The general idea is to allow researching player made items in the research chamber. This will add another layer of research and have a great impact on (late game) game progression!   Effects: Research chamber performs some analysis to improve item.  - if the item is not yet unlocked, it will be unlocked - if the item is unlocked, it will be globally updated in different ways (see updates)   Costs: - research time and the corresponding energy costs - the items used for the process ? the research process might have "negative" byte costs depending on the item, which will lead to reducing the amount of available bytes (same as unlocking) ? some "higher" upgrade may require additional items (see advanced updates)    Updates: Updates can have different effects on the items. Possible examples: - increase speed when produced (e.g. medium storage can now be produced in half time) - reduced production cost (could be game breaking so be careful here) - faster production (e.g. smelter works faster) - higher efficientcy - less energy consumed - higher charge/discharge rate for batteries - higher material efficiency (generator burns longer on one unit of fuel) - automation features (e.g. printer continues production until there are no more resources left) - player upgrade (e.g. bigger oxigen tank, better lighting, bigger battery, small amount of soil can be stored, small solar panel...) - bigger tether range ...   Advanced updates: After updating the research chamber itself, it is possible to combine items for advanced research (gets an additional small item slot). Possible examples: - Vehicle/Seat + Beacon -> Integrated Beacon - Soil Centrifuge + Tank -> Greater soil capacity - tether + working light -> allow coloring of tethers - base unit + working light -> add some illumination - medium item + packaging robot -> allow self-packaging of item - smelter + medium storage -> more queue slots - small generator + carbon -> allows usage as fuel ...   Usefulness: Is definetely great  More options -> ... -> benefit   Open questions: - the suggested implementation would not allow larger items to be updated... - a lot of brain-storming, deciding qhat to pick and fine-tuning required