25%. This is in response to the adjustments made to lower research times and raise the byte value of all Research items across the game. Overall we find that getting bytes faster means that you can unlock the things you want quicker, but this ensures you don't just breeze through and unlock everything!

This includes: 

  • All Augments
  • All Drills
  • Atomspheric Condenser 
  • Chemistry Lab
  • Crane
  • Drill Mods 2 & 3 
  • Dynamite
  • Extra Large Platforms A & B
  • Extra Large Storage  
  • Fireworks 
  • Hydrazine Thruster 
  • Large Platform C 
  • Large Rover Seat  
  • Medium Generator 
  • Medium & Large Rover 
  • Medium & Large Shuttles
  • Medium Solar
  • Medium & Large Shredders
  • Medium Wind 
  • Oxygen Tank, T1 Oxygenator 
  • RTG
  • Small & Medium Battery
  • Solar Array  
  • Trade Platform 
  • Winch 

General Updates

  • Rover Auxiliary slot controls now correctly adapt to the direction the Rover seat is facing.
  • Client Players in Multiplayer games can now impact Zebra, Leo, and Checker Balls with rovers.
  • Structures in the center of every planet and moons now supply free oxygen
  • Tuned transition speed of getting in and out of all kinds of seats to feel better

Performance Optimizations
[AS-6624] - Implemented an object spawning optimization that will make objects more performant overall.
[AS-6546] - Optimized our foliage system to improve performance for planet decorators and resource deposits
[AS-6545] - A slew of optimizations for the power system. Power infrastructure will perform much better as it scales up!
Continued work on the tether system! Significantly optimized tether lines to reduce their impact on performance when large tether networks are present
[AS-6840] - The loading screen would sometimes fail to stop playing in the background, causing performance to drop overall. This has been fixed!

Made a change related to occlusion that makes areas with dense decorators run much much better.


The following bugs have been fixed as of version


After a long absence, mysterious sphere variations have returned to the solar system! But beware, a few may have been hiding in plain sight all along among previously collected versions. These Heretics have been revealed. 

  • [AS-5990] - Fixed a major issue in the Terran 2.0 code that caused seams to appear between biomes of different hardness levels. Seams that have already been exposed in saved games may persist, but new ones will not be created.
  • [AS-4344] - Fixed a bug where Tether lines are always lit for Client players in Multiplayer games. 
  • [AS-6703] - Fixed a bug which caused Tethers to continue to supply oxygen even when the platform they are connected to was disconnected from an oxygen source.
  • [AS-5307] - Printing animation for the backpack should now accurately match the speed of resource consumption for all items.
  • [AS-5958] - Fixed a bug that caused Small Generators to lose their hologram after the first resource was consumed.
  • [AS-6170] - Fixed a bug where the Client player wasn’t able to see ditches in the terrain that the Host could see on Exotic
  • [AS-6539] - Fixed a bug where the Client player could not interact with any object after quitting the game while in a vehicle.
  • [AS-6579] - The printing head for the medium printer will no longer continue to print after a large storage has been successfully printed. 
  • [AS-6588] - Fixed a customization bug with the Bio Suit which would cause missing elements to appear when using the Galactic Palette
  • [AS-6642] - Fixed a tagging issue where the Puzzle Box tops were labeled incorrectly as “Detritus.”
  • [AS-6651] - Power Columns on the medium battery now correctly reflect battery charge
  • [AS-6694] - Client players should now be able to see Chambers when in orbit of any planet. 
  • [AS-6695] - Added the correct icon to Exo Crates that require Nanocarbon Alloy. 
  • [AS-6701] - Fixed a Multiplayer bug that occured when Client players deformed under Tether posts. The Tether lines would appear disconnected from the Client players’ point of view. 
  • [AS-6703] - Fixed a bug where tether networks were not being automatically supplied with oxygen after connecting the oxygenator.
  • [AS-6697] - Terrain tool should no longer cause nearby decorators to fall through the terrain. 

Audio Bugfixes

  • [AS-4775] - Rover sound effects should now scale and transition more smoothly.
  • [AS-4866] - Research Items should now have audio when being picked up, dropped, and when hitting the ground. 
  • [AS-4900] - Fixed a bug with single Tether not having audio when being dropped.
  • [AS-5279] - Players should now hear audio when standing in front of a geyser on elevated terrain. 
  • [AS-5704] - Wind SFX now smoothly transitions when moving into a new biome on Glacio. 

Wow this is a long one! Really happy with the amount of balance, content, optimizations and bugfixes that are shipping in this update, and am happy to say that our next one will have a bunch of the same, with an emphasis on new content! We will reveal more details about that in the coming weeks!(vlog anyone?) Also THANKS SO MUCH to everyone who voted for us in the Webbys! We managed to snag SEVEN awards, including all five People's Voice categories, and two full on Webby wins!

Cheers and talk to you soon!


EDIT: moved this to the bottom because we are fully released now! For this update, we are going to try something a little different, and use what we are calling our EXO Flight Test! That means we will be putting the coming Update on a Steam test branch before public roll out for last minute verification that everything has gone over smoothly. This is an OPT IN only test. Participating is at your own risk, and we recommend using alternate saves or making copies of your save before loading them up in the EFT. Thankfully, any progress made in the save will carry over to full release, but any saves created in the EFT will not work with previous versions of the game. If you like trying the latest patch early and aren't worried about losing progress this test is for you! 

