StubbornDonkey

More uses for the annoying landing pad

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What about using this landing pad that unfolds upon drop pod departure as a place to launch things such as the trading platform or various helpful satellites? For example, the small shuttle builds on the pad, you get the one time use per solid-fuel thruster. Add the trading platform (with a lowered creation cost?) on top and each trade costs scrap and a thruster. This gives making the permanent thruster more use than fast rovers. Alternate attachments can be put on to the small shuttle to launch various satellites. For example; the wish for a GPS satellite, a locator for specific items (landing locations, wrecks, resources), a communications array for missions or intercept strange transmissions, deep space scanner for discovering more planets (making barren the only option to travel to until this is built). This can also avoid some pre-rendering situations that can cause the game to lag since certain items or planets may not be revealed until such satellites are up. It also gives re-purpose to the small shuttle which just sits idle once the others are built.

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Good ideas such as this one, always have an "economy of components" to them, meaning you are leveraging items in the game for other constructive purposes rather than adding new components.

I like the idea of the initial landing pad being used as a launch pad for any item using the solid-fuel booster, and then returning like a SpaceX rocket, ready for its next mission.  Doubling it with the Trade Platform, and adding the ability to launch your own satellites or probe drones, makes it brilliant!

Nice one, @StubbornDonkey

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