Wedge 0 Share Posted September 18, 2018 Note: This thread contains revised content from previous thread of mine; found here. It contained outdated information, and elements that don’t apply for the current game state (0.10.2.0 Update). ResourcesSperrylite Smelter processing into Platinum Alternative trade resource Sale value of 16 Gas Hydrate Alternative source of gasses (other being condensing ambient atmosphere with Atmospheric Condenser) Found in terrain; deposit types include Hydrogen, Argon, Methane, Nitrogen, Helium, Sulfur, and Ethane Chemistry Lab uses two bundles of Hydrate = one canister of respective gas Ethane produces doubled energy output in Small Generator; triple energy output in Medium Generator Isotopes Tritium Chemistry Lab uses one Hydrogen canister and two Lithium = one Tritium (hydrogen-3) canister Deuterium Either found as a deposit, or made from one Hydrogen canister, one Organic, and one Ammonium = one Deuterium (hydrogen-2) canister Modules & Equipment Atomic Battery = 1 Tritium Canister + 1 Titanium + 1 Silicone Roughly size of canister when expanded Provides 100.0 Bars at 2.0A Great for late game solution to portable power (widget compatible) Fusion Reactor = 2 Steel + 1 Titanium Alloy + 1 Tungsten Carbide Attachment space for one Tritium canister and one Deuterium canister Produces 300.0 Bars at 4.0A Flywheel = 1 Tungsten + 1 Steel + 1 Titanium Alloy Large, powerful immobile energy storage (non-lithium based); uses Large Platform Stores 1.5 the amount of energy produced by a Fusion Reactor (450.0 Bars); provides at 2.0A Scrubber = 1 Filter + 1 Plastic + 1 Aluminum Alloy Acts as indefinite oxygen supply when powered; backpack compatible, working in the widget slot Greatly benefited by equipping Atomic Battery Vital late game upgrade for Astroneers needing medium-term independence from external oxygen supply; without burning through resources Dampener / Fall Preventer / Airbag = 1 Plastic + 1 Silicone When equipped to a widget slot, it halves damage received from falls and impacts In an emergency, the canister deploys a personal airbag hemispheral cocoon from an Astroneer’s Backpack, so as as to dampen the force of impact After impact, the airbag deflates and retracts back into the attachment housing 0 Quote Link to post Share on other sites
individual-1 0 Share Posted September 19, 2018 7 hours ago, Wedge said: Note: This thread contains revised content from previous thread of mine; found here. It contained outdated information, and elements that don’t apply for the current game state (0.10.2.0 Update). ResourcesSperrylite Smelter processing into Platinum Alternative trade resource Sale value of 16 Gas Hydrate Alternative source of gasses (other being condensing ambient atmosphere with Atmospheric Condenser) Found in terrain; deposit types include Hydrogen, Argon, Methane, Nitrogen, Helium, Sulfur, and Ethane Chemistry Lab uses two bundles of Hydrate = one canister of respective gas Ethane produces doubled energy output in Small Generator; triple energy output in Medium Generator Isotopes Tritium Chemistry Lab uses one Hydrogen canister and two Lithium = one Tritium (hydrogen-3) canister Deuterium Either found as a deposit, or made from one Hydrogen canister, one Organic, and one Ammonium = one Deuterium (hydrogen-2) canister Modules & Equipment Atomic Battery = 1 Tritium Canister + 1 Titanium + 1 Silicone Roughly size of canister when expanded Provides 100.0 Bars at 2.0A Great for late game solution to portable power (widget compatible) Fusion Reactor = 2 Steel + 1 Titanium Alloy + 1 Tungsten Carbide Attachment space for one Tritium canister and one Deuterium canister Produces 300.0 Bars at 4.0A Flywheel = 1 Tungsten + 1 Steel + 1 Titanium Alloy Large, powerful immobile energy storage (non-lithium based); uses Large Platform Stores 1.5 the amount of energy produced by a Fusion Reactor (450.0 Bars); provides at 2.0A Scrubber = 1 Filter + 1 Plastic + 1 Aluminum Alloy Acts as indefinite oxygen supply when powered; backpack compatible, working in the widget slot Greatly benefited by equipping Atomic Battery Vital late game upgrade for Astroneers needing medium-term independence from external oxygen supply; without burning through resources Dampener / Fall Preventer / Airbag = 1 Plastic + 1 Silicone When equipped to a widget slot, it halves damage received from falls and impacts In an emergency, the canister deploys a personal airbag hemispheral cocoon from an Astroneer’s Backpack, so as as to dampen the force of impact After impact, the airbag deflates and retracts back into the attachment housing I like the scrubber You forgot mini smelter which would be able to smelt one piece at a time and diamond coated drill head. IMHO 0 Quote Link to post Share on other sites
Wedge 0 Author Share Posted September 19, 2018 1 hour ago, individual-1 said: I like the scrubber You forgot mini smelter which would be able to smelt one piece at a time and diamond coated drill head. IMHO I was sorta just updating my previous suggestions to match the current game direction. It's likely the last I'll do it, but the new gas system just change so much of the dynamic I felt it needed to be done. Also, I posted it so close to the most recent past update. 0 Quote Link to post Share on other sites
