SES_joe

The Crafting Update - September 6th, 2018

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LOOKING FOR 0.10.5.0 PATCH NOTES? CLICK HERE

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Steam 'Early Access' players will receive this update September 6th, 2018. 
Xbox 'Play Anywhere' players can also expect this patch to hit their consoles or Windows 10 machines throughout the day September 6th, 2018.

Update 0.10.1 contains a complete overhaul to the crafting and progression systems, including new resources, minerals, recipes, modules, and a new shuttle!

New Crafting Progression
Astroneer now has multiple stages of crafting progression! In order to prepare for new items that will be added in 1.0 as well as creating a progression that encourages exploration, we have overhauled the progression of crafting. There are now new resources in the world to gather, completely new craftable resources, and a new resource type, Atmospheric! Now, in order to craft everything in the game, Astroneers must travel to different planets. Progression now happens in a few stages:

Stage 1: Gathering resources with your terrain tool. In addition to the existing in-game resources, there are several new mineral deposits found throughout the world, and different densities of those resources on different planets. 

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Stage 2: Smelting and Refining resources. Like the current version of Astroneer, step two requires smelting and refining materials. There are new smeltable resources, be sure to check their UI card for more details!

  • Smelter has been renamed “Smelting Furnace”
  • More resources can be smelted

Stage 3: Extracting resources from soil. This system has gotten a complete overhaul. Rather than just extracting all resources, the newly dubbed "Soil Centrifuge's" role is now to help Astroneers extract common resources without all of the manual labor. This should allow players to focus on finding rare resources and automate the process of gathering items like compound and resin.  

  • Mineral Extractor has been refactored into the “Soil Centrifuge”
  • Centrifuge provides easy access to common and uncommon resources but no longer can create all resources.

Stage 4: Compositing two resources together. Stage 4 now requires some science! In order to create rare composite resources, Astroneers must use the "Chemisty Lab" to combine resources from the above steps. Rare resources will now sometimes require a specific atmospheric gas to create.

  • Hydrazine Catalyzer has been refactored into a “Chemistry Lab”
  • Brand new resources can be crafted by combining multiple resources together
  • Some high-level resources require an Atmospheric resource as a type of fuel

Stage 5: Collecting Atmospheric Resources. As mentioned above, Atmospheric Resources are a new resource, and the new Atmospheric Condenser is the way to gather them. Not all atmospheres have every gas, and some have higher concentrations of gases than others, so make sure to visit new planets in order to collect all gases for crafting!

  • Fuel Condenser has been refactored into the “Atmospheric Condenser”
  • Visuals for the module have been completely replaced
  • Allows you to collect different resources from the planet’s local atmosphere
  • Different planets have different resource availabilities!

New Resources and Recipes

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A new ore has been added - Sphalerite. Sphalerite can be smelted into Zinc, and is found above ground and below ground on most planets. 

New types of resource deposits have been added - Quartz, Clay, and Graphite.

  • Quartz can be smelted into Glass
  • Clay can be smelted into Ceramic

Organic can now be smelted into Carbon. Coal deposits have been removed from the game and any existing Coal nuggets have been migrated to Carbon nuggets. The Medium Generator now uses Carbon!

The following new crafted resources can be created at the Chemistry Lab:

  • Rubber  
  • Plastic  
  • Aluminum Alloy  
  • Tungsten Carbide  
  • Graphene
  • Diamond  
  • Hydrazine  
  • Silicone
  • Explosive Powder  
  • Steel  
  • Titanium Alloy  
  • Nanocarbon Alloy

The following new atmospheric resources can be gathered using the Atmospheric Condenser:

  • Hydrogen 
  • Argon  
  • Methane  
  • Nitrogen  
  • Helium  
  • Sulfur  

To enable early game exploration of new planets, two new items have been added: the Solid-Fuel Thruster and the Small Shuttle. 

  • The Solid-Fuel Thruster is unlocked in the Catalog for 500 Bytes and is printed from the Small Printer for 1 Aluminum and 1 Ammonium. This disposable thruster will enable you to take a one-way trip to another planet so you can collect the resources you need to complete your crafting progression. For your convenience, it prints to a small package that fits in your backpack, so be sure to take spares with you if you want to make round trips!
  • The Small Shuttle is unlocked in the Catalog for 1500 Bytes and is printed from the Vehicle Bay for 2 Aluminum. The Small Shuttle works with both the Hydrazine Thruster and the Solid-Fuel Thruster. 