To opt in: (STEAM ONLY)

Open Steam, right click on Astroneer in your library, and then click Properties. Navigate to the betas tab and in the dropdown, you should see the branch exo_flight_test. Click on it and press enter, and then Steam will be begin downloading the EFT version of the game. I would recommend backing up saves at this time. You can find saves here:


Use the same process to revert back to the previous version of Astroneer.

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that looks really nice alot new thingys but how to get that opt in thingy then when there is no code to test the newly added thingys then steam has no option to set under the beta tab.

but the game is still awesom at all ,i don care what other yell about it,i personally like such games :)



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Will we have to start a new save game to find the new underground decorations? Or will they appear in old saves?

EDIT: I missed a bit of wording in the patch notes, it seems the underground stuff will appear in old save games!

Edited by epicdude312
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They will appear in current saves... "This shouldn't impact your current bases much, except you might have to dig up a few new plants or harvestables! Be sure to check out these planet's new underground layers!"

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3 minutes ago, Nargg said:

I guess this is Steam only, under the beta section?

XBOX XBOX XBOX!!! (please)

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1 minute ago, KingMonkey said:

XBOX XBOX XBOX!!! (please)

Sorry Charlie, It is a steam thing, but the full release should be next week.

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@Bwainless Are you sure that this update will be out next week for both Xbox and Steam or will it just be for Steam next week and Xbox two weeks from now?

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6 minutes ago, GrYzZ SoViEt said:

Is it coming on Xbox in may too? 

Yes if the EFT version works well we will have it early next week on Xbox too. Hoping that performance is increased on xbox. We cross fingers. This is an update well done work.

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xbox don't get love they just want our money , bunch of liar dev claiming to test on console but will ever only mention xbox one x , like if it was even a thing when they started development for xbox one , this game is pure trash on console and they don't care .

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And what about fixing lots of Client bugs during multiplayer? E.g. troubles with landing on planets, huge FPS problems in multiplayer?

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I've noticed a pretty harsh tether bug.  It's done this before but returned in this EFT version.  If you accidentally pick up a tether, no matter how close it is to the source it has a lot of trouble reconnecting to it.

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There is indeed quite a big performance boost in this update, in the range of 15-30% in my test saves.

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Like what @banananboi said, when are these multiplayer bugs being addressed? They've gotten so bad that we've had to stop playing the game entirely until this can be fixed. 

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After putting a few hours into this version, I have to say I don't understand the reconfiguring of the values of research against the cost of items.  Last update, the speed of research went up, now the value of research has climbed as has the cost of items.  Seems counter productive, and basically a null move.  Why not just lower the cost of the starter items rather than going through all this back and forth stuff?

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Can you please add a fix to lost shuttles/rockets?
Me and my cousin have been playing for a few days on one save(my save), and have already lost 2 large shuttles with the hydrazine thruster on em,
the fist one lost even had resources and research "pods" or "byte pods".

I would like a way to retrieve the 2 rockets, or or have them auto land when client disconnects or not present. 
Or even better have the game be fixed so that it doesnt happen.

How it happens:
My cousin uses a rocket to go from some other planet to go back "home"(Starting planet),
when he has traveled to home planet and clicks on the "landing bubble" nothing happens, he's stuck.
He leaves or i end the session to restart it, he restarts like it's his first time in my game,
and the rocket he was flying has become a "satellite" that orbit the planet.

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For anyone who may try and scrap a rover, but find that you can't pick it up, you need to package it first before you can pick it up. Once you package it, set it close to the shredder and then unpack it. If it did not have a seat on it before you packet it, once you unpack it, you will find that it now has one, and you will then be able to pick up the damaged rover for placement into the shredder. Hope this helps.

I just finished taking the large rover out into the field with two RTG's on the front, two large batteries behind the seat, along with a medium storage module by the seat. Behind the rover, I pulled another rover with eigh medium storage modules on it, followed by one more rover with the XL shredder on it, and two medium storage modules on the tail of it. I had eleven modules full of scrap, plus two on my back pack when I ran out of room on the modules. This is a scrappers paradise. You seem to never run out of damaged parts to shred.  

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Awesome job on the patch! I had a lot of fun exploring and spelunking. I like how tractor is faster and climbs steeper slopes. It felt like the Astroneer sprints faster, too. I ran into an Exo cache unlockable with a special resource, which was very cool. I also ran into a few issues:

- I knocked a tether off by riding over it with a rover. It never happened again, though. This tether was placed before the update.

- It was a pain to reconnect that tether to the rest of the network: the blue hologram showed it would connect to the powered part of the network, but dropping it connected it to the unconnected network. This happened with a few tethers, until one of them correctly connected on both sides.

- Sometimes placing a tether on a slope suspends it a foot or two mid air. It is stable in the air, though.

- I left a tractor in a very narrow hole and was ejected into the wall. I floated up until I reached another cave floor. Other than that, leaving vehicles seems improved and less jumpy

- Before updating Astroneer, I died. I updated the game and went looking for my gear. There was no UI indicator and no backpack to pick up. Instead, miniature items were laying on the floor. I managed to pick them all up

- I found a zebra ball spawned mid air (~3ft above ground) and I had to use terrain tool underneath it to be able to interact with it.

Hope this helps

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What about the low FPS and constant crashing on Xbox? What about the crash during the ending sequence on Xbox?

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3 hours ago, JimBearUSA said:

What about the low FPS and constant crashing on Xbox? What about the crash during the ending sequence on Xbox?

This update and certification for xbox. She will arrive before the weekend normally. We'll see what happens with all these perf optimizations. We can always hope.

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