SES_joe

Patch 1.0.15 - April 11, 2019

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On 4/12/2019 at 1:25 AM, SES_joe said:

Also if you haven't heard already, Astroneer is nominated for FIVE Webby awards! We could use your vote to bring the awards home, so head over here (VOTE HERE) for more details about what categories and how to vote!

Not getting any votes from me until you fix this pretty much game-breaking multiplayer bug:

 

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My PC edition of this still will not allow me to load and save a new save point on the game i have over 50 hours on..  and my xbox edition still crashes left and right .. i have one long played game that i can't continue at the moment... we need to have an archive / save point we can control and restore to that is some how validated for use or will load save .. something.. 

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Any news on fixing the unplayability of Xbox? Cuz most of my friends are waiting to play with me on that but the time being I'm forced to play on PC... I'd much rather play with my friends...

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PC player here:

 

As much as I like this game, after having played a number of frustrating hours with my friend last night (he hosted), I finally gave up. He was out activating gateways while I dug to the core. I like to do this 'manually', still, and not with a rover but that's beside the point. The point is that each and every time he took off in his rocket, I was kicked from his game. When I logged back in, I reappeared where I was kicked but most of my inventory was simply gone each and every time. I lost a number of diamond drill mods due to this and generally had to craft my oxy/batteries back from scratch which was just a nuisance. Due to some synch error I was also logged back in in our base camp, only to find out that two modules weren't there anymore but the resources I used to build them were again.

While this was certainly not 'game-breaking' in the late internet jargon that sometimes tends to exaggerate things, it was a bloody pain to repeat this all over.

Next, the 'terrain reappears while mining' bug did its share to slow me down considerably. It was much like the planet wanted to deny me going to the inner mantle. I ran around a number of caves and tried various spots do dig deeper, to no avail. The already cleared chunks of rock simply reappeared in a random fashion, making a straight effort to reach the core next to impossible. I was also nearly killed by spores of mushrooms or plants that I had clearly destroyed before.

With all this terrain bugs going on, the reappearance also caused a number of tethers to be knocked over. But the tether line still showed active to me, which of course didn't help. I nearly suffocated a number of times, because, frankly with two oxy-tanks on I don't look too ofter after its filling status.

There are a number of other things I'd like to point out that makes (my) multiplayer game a desolate experience right now:

  • I can't see any gateways or landing sites when flying 'hunchback' in my friend's shuttle
  • I sometimes can't pick up resources he mined
  • Sometimes when he drives off in a large rover, the vehicle is gone but the medium storages remain in mid air looking like a roof
  • I can't use some of the mods he crafted. I simply cannot attach them to my terrain tool or they just don't work (norrow/wide mod e.g.)
  • When boarding ground vehicles my friend just exited I sometimes stand beside the empty vehicle, but I can drive it while my astroneer keeps staying where he is

These are most of the issues I can come up after several extremely frustrating sessions. I don't know what and how you guys fixed for multiplayer experience but it seems to me that you still have a long road to go.

Cheers,

Andrew

Edited by Gaspurr

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8 hours ago, Jeffery Spino said:

Any news on fixing the unplayability of Xbox? Cuz most of my friends are waiting to play with me on that but the time being I'm forced to play on PC... I'd much rather play with my friends...

Why not play with your friends on PC? Xbox multiplayer isn't realistically going to work without servers, which are coming fairly soon. 

Edited by Blind Io

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22 hours ago, bubbas said:

Not getting any votes from me until you fix this pretty much game-breaking multiplayer bug:

 

This one has been a thorn in our side since launch, and any speculative fixes we have implemented have seemingly fixed the bug for some but not others. 

Will make sure this continues to be looked at. If there is any information that you can forward related to it happening in 1.0.15 I would love to see it, so far what I have been seeing has been related to internet weather. The client doesn't have a great connection to the host and then the game tries to just guess the last state of the terrain.

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SES_joe, what about Xbox??? What about the low frame rate on Xbox STILL? What about the fact the game cannot be completed because it crashes EVERY TIME during the ending animation?

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7 hours ago, JimBearUSA said:

SES_joe, what about Xbox??? What about the low frame rate on Xbox STILL? What about the fact the game cannot be completed because it crashes EVERY TIME during the ending animation?

+1

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On 4/14/2019 at 8:55 PM, Jaime DC said:

Thanks!

I'm going to do a fresh installation and create a new save game, and I see what happens...

 

Did this work? I'm having a fps drops all the time!

 

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I think it's a waste of time talking with the creators of the game because they are told that the game does not work on xbox but they do not listen to us.

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one month for this crap ? game again run worse that it use to and it was already miserable , and you got the guts to ask us to vote for this as game of the year ? you got to be kidding me ! how long will it take for this game to even work ? this is the worse purchase i ever made and i did purchase superman 64 back in the day so shame on you that i consider that better that your game.

''we tested on xbox '' who do you think you're fooling , this is a slide-show at best and it's been 2 months that the game is officially out ? time to WAKE THE F*** UP

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On 4/16/2019 at 10:18 AM, jamman00000 said:

Did this work? I'm having a fps drops all the time!

 

Yes, it has worked for me. I have created a fresh installation and a new save game to start from 0. Now it works much better (although it's not perfect), but you could play.

It is also true that I still do not have many elements investigated. When my base grows, we'll see what happens ...

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First time playing this game was last night and love it. 

 

It seems there here should be a more reliable auto save system. I lost an hour if digging time with three friends. I was host and as I was making my way back up our awesome path the game chugged and crashed on me causing us to lose a full hour of digging time. We are trying to get to the center!

 

better auto saving would be a super useful update. Just let us set a timer or put a save option in the menu to pick the auto save interval or just a straight “save now” option.

 

Better connectivity with other players would be great too. Our game got pretty laggy with 3 of us.

 

thanks. Keep it up. Can’t wait to play more!

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Please fix this:

After modifying terrain when passing over with the tractor, if I park it in modified terrain it sinks into the ground and disappears.

I have already lost 2 tractors and 6 trailers. In addition to losing the oxygen supply, I died and I lost all the items I had in my backpack and in the trailers.

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On 4/15/2019 at 8:59 PM, SES_joe said:

This one has been a thorn in our side since launch, and any speculative fixes we have implemented have seemingly fixed the bug for some but not others. 

Will make sure this continues to be looked at. If there is any information that you can forward related to it happening in 1.0.15 I would love to see it, so far what I have been seeing has been related to internet weather. The client doesn't have a great connection to the host and then the game tries to just guess the last state of the terrain.

We still have the very same problem too since release. The cause of the bug is unlikely of a bad internet connection, cause in our case we all play on the same (good enough) connection. I mean I would understand it if the terrain desyncs would not be permanent. When some terrain is modified and the host does not really get it and it pops back once, okay, this can happen due to some laggy connection, but the terrain keeps popping back again and again. So there must be some major glitch somewhere in the netcode. Something which prevents the correct update of terrain data from the client to the host.

Some complex and mysterious bugs can happen. And I have no problem with that. But we really, really want to play astroneer together xD. I would really appreciate the option to fall back to an older (and at least for us) more stable version of the game. I'd love to play Astroneer together with my friends with all the exciting new stuff that came with and after 1.0 release, but it's not a must have. For us it is more important that we can play together with as few bugs as possible or in other words have a playable experience in multiplayer at all. 

So pleeeeeeeease, give us an option for an older version as long as there are such gamebreaking bugs and glitches in the current version.

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