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How about a printable elevator that can be placed like a landing pad. Visually something similar to mining elevators, with a cage the player can enter. To operate, the player must first dig a hole straight down to desired depth. Secondly, place the elevator module over the hole and supply it with power. Maybe the elevator could have a Tier-2 slot for storage or an oxygenator.

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I would love elevator modules.  There could be two versions: the smaller passenger elevator and a rover-sized one.

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20 hours ago, Ha8er said:

How about a printable elevator that can be placed like a landing pad. Visually something similar to mining elevators, with a cage the player can enter. To operate, the player must first dig a hole straight down to desired depth. Secondly, place the elevator module over the hole and supply it with power. Maybe the elevator could have a Tier-2 slot for storage or an oxygenator.

I agree with your suggestion. And I think that need a more improvements.

Here are some of my improvements:

First of all, the elevator transport rail must be one floor for each printed package, and the top of the elevator can be attached like a slot on the platform by unpacking and stacking it up like a tower.

Secondly, the elevator car, the area where the user is boarding, can be printed separately and mounted on the installed rail.
Of course, to install an elevator car, you also need to install a mechanism to operate this elevator car at the top of the elevator. This can also be printed separately.

Usually elevators are divided into different types to suit their needs. Typical applications include passenger, cargo, and automotive. For this reason, the elevator car should be selected and printed according to the purpose.

For the third time, you can also install an "Arrival Platform" where the Elevator Car arrives at each floor. You can install it on each floor if you like, but you do not need to install it if you like. If you do not install the arrival platform, you may pass through that floor. By applying this mechanism, you can build an elevator as like apartment or a company when you install a platform for each floor, or you can design an elevator to go only to the ground and ground if you install the platform only at the bottom and top.

Finally, the required power of the elevator may vary depending on the type, but is usually about two RTGs.

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Posted (edited)

I love the elevator idea but if you overcomplicate the heck out of the build process it may not be popular. Why not implement the lift unit on the top frame? Standard elevators in reality have them, why can't space elevators have one too?

Edited by Broken Arrow Forever

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On 4/2/2019 at 5:42 PM, The Touch of Grey Gamer said:

I'm all for anything that takes me higher!!! 4️⃣2️⃣0️⃣

Lol ok.

it could be much easier in terms of building tracks though... just have a little thingy you put onto extenders. Place extenders down the path, put “elevator caps” (idk what they would cost, you can debate that if you want) on said extenders. Each cap would have a “call elevator” button, and maybe a power socket to power the elevator. Once in the elevator just press an “up” or “down.” However, I’m not sure about the viechle elevator concept as it seems redundant. For all the effort in making an elevator, you could just make a circular car ramp I think. 

Thanks for proposing an idea, I haven’t seen anything like it on this forum before.

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broken arrow has it right this should be a KISS unit [ Keep It Sanely Simple ].. no framework  ...a sectional rail system the is  locked together and cabled for air and power.....the car should be no more then a simple cage ,  keep the rover in box till you hit the level it is needed then unbox it ... simplicity is answer also helps to bring up the ores up top as well

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Yeah, no just underground but Space elevators, they would have to be built in the correct place (equatorally) but that would in itself introduce an alternattive dynamic.  Space elevator a specialist construct as sectional wouldn't work, however standard ones should be sectional, there should be 2 or 3 sorts, increasing in costs - a personal lift (think cord with loop to hang onto, nothing fancy) - moving people from floor to floor, a cargo lift (think bucket on string), bringing stuff/elements from underground to surface or vice versa and finally a combined lift, moves people/cargo looks like a modern lift with enclosed box etc.  Each personnal lift would need to supply oxygen and every lift could act as a means of transferring oxygen/power between levels

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Good idea!

Also, it makes sense that energy requirement will be proportional to planet's gravity, as the work is done against potential force due to gravity.

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On 3/5/2019 at 6:40 AM, Ha8er said:

How about a printable elevator that can be placed like a landing pad. Visually something similar to mining elevators, with a cage the player can enter. To operate, the player must first dig a hole straight down to desired depth. Secondly, place the elevator module over the hole and supply it with power. Maybe the elevator could have a Tier-2 slot for storage or an oxygenator.

This would be brilliant 

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technically, it already exists with the crane. It just requires a platform attachment.

Then again, this is a game where one can produce a space shuttle with a 3D printer, but not a ladder. I don't think the developers are going to implement anything that supersedes their terraforming anytime soon...

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On 3/5/2019 at 7:51 PM, KOR_APUcard said:

Finally, the required power of the elevator may vary depending on the type, but is usually about two RTGs.

That is 8A of power, I would consider dropping to 4A base (2 floors), and every floor you add (more than 2 floors) is 2A extra. That makes it easy to power without getting Nanocarbon Alloy. To represent the power cost calculation, it is P=2(f-2)+4 and f>=2. P is power required to operate at max speed, 2 represents the cost per floor, f is the number of floors, and 4 is the base cost. That -2 is accounting for just two floors, Top and Bottom, which should just cost 4A. The 8A is excessive in my opinion, so that is why I'm suggesting this way of powering the elevator.

I will also suggest that there be only one type of elevator to make it easier for the programmers because of modularity idea.

One thing I want to see in the elevator concept is for it to create the elevator shaft itself. Attach a drill to the Bore module first, so you don't have to dig the shaft manually.

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