SES_joe

Patch 1.0.9 - March 1, 2019

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Posted (edited)

Tractors are broken again. Last patch it was a little better I think. Haven't played the game for quite a while now. Being stuck all the time is really frustrating.

Edited by CaptainAwesome

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Game is desperate for optimization for the Unreal 4 engine on all platforms. Xbox plays in slo-mo all the time.

Apparently it's not easy to optimize with such a small crew, but it's important to pursue the issue.

I really like this game, have high regard for the devs dedication, but please keep on trying to fix the severe lag issues.

Also, some button mapping options for Xbox controller. Also, a toggle for the 'slide of death'. On-or-off.

I do appreciate all of the efforts being made to fix issues, and keeping in communication with the players.

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Tested out this new patch on my Windows machine and as soon as I click on start new game, it crashed the game. Second try, I got about 60 minutes before it crashed.

So it's a little better but not good enough to play yet. Wait for the next patch.

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1 hour ago, CaptainAwesome said:

Tractors are broken again. Last patch it was a little better I think. Haven't played the game for quite a while now. Being stuck all the time is really frustrating.

Enter seat from mid rover it seems as it the last trailer isnt loading physics when your too far from it. At least for me it works 100% of the time if I fly to the seat from mid rover. But still extremely frustrating 

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I'm glad to release another patch - it moves. I uploaded my old save - all the same 10-15 fps with lags. With reliable waiting for the next patch.

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12 hours ago, thebobinc said:

so anything about xbox fps ?

Yes, I feel it‘s better with this update💪 (XB1 X / SSD / SP)

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12 hours ago, SES_joe said:

[AS-6212] - The exploit that allowed players to generate infinite Scrap by removing Small Batteries placed on the Shredder and replacing them has been fixed. You will now have to go back to collecting Scrap the good ‘ol fashion way. 

Noooo, why you do it! 😨😱😩

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Ok so they fixed bugs abd made it so that the drills collect soil. Great. Ehat happened to the extra large shredder idea?

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1 hour ago, redstonerti said:

Ok so they fixed bugs abd made it so that the drills collect soil. Great. Ehat happened to the extra large shredder idea?

They said in the live stream that they won't be adding new content until they're done squashing bugs & getting the game performance up on all platforms.

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2 hours ago, ÐαηκɵƼʘ said:

Yes, I feel it‘s better with this update💪 (XB1 X / SSD / SP)

Same here. Very little lag or fps drops in comparison to before. Definitely a major improvement. 

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Posted (edited)

I have a Mac that I am running Windows 10 Pro on.  I have 32GB RAM, an Intel I9 processor and 1 TB of storage.  My machine is fine.

I started a new game yesterday.  I spent hours setting my course for the core.  I was careful to level the terrain at a great angle.  Finally, after some angle changes I get to the core.  Well, the "outer shell" where all the Astronium is located.  I set up a little camp, I have my digging tool from ceramic to cut through the hard stuff.  I am ready to start collecting Astronium, and start getting the points for new devices.  Then "boom".  A quick pause, and the game is gone.  I figure, OK, it had to have saved.

Nope.  LOL  All that time and "effort" gone.  I spent about five hours.  So...  

My suggestion is to have an auto save, additionally, make it so you can manually save without going back to the main menu or closing the game.

Back to the beginning.  Or am I wasting my time getting no where?  I mean, playing the game is a waste of time.  But it's fun.  ;)

Thanks guys.

Edited by twus2000

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17 hours ago, SES_joe said:

109.png

Patch 1.0.9.0 Release Notes

The primary focus of this release was to address more of the key gameplay issues and stability issues that we’ve been encountering in live. 

Fixed even more of our most commonly reported crashes increasing overall stability. 

Deployed fixes for a number of our most commonly reported gameplay bugs:

  • [AS-6208] - Made the first fix to the issue which is causing players to be randomly launched into the air while walking around, especially on planets other than Sylva. Now if this error occurs, the player will be only slightly bumped and should no longer take lethal damage. We are investigating a deeper fix to Terrain 2.0 that would fully address this issue, as well as some others, but will require more implementation and testing. 
  • [AS-6162] - Made several fixes to Terrain 2.0 which would cause Client players to see seams where Host players have deformed terrain around resource deposits. 
  • [AS-6196] - The Achievement "Delve Greedily and Deep" will now be appropriately unlocked when reaching the mantle of any planet. Unfortunately, this is not a self-healing fix, meaning that you will have to go back to the mantle of a planet to earn this. 
  • [AS-6212] - The exploit that allowed players to generate infinite Scrap by removing Small Batteries placed on the Shredder and replacing them has been fixed. You will now have to go back to collecting Scrap the good ‘ol fashion way. 
  • Made changes to how our backend service checks for Achievement progress in order to address the issue of players no longer seeing customization items they unlocked by completing achievements. If you are still experiencing missing items in your inventory, please keep reporting it to us. 

