SES_joe

Patch 1.0.15 - April 11, 2019

Recommended Posts

Patch_Notes_Poster15.png

Patch 1.0.15 will be deployed to Steam, but is being held on Xbox/Windows 10 while Xbox sorts out an issue with deploying builds. They are actively working on a fix and we will deploy this build as soon as they finish. (UPDATE: This issue has been resolved and the build has been deployed on Xbox / windows 10)

Updates

General Updates

This patch includes a large update to networking code to improve performance in multiplayer sessions. Hosts should no longer see huge performance drops when clients join their games!

  • [AS-6597] - Code redemption is now available in Astroneer. Redeem your Recruit Bundle codes now!
  • [AS-6301] - Gateway Engines no longer require oxygen management from Astroneers. 
  • [AS-6181] - Emote selections are now persistent account-wide - like all other customization options - rather than just per individual save. 
  • [AS-6302] - The Gateway teleportation exit point has been changed so that the player no longer takes fall damage when exiting it. 
  • [AS-6404] - The Scrap value of Graphite has been fixed from a high 0.75 to the intended 0.25. This also addressed a minor exploit which allowed players to trade 3 Graphite nuggets for 4 Graphite nuggets via the Scrap mechanic. 
  • A number of balance and distribution changes to Hazards and Research Samples are included in this patch. 

Research Samples and Items:

  • [AS-6017] - Increased Research Sample spawn probability on Sylvan forest biome by 25%. 
  • [AS-6022] - Increased the density of Research Items and Samples in Sylvan subterranean biomes. 
  • [AS-6306] - Respawn times for Research Samples have increased 25%. Also increased the value of Research Items by at least 25%, and reduced their research time by a similar margin.

Hazards:

  • [AS-6020] - Where there previously was a single growth, now a trio of Volatile Cataplants have sprouted on Glacio’s ice sheets. 
  • [AS-6021] - Delayed Bouncevine explosion from .5 to 1.5 seconds after being uprooted.
  • [AS-6024] - Adjusted both the Noxious and the Elegant Spewflower to have a stronger toxin (especially the latter, which only occurs underground). Astroneers visiting Atrox are cautioned to avoid their fume clouds, which are at least 25% more deadly than previously recorded.

Bugfixes

  • We have addressed an issue with a performance optimization which was causing intermittent crashes in version 1.0.14.0. 
  • [AS-3085] - Fixed a long standing bug which would cause the Shelter tooltip to not reappear if Players exited the Shelter while mousing over it. 
  • [AS-4338] - Fixed the messaging on the Research Chamber for non-researchable items until the save is reloaded.
  • [AS-4650] - Fixed a bug in the customization system where suit palettes with non-default materials incorrectly change backpack slot colors.
  • [AS-6179] - Fixed a bug where players were unable to drive Large Rover trains of more than two Rovers.
  • [AS-6188] - Fixed the glitch (and by that we mean hilarious exploit) which occurred when entering a shuttle and picking it up simultaneously allowed the client player to fly around. 
  • [AS-6211] - Client Players can no longer carry platforms when they enter the shuttle and carry the those platforms to other planets.
  • [AS-6225] - Fixed a bug causing small printer functionality to become suppressed when instructed to print the thruster until the correct cable is connected.
  • [AS-6337] - Astronium nugget now uses the correct texture.
  • [AS-6352] - Text boxes no longer overlap when collecting more than one kind of resource in quick succession: instead they now conveniently stack alongside the backpack. 
  • [AS-6360] - Fixed a bug causing batteries to send out power on directional power connections even when they have no excess power to send out.
  • [AS-6514] -  Fixed an incorrect research Byte value and research time on a some hazards. 

Also if you haven't heard already, Astroneer is nominated for FIVE Webby awards! We could use your vote to bring the awards home, so head over here (VOTE HERE) for more details about what categories and how to vote!

Webby1920.jpg

Thanks for reading and I look forward to kickstarting the youtube channel back up soon with a new post 1.0 vlog!

-jt

UPDATE: KNOWN ISSUES!

1. Terrain is still desyncing for clients and hosts. We are investigating, no matter what speculative fixes we have made on this so far, we still see this for some users. 

2. Terrain seams coming back near where hard terrain and regular terrain meet. 

Please post here with any stuff you see that is odd in 1.0.15, and I will add to the list. We prioritized optimization in this last patch, and some gameplay stuff might have gotten into a weird state. Overall we have seen a pretty significant decrease in crashes, and an overall boost in framerate across all platforms, but there is definitely still work to be done!

