Low Quality, Medium Quality, and High Quality Items


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I had an idea quite a long time ago that you can have low quality, medium quality, and high quality printers. Lower quality printers are more likely to experience failures when printing. These "failures" cause the objects to come out as shreddable Debris. Low quality printers "fail" 30% of the time. Medium quality printers "fail" 15% of the time. High quality printers "fail" 0%, maybe 2%, of the time. Obviously, different quality printers have different recipes.

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  • 2 weeks later...

Heh this sounds very interesting. 

Maybe resources can have quality as well, and a module's quality can be linked to the quality of the resource you used to make it. Resources you mine directly have the worst quality and need to be refined (perhaps by merging two of the same resource into one with better quality). A module with a particular quality can't fabricate modules with greater quality? And the performance of low quality modules is less... Could add quite a lot of depth and time to gameplay. Essentially making it easy to start a low quality, inefficient base, requiring exponentially more time and investment to upgrade things to a higher quality.

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On 1/6/2019 at 9:47 PM, Pieticle said:

A module with a particular quality can't fabricate modules with greater quality?

How, then, would higher quality modules be fabricated?

 

On 1/6/2019 at 9:47 PM, Pieticle said:

And the performance of low quality modules is less...

It would be a great idea for lower quality printers to print more slowly. A High Quality Vehicle Bay might be able to print much more quickly than the current one therefore making another incentive to make higher quality items.

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