Flatulent Badger

Bring back quick stow. Please!

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I feel (while you may have had reasons) that this change is a major disadvantage to the player. Especially those who have now so deeply ingrained that they can just F to pickup and stow a tether for example, Collecting up an old line is sooooo tedious now.

Please please puhleeeeesseeee bring this back.

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Adding to the many, many people asking for it back! It made Xbox play much easier for many. Have it be an option, devs! 

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On 2/23/2019 at 2:52 PM, CopperyMarrow15 said:

I play on XBOX and I did not like quick stow. If I accidentally pressed Y, I would grab a random object and need to place it back.

Then maybe allow it as a toggleable option for the user to decide it's usefulness. (possible do this when thinking of removing any other feature rather than ripping the rug from under our feet ).

Or conditional based on platform (considering the major differences in the control variation available on PC compared to X-Box)

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21 hours ago, redstonerti said:

Did you guys know that you can shift click an item?

Yes. but that has the side effect of also being sprint. so you gotta be quick collecting up a line of tethers. :P

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Well you can also rebind your use button to something other than the default, click on an item, then press your rebinded use key to automatically put it in your backpack

Edited by redstonerti

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On 2/25/2019 at 10:29 AM, Flatulent Badger said:

Then maybe allow it as a toggleable option for the user to decide it's usefulness. (possible do this when thinking of removing any other feature rather than ripping the rug from under our feet ).

Or conditional based on platform (considering the major differences in the control variation available on PC compared to X-Box)

+1

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23 hours ago, redstonerti said:

Well you can also rebind your use button to something other than the default, click on an item, then press your rebinded use key to automatically put it in your backpack

I get that there are ways of doing this. The thing I don't get is the rationale of removing a feature from the Windows platform which to me was not intrusive but rather useful.

I personally hadn't seen any suggestions to remove it, only bring it back (but then again, my track record with using the search feature on this site is abysmal).

 

Again, as with most things in  the suggestions forum, they will all be subjective and the opinion of the poster. I personally would like at least an option (an un-bound key bind perhaps) to quick stow with hover and a key press. Rather than a click and key press. Especially since I am used to it this way.

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On 2/25/2019 at 8:32 AM, redstonerti said:

Did you guys know that you can shift click an item?

I'm not sure I understand.  What does shift clicking do?  I rebound a bunch of keys and tried holding them and clicking and nothing happened.

Are you suggesting that shift clicking does something right now, or that shift clicking should quick pick up?

Either way, the change should have been moved into an option.  If a controller is detected, they should just turn off the option by default.

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6 minutes ago, BihtSift said:

I'm not sure I understand.  What does shift clicking do?  I rebound a bunch of keys and tried holding them and clicking and nothing happened.

Are you suggesting that shift clicking does something right now, or that shift clicking should quick pick up?

Either way, the change should have been moved into an option.  If a controller is detected, they should just turn off the option by default.

Okay so I randomly tried right shift and it works... that's not really usable though.

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26 minutes ago, BihtSift said:

I'm not sure I understand.  What does shift clicking do?  I rebound a bunch of keys and tried holding them and clicking and nothing happened.

Are you suggesting that shift clicking does something right now, or that shift clicking should quick pick up?

Either way, the change should have been moved into an option.  If a controller is detected, they should just turn off the option by default.

*Without any key-binding changes* hovering over an object with the mouse and holding L-Shift while clicking the L-MB will pickup an object and automatically store it in your backpack. Redstonerti tipped me off to this recently. Its not as good as the hover F but its heck of a lot better than drag and dropping objects into your backback.

I agree there should be an option to enable/disable the hover F functions. Options are always good for users. 

Edited by CaptKaspar

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1 hour ago, CaptKaspar said:

 

*Without any key-binding changes* hovering over an object with the mouse and holding L-Shift while clicking the L-MB will pickup an object and automatically store it in your backpack. Redstonerti tipped me off to this recently. Its not as good as the hover F but its heck of a lot better than drag and dropping objects into your backback.

I agree there should be an option to enable/disable the hover F functions. Options are always good for users. 

Thanks I unbound Shift and it's "playable" for us again.  It's a workaround for now.

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On 2/27/2019 at 3:48 PM, BihtSift said:

Thanks I unbound Shift and it's "playable" for us again.  It's a workaround for now.

What about on gamepad? Is there any workaround for those of us using a controller, whom the devs said they removed this feature for? I don't understand why they didn't just make it an option... And I don't understand where all these gamepad players are that are able to dictate for the entire community drastic changes to the interface that the devs then implement without question. Because I have only really seen gamepad users who are extremely dissatisfied that the one button quickstow function was removed completely from the game, because it makes it much more tedious, as many many many people have already mentioned... Bring this back, make it a toggleable option, everyone's happy, problem solved.

