Different scale on multi-monitor-systems can lead to unexpected results


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I am reporting this as I only experienced this behavior with ASTRONEER, and no other games so far.

I have a laptop running at 1920x1080 with 125% text scale on Windows 10, since the display is smaller (default setting). I also use an external 27" monitor, running at 1920x1080 but at 100% scale.

Since the laptop is my main device/display, the game applies that scaling, I suppose. When I drag the game in windowed mode to my regular display, it appears smaller than 1920x1080. Again, this doesn't happen with any other games I know, as they maintain the actual width and height of the game window, no matter of what the text scaling is set to.

The issue is fixed however, if you change resolution in-game "after" loading your game. If you change it before loading a game, the scaling will reset again after loading a game, resulting in a small window.

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