Cranes and Drills have received several fixes and adjustments:

  • [AS-6234] - Fixed the bug causing the Crane and Drills mounted on vehicles to not collect soil into canisters attached to them. 
  • [AS-6270] - Fixed a bug which caused Crane-mounted Drills to stop digging a short ways past the surface. 
  • [AS-6271] - Fixed a bug which caused a lower strength Drill to fail to activate if a higher strength Drill is detached from its slot.
  • The deformation rate has been made uniform across all Drill hardness tiers when drilling soft terrain.  
  • Additional power will now be drawn when multiple Drills are attached to one vehicle. 
  • Buffed the deformation size for Crane-mounted Drills.

A number of most commonly occurring Tutorial issues have been addressed in order to smooth the experience for first time players:

  • [AS-6101] - Fixed a bug where the UI prompt for the tutorial dropship does not appear again after a player dies.
  • [AS-6111] - Fixed a usability issue which occurred if a player stowed a research sample in their backpack, there would be no prompt open the backpack.
  • [AS-6112] - Fixed an annoying issue with the small printer where it would lose the Use key and could not be used to print a thruster and progress the objective.
  • [AS-6113] - Fixed an issue where slotting the solid-state thruster to the oxygenator slot on the shuttle mistakenly advanced the objective. 

A number of issues have been fixed regarding quick stow and tier two object carrying. 

  • [AS-6160] - Fixed a bug that would cause carried objects to clip through terrain and become lost when a player enters a slide or deploys terrain tool.
  • [AS-1070] - As part of the above fix with carrying objects, addressed an old bug where resources would sometimes fall through the terrain when their model was below the surface at the time they were ejected from the back of the Terrain Tool. 
  • [AS-5038] - And while we’re there, fixed a visual issue where attempting to quick stow a large item while holding it would trigger the “Backpack Full” UI warning

[AS-6206] - The RTG can now be shredded in the Shredder. 

KNOWN ISSUES: 

  • Client desync and performance drops on all platforms. (Update: Further profiling has helped us identify the biggest offenders for performance, and some fixes are being tested currently for deployment in our next patch)
  • Some modified terrain nodes will sometimes lose collision, causing players to quicksand into them. (Still debugging this issue. Seems like deformation is causing terrain node math to get into a weird state on lower end hardware. Working on a fix)
  • If you crash while in a shuttle in orbit, the shuttle will remain in orbit and your starting point might get broken. We have a solid repro of this and are tracking a fix. 
  • Rovers with front mounted drills will sometimes cause the rover to lose control when operating the drill for extended periods.
  • Exiting Tractors will sometimes cause clients to catapult into space and subsequently suffocate. (Update: Verified that is happens when pressing "enter" twice before entering. Should be fixed in next week's update)
  • Vehicles will sometimes not respond to input, causing repeated enters and exits before resuming normal operation (Update: turns out this might happen when other inputs are held while entering. Should be fixed in next week's patch)
  • Crashing on loading before the start menu (This should have been addressed in this update, please keep us updated if you continue running into this issue.)

 

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17 hours ago, SES_joe said:

109.png

Patch 1.0.9.0 Release Notes

The primary focus of this release was to address more of the key gameplay issues and stability issues that we’ve been encountering in live. 

Fixed even more of our most commonly reported crashes increasing overall stability. 

Deployed fixes for a number of our most commonly reported gameplay bugs:

  • [AS-6208] - Made the first fix to the issue which is causing players to be randomly launched into the air while walking around, especially on planets other than Sylva. Now if this error occurs, the player will be only slightly bumped and should no longer take lethal damage. We are investigating a deeper fix to Terrain 2.0 that would fully address this issue, as well as some others, but will require more implementation and testing. 
  • [AS-6162] - Made several fixes to Terrain 2.0 which would cause Client players to see seams where Host players have deformed terrain around resource deposits. 
  • [AS-6196] - The Achievement "Delve Greedily and Deep" will now be appropriately unlocked when reaching the mantle of any planet. Unfortunately, this is not a self-healing fix, meaning that you will have to go back to the mantle of a planet to earn this. 
  • [AS-6212] - The exploit that allowed players to generate infinite Scrap by removing Small Batteries placed on the Shredder and replacing them has been fixed. You will now have to go back to collecting Scrap the good ‘ol fashion way. 
  • Made changes to how our backend service checks for Achievement progress in order to address the issue of players no longer seeing customization items they unlocked by completing achievements. If you are still experiencing missing items in your inventory, please keep reporting it to us. 

Cranes and Drills have received several fixes and adjustments:

  • [AS-6234] - Fixed the bug causing the Crane and Drills mounted on vehicles to not collect soil into canisters attached to them. 
  • [AS-6270] - Fixed a bug which caused Crane-mounted Drills to stop digging a short ways past the surface. 
  • [AS-6271] - Fixed a bug which caused a lower strength Drill to fail to activate if a higher strength Drill is detached from its slot.
  • The deformation rate has been made uniform across all Drill hardness tiers when drilling soft terrain.  
  • Additional power will now be drawn when multiple Drills are attached to one vehicle. 
  • Buffed the deformation size for Crane-mounted Drills.