I honestly haven't even played the game since it was removed (though this isn't the only reason, to be fair), because it just grates on my nerves to have to pick everything up twice (once from the ground to carrying, and then a second time from carrying into my backpack) just to stow an item, not to mention that it is so ingrained that I can just run by things and pick them up with one button, that I keep doing it and then realize it doesn't do that anymore and having to go back and do it the long way, which takes even more time to do... Is there any logical reason why this should be removed from the game entirely, other than "gamepad users were accidentally picking up stuff they were trying to use"? Because that is absolutely not a good enough reason for me... Yes, I did accidentally pick stuff up on occasion when I was trying to use it... But that happened very infrequently, and I got used to the controls over time making it even less likely to occur, as is the case with any game with a new type of control interface. But picking stuff up and stowing it in your backpack happens all the time in the game, like that's one of the most frequent actions that any player of this game will perform... So, the solution for an infrequently occurring accidental button press that performs an unintended function is to cripple the single most important time-saving function for an action that is used more than any other in the game for everyone??? That makes no sense at all... 

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On 3/1/2019 at 11:12 PM, VoidBeast said:

whom the devs said they removed this feature for?

There are separate bindings in the options for controller and keyboard, so surely they could have removed quick stow for JUST controller?

Maybe it was easier to remove it entirely (as there are other ways) and they have planned to implement a new keybind/option for it (but this would have taken longer to implement).

I just hope they bring it back in some form that is acceptable to all.

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12 hours ago, Flatulent Badger said:

There are separate bindings in the options for controller and keyboard, so surely they could have removed quick stow for JUST controller?

Maybe it was easier to remove it entirely (as there are other ways) and they have planned to implement a new keybind/option for it (but this would have taken longer to implement).

I just hope they bring it back in some form that is acceptable to all.

No no, you don't understand... The controller users (which I am also one) are totally against removing this quickstow function for the most part. I don't know why they said it was controller users who were complaining about it, because I have yet to find such a creature... So removing it just for controller users would not at all solve the problem. The point is that this didn't fix anything, because they just traded my enjoyment of the game so that someone else could enjoy the game. That isn't how you solve problems, that's just moving it laterally... The obvious solution is to make it a toggle in the options, which would satisfy both sides of this issue. I like having one button quickstow, in which case I can turn it on. People who don't like it because they keep picking stuff up accidentally can turn it off. I really don't see any disadvantage to that approach... But just nuking the function completely for everyone, that has made a lot of people upset--and not just because they removed the function, but because we enjoyed the game in great part because of that feature, but the devs decided that our enjoyment of their game wasn't worth anything to them, so they sold it to appease some other group of players, in a sense.  

Think of it this way: you have two young kids, and they both like playing with a certain toy. One of them really enjoys it the way it is, but the other one gets frustrated because he keeps messing it up somehow and so he complains to his parents about it. So to solve the problem, the parents decide to break the toy so it no longer functions anymore at all. The second kid is happy now, because it is no longer frustrating and he can do what he wants with it, but now the first kid is devastated because the toy no longer works. So, did that actually solve anything? They just traded the first kid's enjoyment for the second kid's enjoyment, but there is still one that is upset, and one that isn't. Basically, it is a net zero because the "solution" didn't make any actual progress, it just switched the roles around of the different people involved. And that's how the removal of the quickstow function in this game seems to me: I was enjoying the game before the way it was, another group wasn't... And now, that group is happy, and I'm not (along with many other players). So again, no progress. 

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14 hours ago, VoidBeast said:

why they said it was controller users who were complaining about it

It was most likely a case of a number of controller users who didnt like it. 

And those who did, did not speak up. so it seemed the majority didnt like it.

Hopefully this will highlight the general feeling towards the feature.

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3 hours ago, Flatulent Badger said:

It was most likely a case of a number of controller users who didnt like it. 

And those who did, did not speak up. so it seemed the majority didnt like it.

Hopefully this will highlight the general feeling towards the feature.

If you can find a single post from a controller user complaining about the quickstow function (before the patch), then I'll eat my hat...

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18 hours ago, VoidBeast said:

If you can find a single post from a controller user complaining about the quickstow function (before the patch), then I'll eat my hat...

 

I would like to refer you to the second comment posted on this thread...

 

On 2/23/2019 at 8:52 AM, CopperyMarrow15 said:

I play on XBOX and I did not like quick stow. If I accidentally pressed Y, I would grab a random object and need to place it back.

 

I too had my fair share of issues with the quick stow, having played the pre-release which had a different controller layout. I will admit to having been getting used to the changes but I can see the irritation that controller users had, having experienced it myself. Yes this is primarily an issue for Xbox or people who game with controllers.

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Well considering that they have different sections in the options for controller and keyboard. I don't see why this couldn't be adjusted for JUST controller. Unless like mentioned before, this was a "stop-gap" measure while a more "robust" fix is being implemented.... (lets hope).

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11 hours ago, StubbornDonkey said:

I would like to refer you to the second comment posted on this thread...

Right, that's why I specified "before the patch." This thread was started in response to them removing the quickstow feature, therefore it could not have been the basis for the devs deciding to remove the feature in the first place... :)

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11 hours ago, Flatulent Badger said:

Well considering that they have different sections in the options for controller and keyboard. I don't see why this couldn't be adjusted for JUST controller. Unless like mentioned before, this was a "stop-gap" measure while a more "robust" fix is being implemented.... (lets hope).

So, are you saying that controller users should just deal with it, while the devs should fix the controls the way you want them for KB/M users? I use a controller and I want the one-button quickstow function back, so how exactly would your suggestion help me?

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