The main idea is to add an advanced version of the medium storage. Effects: - the storage has a panel that allows to set an item filter to limit the resources it accepts (e.g. "resin", "soil canisters", "smeltable resources") - if an item is pushed into storage (e.g. soil centrifuge finished producing) the corresponding filter storage has a higher priority of getting the item (but still lower than a printer) - add the icon logo of the filtered resource to the storage ? I don't know if the player should be able to manually add other resources... Cost: - some "advanced" resources instead of resin (e.g. plastic) - or a global upgrade (see my research idea topic)   Uses: - force production facilities to store things in a sorted way - more possible additional functions...   Additional function ideas: - add a button to pull the filtered resources from local storage (like a printer) -> get all resin from mining trailer into sorted storage - add a button to pull the filteres resources from player backpack -> put all manually harvested resin into sorted storage - add a button to push all stored resources into local storage -> pull from one place, store at another place - allow the filter to be set to production recipes (e.g. all resources to craft a research chamber) -> get all the resources needed for the new base one building after another (pull from large storage, push into shuttle) - allow the "pull resource from storage"-button to make the chemical lab/soil centrifuge craft the missing requested resources -> more automation