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Automation Idea: point-to-point pull item transfer

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Please read my push item transfer post first ;)

The pull item transfer has a different receiving station than the push item transfer. This forwards item requests issued in local storage (e.g. a printer needs material) onto all connected sending stations.

The pull receiving station

- is medium size (2 connected small slots)

- needs late gameish materials (e.g. rubber, plastic, steel)

- has one pipe connector like the basic station

- works only, when the "push" mode of the sending station is not active

? maybe has one small item slot for manually requested items - would require a panel for requesting, but this feature is really optional


The pipe hub:

Due to some limitations the I would enforce to reduce programming fuckups, there is the need for an additional building which allows pulling off multiple storage units.

- the pipe hub is a medium base (1 resin, 2 rubber) with the usual power plugs

- it contains one sending and 2 receiving pipe connectors

- it allows to build tree like sending station topologies which are all connected to one receiving station



- production buildings could be connected to multiple storage spaces and transfer the items necessary for production just in time

- reduces the amount of manual small item transfers necessary in late game


Implementation thoughts / open questions:

- i think it is necessary to limit the range of the pull request to one network - otherwise there could be some self-requesting circular patterns. that's why:

- the receiving station does not accept any item request by other push or pull networks!

- the main question is: which buildings are allowed to pull items and when is the request being issued?

* smelters should not be able to request

* swapping recipies should not request the items as this might jam the storage capacity of the production building

-> my implementation idea would be to treat items within request range like player inventory items - which are transfered as the production is starting (so their availability needs to be checked up front)

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As there were a lot of suggestions for additional storage solutions, I would like to add my version  which works in conjunction with the "push" and "pull" mechanisms.

Automated storage:

- items can not be added or removed directly

- adding and removing requires energy, my first idea would be like 2 Energy (0.5 battery bars) total with maximum flow of 4 energy units per second -> 0.5s per item

- the storage has a panel which allows to:

* pull all available resources into storage

* push single resources from storage

* show what amounts are stored

- the storage has priority when items are being pushed from other locations

- the storage reacts to pull requests

? Maybe has a big display on the front which shows what is being stored

Large Variant:

- has 40? small item slots

- large size

- costs 10k bytes, 2 steel, 1 silicone

Extra large Variant:

- has 100? small item slots

- extra large size

- costs 20k bytes, 2 nano, 1 silicone, 1 rubber

- the storage itself has the size of 1 1/2 large platforms

- on one side there is one medium storage slot and 4 pipe connectors (3 sending, 1 receiving)



- could just look like a big container which has an entry and exit gate

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