individual-1 0 Share Posted September 19, 2018 6 hours ago, Wedge said: I was sorta just updating my previous suggestions to match the current game direction. It's likely the last I'll do it, but the new gas system just change so much of the dynamic I felt it needed to be done. Also, I posted it so close to the most recent past update. You could add Kevlar to the list. It would be good to keep this a running list with everything in one place. If a may suggest title it so it can easily found. like "Game Changer wish list", "Engineering Change Request", "Game Functionality request" Should be added: Mini smelter should be added. Diamond coated drill head. Kevlar should be added as a suit defense Uranium could also be added COBOLT could be added: Cobalt, like iron, can be magnetized and so is used to make magnets. It is alloyed with aluminium and nickel to make particularly powerful magnets. - New collection tool Other alloys of cobalt are used in jet turbines and gas turbine generators, where high-temperature strength is important. - New engine parts Cobalt metal is sometimes used in electroplating because of its attractive appearance, hardness and resistance to corrosion. - New suit safety item The blue color would be interesting to look at 0 Quote Link to post Share on other sites
Wedge 0 Author Share Posted September 19, 2018 The only issue is I can’t edit topics after a certain time. Also, to keep posting updated versions too often might be considered spam. I’d have to ask a mod what would be acceptable. 0 Quote Link to post Share on other sites
Kevin cela 0 Share Posted September 19, 2018 I like your ideas man they're awesome i hope many things like this are added in the next update or in the one after that . I want to have much more things to operate with , because its just to limited there are only devices to make resources and devices to help you grind resources faster nothing more 0 Quote Link to post Share on other sites
Wedge 0 Author Share Posted September 19, 2018 (edited) 1 hour ago, Kevin cela said: I like your ideas man they're awesome i hope many things like this are added in the next update or in the one after that . Thanks, I hope they're added too. 1 hour ago, Kevin cela said: I want to have much more things to operate with , because its just to limited there are only devices to make resources and devices to help you grind resources faster nothing more Yes, right now most upgrade assets are just better versions, or merely access new resource. I wanted to make suggestions that added depth to game-play by providing separate options. The narrow selection of widgets mean there is little trade-off to adding only oxygen tanks and work lights. Filters are nice, but they are a large resource draw, and constant bother to make. Players use backpack power anyways to make Filters in the field. Adding a high-cost, permanent, but power reliant solution (Scrubber) seems like not just an upgrade, but change of pace. Perhaps someone wants to trade off oxygen for better safety - so they go for a Dampener. Of course, it's a powerful life-saver, so making one requires the player to first research/make the Chemistry Lab. Astroneers have to learn important lessons, like not jumping from great heights at will, but once they finally get a Dampener, falls are not such a big deal. It acts as a relief to constant danger - that seems to linger even in the late game. It is not immune, but the option to jump down for longer falls will reward players that stuck it out and invested time and resources. Edited September 19, 2018 by Wedge 0 Quote Link to post Share on other sites
Kevin cela 0 Share Posted September 19, 2018 38 minutes ago, Wedge said: Thanks, I hope they're added too. Yes, right now most upgrade assets are just better versions, or merely access new resource. I wanted to make suggestions that added depth to game-play by providing separate options. The narrow selection of widgets mean there is little trade-off to adding only oxygen tanks and work lights. Filters are nice, but they are a large resource draw, and constant bother to make. Players use backpack power anyways to make Filters in the field. Adding a high-cost, permanent, but power reliant solution (Scrubber) seems like not just an upgrade, but change of pace. Perhaps someone wants to trade off oxygen for better safety - so they go for a Dampener. Of course, it's a powerful life-saver, so making one requires the player to first research/make the Chemistry Lab. Astroneers have to learn important lessons, like not jumping from great heights at will, but once they finally get a Dampener, falls are not such a big deal. It acts as a relief to constant danger - that seems to linger even in the late game. It is not immune, but the option to jump down for longer falls will reward players that stuck it out and invested time and resources. Yeah i totally agree but i was thinking because the Dampener is a 1 material cost item because its for widget slot maybe it could have a durability which would be like maybe 5 times the health of the player and with every damage it takes it lowers a bar or just like the filters or maybe looks more broken and its turned into debris after used up completely 0 Quote Link to post Share on other sites
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