A number of most commonly occurring Tutorial issues have been addressed in order to smooth the experience for first time players:

  • [AS-6101] - Fixed a bug where the UI prompt for the tutorial dropship does not appear again after a player dies.
  • [AS-6111] - Fixed a usability issue which occurred if a player stowed a research sample in their backpack, there would be no prompt open the backpack.
  • [AS-6112] - Fixed an annoying issue with the small printer where it would lose the Use key and could not be used to print a thruster and progress the objective.
  • [AS-6113] - Fixed an issue where slotting the solid-state thruster to the oxygenator slot on the shuttle mistakenly advanced the objective. 

A number of issues have been fixed regarding quick stow and tier two object carrying. 

  • [AS-6160] - Fixed a bug that would cause carried objects to clip through terrain and become lost when a player enters a slide or deploys terrain tool.
  • [AS-1070] - As part of the above fix with carrying objects, addressed an old bug where resources would sometimes fall through the terrain when their model was below the surface at the time they were ejected from the back of the Terrain Tool. 
  • [AS-5038] - And while we’re there, fixed a visual issue where attempting to quick stow a large item while holding it would trigger the “Backpack Full” UI warning

[AS-6206] - The RTG can now be shredded in the Shredder. 

KNOWN ISSUES: 

  • Client desync and performance drops on all platforms. (Update: Further profiling has helped us identify the biggest offenders for performance, and some fixes are being tested currently for deployment in our next patch)
  • Some modified terrain nodes will sometimes lose collision, causing players to quicksand into them. (Still debugging this issue. Seems like deformation is causing terrain node math to get into a weird state on lower end hardware. Working on a fix)
  • If you crash while in a shuttle in orbit, the shuttle will remain in orbit and your starting point might get broken. We have a solid repro of this and are tracking a fix. 
  • Rovers with front mounted drills will sometimes cause the rover to lose control when operating the drill for extended periods.
  • Exiting Tractors will sometimes cause clients to catapult into space and subsequently suffocate. (Update: Verified that is happens when pressing "enter" twice before entering. Should be fixed in next week's update)
  • Vehicles will sometimes not respond to input, causing repeated enters and exits before resuming normal operation (Update: turns out this might happen when other inputs are held while entering. Should be fixed in next week's patch)
  • Crashing on loading before the start menu (This should have been addressed in this update, please keep us updated if you continue running into this issue.)

On my xbox crashed out the game. 

Coming some patch to solved this problem? 

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So Nothing on the bug where if you arent connected to wifi while you activate a core it becomes impossible to unlock the suit?

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Even with v1.0.9.0 my game crashes on save to the Xbox dashboard. STILL. Of course, when the game does not crash, it is a slideshow in Xbox. PLEASE HIRE SOMEONE WHO KNOWS WHAT THEY ARE DOING!

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Major problem with tether lag. As well as when doing anything to terrain, rovers and tractors sink into the ground.

 

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To clarify: I can no longer get 4 large rover train to start moving forward, Reddit said it was an issue with the physics range.

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12 hours ago, ÐαηκɵƼʘ said:

Yes, I feel it‘s better with this update💪 (XB1 X / SSD / SP)

ehh are you sure about your claim ? because they is no improvement , really game keep on crashing randomly when i use tether or vehicle, it's a slide-show and i'm not the only one to say it , they are aware as well that why they don't mention Xbox no where in the log , that they don't post on the xbox hub any update , it's pathetic for a game to release in 2019 an have under 30 fps when it ask for a dual core with 4gb of ram and 1gb of vram , so don't go the route of xbox ain't powerful enough to run the game properly when it's . 

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Performance needs to be top priority. The fixes for things like the "scrap exploit" which are probably quick kills are not going to please the community. This isn't a competitive game. I don't care if people are getting unlimited scrap because it makes no difference to me. I have never used the exploit because I chose not to and my not using it had zero impact on anyone. There is no ranking system, leader boards, etc so why do I care if those types of exploits are fixed or not? What I do care about is my game slowing to a crawl when friends join my game. FIX THAT!

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6 hours ago, thebobinc said:

ehh are you sure about your claim ? because they is no improvement , really game keep on crashing randomly when i use tether or vehicle, it's a slide-show and i'm not the only one to say it , they are aware as well that why they don't mention Xbox no where in the log , that they don't post on the xbox hub any update , it's pathetic for a game to release in 2019 an have under 30 fps when it ask for a dual core with 4gb of ram and 1gb of vram , so don't go the route of xbox ain't powerful enough to run the game properly when it's . 

The question was so anything about xbox fps ? and nothing about crashs😏 and on my XB1 it‘s around 5-10 fps better as 1.0.8.

About all 10-15 enter to rover suit, I have crashs to...

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