Share this post


Link to post
Share on other sites

Yes, the intermittent crashes in version 1.0.14 were pretty bad. Every 6 to 10 minutes but this new patch is still causing crashes after 22 to 30 minutes into a new game. I even had a crash before I could start a new game. That's a first.

Will try again next month.

Share this post


Link to post
Share on other sites

Nice, we have names for two of the previously unnamed flora! I was going to edit the Gamepedia page but it seems someone already beat me to it. Hopefully future patch notes will end up revealing more names.

With respect to the patch, lots of nice bugfixes I'm happy about. Also hopefully my EVGA stream PAX code will work now since it didn't in 1.0.14. New Astronium texture is great btw, matches the ore very well and also mixes both the old green texture and the less-old purple texture.

Share this post


Link to post
Share on other sites

Nice one! 10 minutes after loading last savegame it crashed! 👌

Share this post


Link to post
Share on other sites

1.0.14 came out and I freaked....I was to the last planet of atrox ... just had to finish the last gates and core and I would have unlocked all planets but 1.0.14 failed me keep crashing ever 1-2mins .

 

Cant wait to get home and update my Astroneer 

1.0.15 here we come 👍

Share this post


Link to post
Share on other sites
On 4/11/2019 at 7:25 PM, SES_joe said:

Good work, but I'd still like to be able to play the game, on xbox one s, the settings dont save, volumes ect, the rovers last trailer is still pinned to the ground "not loading physics properly" when entered from the front the last trailer gets pinned, and while FPs has improved it's still a very far cry of what it should be. Ya it may work fine on PC but if ya were gonna release it on console make sure its playable, and not just an hour of it before the frames dive bomb. I feel like I've been sold a slide show. Like versions before 1.0 were better than this at times. 

 

Share this post


Link to post
Share on other sites
16 minutes ago, mumbles mumbles said:

 

Also when the drills are turned on, on the rover the gas pedal and other controls dont work. 

Is your jet pack gonna work like this to. You can only boost but have to turn it off to steer, then turn it back on to boost ect. So tired of waiting for this to become playable. 

Share this post


Link to post
Share on other sites

Day/night cycle isn't working for me anymore. It has stuck eternally in night on every planet. Since 1.0.13.

I'm on Steam. Help! 

Share this post


Link to post
Share on other sites

проголосовал за вас!!!! вы лучшие!!! жду развития игры!!!

Share this post


Link to post
Share on other sites

On Xbox, the game still crashes during the ending sequence and the frame rate is still very low.

Share this post


Link to post
Share on other sites
On 4/11/2019 at 6:25 PM, SES_joe said:
  • [AS-6017] - Increased Research Sample spawn probability on Sylvan forest biome by 25%. 
  • [AS-6022] - Increased the density of Research Items and Samples in Sylvan subterranean biomes. 
  • [AS-6306] - Respawn times for Research Samples have increased 25%. Also increased the value of Research Items by at least 25%, and reduced their research time by a similar margin.

I dislike this. Researching is already WAAAY too easy. The rest is awesome!

Share this post


Link to post
Share on other sites

And the performance on xbox? It continues running at 10 fps and is unplayable.

I do not know if one day you can play decently in this generation of Xbox. Personally I do not think so ...

Share this post


Link to post
Share on other sites
4 hours ago, Jaime DC said:

And the performance on xbox? It continues running at 10 fps and is unplayable.

I do not know if one day you can play decently in this generation of Xbox. Personally I do not think so ...

I'm playing on a one s and it has significantly improved, like its maybe playable now, If you've just been updating I reccomend doing afresh install. That helped me a few patches ago. The bugs are still very annoying, like there making a "paver" but my controls dont work with the drills turned on so what good is that lol 

Share this post


Link to post
Share on other sites

Love this game but...still cannot save a game if I use a vehicle.  Saves with shelters but I've lost several hours of work by hopping on a tractor or rover.

Share this post


Link to post
Share on other sites
Posted (edited)

I play in coop with a friend. Since the new patch, whenever he launches in a rocket, I am kicked from his game.

Sometimes, when I then log back in again, some or all of my equipment is gone.

Edited by Gaspurr

Share this post


Link to post
Share on other sites
6 hours ago, mumbles mumbles said:

I'm playing on a one s and it has significantly improved, like its maybe playable now, If you've just been updating I reccomend doing afresh install. That helped me a few patches ago. The bugs are still very annoying, like there making a "paver" but my controls dont work with the drills turned on so what good is that lol 

Thanks!

I'm going to do a fresh installation and create a new save game, and I see what happens...

 

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.