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This is an updated concept to my old one.

 

The reason I really want to suggest this is because when me and my friend play we like exploring. Although we find it hard to set up connecting bases of operations around a planet.

We like going into caves, mining everything we can find. As well as gathering as much research as we can. The problem comes when we get full we either have to run all the way back to the base or if we have our rovers with us we try and get them out of the cave. (I don’t know about y'all but getting the rovers out can be a pain depending on how deep you are, and if you have a smooth path, and if you have connecting rovers it can be much harder.)

My solution is having the ability to have a train system. This way it can make it easier to get from one place to the next fast and easy. (as long as you place the tracks effectively.) This system can work for exploring underground or connecting different bases on a planet together.

 

Pros:

-Fast and easy travel

-Can hold as much as a large rover

-Can have multiple carts (maybe max of 3-4?)

-Hovers over rails so its smoother then a rover and harder to lose

-Has rails so you can set out the exact path to take (with a rover you could accidentally crash into a small ravine or fall in a cave. Thus, having to dig yourself out)

 

Cons:

-Expensive (could cost 4 titanium per cart and 2 titanium per set of rails? Making this more of a late game item. Also adding to the grind having to mine more and trading things more so you can get the materials you need)

-Only goes from one point to another, no free exploring. (still have to use rovers early game or to scout out areas)

-More power hungry so your base will have to have sustainable energy.

 

Possibilities:

-Could probably have a system of rails connecting multiple points. (instead of point to point it could take multiple routs.)

-Rails could carry power to train so as long as the base has power your train has power. (unlike rovers where you have to use up a slot for a solar panel, or something to keep it powered.)

-Could have different levels of trains. (like the rover/ truck and the small/big shuttle)

-Could have a specific platform like a docking station instead of using the vehicle bay (this way the rails don’t get in the way of the ships and the rovers.)

-could hold a drill so you or someone can dig out a path while a friend sets up the rails.

 

I personally think this would be an amazing addition to the game.

Let me know what you think?

Would this help you out in gameplay?

How would you make it better?

 

All feedback is appreciated 

The 3D model is a rough concept I quickly came up with, trying to follow the look of the rovers a bit. (concept model can always be changed.)

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This is the updated version of the train based off of the new rovers that came to the game. They can still use some work with the design but this is what i have so far.

(all 3D models and textures where created by me Killershadow115)

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Sorry for the late update been busy. Here is a refined version based on the new rover model they have. I hope they add something like this to the game or if they allow modding I’ll be happy to provide all the models and textures necessary to whoever wants to mod it in, if that time ever comes.

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its looks great and it would make the game a lot better i have lots 3 large rovers 6 medium rovers and 2 small rovers just trying to mine.

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On ‎11‎/‎10‎/‎2018 at 12:24 PM, KillerShadow115 said:

Beautiful project. I think that it could be a very nice way to travel across a planet ?

Maybe a mono-rail could be smarter to use and place...

And the power could be applied to the rail, instead of a locomotive… (I think it's more realistic and useful)

 

Edited by Alexander Di Mario

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I love this idea and personally prefer the first example, with a more minimal space allowance. Add a Large storage on if you need more space, connect up to 4 cars max would be a good number to me. The crane could be used to place tracks as you go, like crafting extenders except larger so you attach it to the crane head and it adds something like 20-50 spaces per piece of track, maybe as far out as the crane can reach so that the crane controls the direction it goes as it lays the track. I could see this as a use for the nanocarbon alloy to create the platforms.

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19 hours ago, StubbornDonkey said:

I love this idea and personally prefer the first example, with a more minimal space allowance. Add a Large storage on if you need more space, connect up to 4 cars max would be a good number to me. The crane could be used to place tracks as you go, like crafting extenders except larger so you attach it to the crane head and it adds something like 20-50 spaces per piece of track, maybe as far out as the crane can reach so that the crane controls the direction it goes as it lays the track. I could see this as a use for the nanocarbon alloy to create the platforms.

The new concept is basically to keep up with the style of the new rovers but I could modify the way the levitation works. I was going for a magnetic levitation system for the second model, but may be I could make a version with the hover style system from the first model. Also I never really thought about the crane being the mechanic that places the tracks but I think that's a grate idea. Maybe the tracks could come in sets like the theaters so its easier to carry a few without using up all your inventory space.

I am not sure if the dev's would add something like this to the game but if they add modding support I will probably try to add it in myself if I can. 

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