Recipes for many of the objects in game have changed! The goal of these changes is to give each item a clearer place in the crafting and gameplay progression. We hope players will now have a much more gratifying sense of progression as they unlock and craft new technology! Because this is such a big change for the game, we’d love to hear your thoughts and feedback on the forums. 


General Changes

The Catalog has received a visual redesign! We heard your feedback loud and clear on this, and with all the new recipes, we decided to overhaul the catalog and the information provided within. We hope that players will now make better informed decisions when spending bytes and planning out progression!

  • It now shows the required print resources to help you decide how to spend your hard-earned bytes
  • To further streamline Research and Printing, researchable items have been arranged by the printer type they come from (Backpack, Small Printer, Medium Printer, Vehicle Bay) instead of their gameplay role. 
  • All Fabricators have been renamed to Printers.

Collectible power nuggets and oxygen nuggets have been removed from the game!

  • To mitigate oxygen “rescue” moments, oxygen filters are unlocked by default and resin deposits are more common.
  • To mitigate power collection, the collectible nuggets surrounding hazards will collect as organic for small power generators.

Miscellaneous 

  • Hovering over the required Resource holograms on printers now displays information about obtaining that Resource in their Tooltip. There are tons of new things, so this should help players find the resources they need!
  • EXO Wrecks and fallen Astroneer backpacks now have a chance to grant the newly added resources. See you in the stars fallen friends. 
  • Byte values of researchable items have been adjusted
  • Byte costs of purchasable items have been adjusted

Bugfixes

The following live issues have been fixed as of version 0.10.1.0:

  • [AS-2487] - Fixed a bug where the Smelter sound loop would persist for Client players in Multiplayer games after smelting has finished
  • [AS-2676] - Fixed a bug where the Client player in Multiplayer games was unable to hear the Smelter when it was active
  • [AS-3330] - Fixed a bug where the Client player in Multiplayer games was not able to see the preview holograms while printing Medium and Large Rovers
  • [AS-3341] - Fixed a bug where Vehicle Bay will pop to center of the Shelter once it has been unpacked
  • [AS-3362] - Fixed a minor issue with the Medium Solar hologram which appeared too bright in the Catalog
  • [AS-3363] - Fixed a minor issue with the Terrain Analyzer image clipping through the background of the Catalog
  • [AS-3419] - Control + Click shortcut should once again work on the Landing Zone control panel
  • [AS-3426] - Fixed a bug with the item pads of small objects becoming separated from the object under certain conditions 
  • [AS-3461] - Fixed an issue where Fireworks explosion became visually offset with the rocket
  • [AS-3465] - Smelter will no longer drop items to the ground when queuing up resources
  • [AS-3509] - Items will no longer fall out of world when packages are unpacked upside down
  • [AS-3522] - Fixed a bug where the green light on the side of certain module packages did not light up
  • [AS-3523] - Fixed a bug where Printers were not prevented from printing when items were placed in the center of the preview hologram
  • [AS-3541] - Fixed a long term usability issue where Smelter slots did not have priority over platform slots for placing ores for processing.
  • [AS-3571] - FIxed a visual issue where the Medium Storage became unskinned for a brief moment when unpacking
  • [AS-3602] - Fixed a number of localization issues in the Quick Help menu screens
  • [AS-3608] - Fixed a number of objects whose holograms appeared too large in the Catalog and caused readability issues with localized text
  • [AS-3647] - Fixed a bug where the Small Fabricator could finish its current printing process while being stowed in the backpack
  • [AS-3665] - Resources found in the white resource caches now show UI information cards 
  • [AS-3669] - Exit key is no longer present in the shuttle UI when in orbit
  • [AS-3739] - Fixed an issue that occured when the player died with the research catalog open which caused previously unlocked items to show as locked and unpurchasable after respawn. 

KNOWN ISSUES:

You should not be able to slot anything in the Chemistry Lab tray. Doing so will brick the Chemistry Lab once you start the process. We will be fixing this in a hotfix. For now, make sure to leave the tray empty when creating items.

UPDATE: The above known issue has now been fixed in 0.10.2! The hotfix has been deployed on Steam and will be deployed on Xbox once it goes through cert!

Thanks for reading! This is a big change for the game, and we would love your feedback. Use this thread to give us your thoughts!

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I think u guys are the best devs in the gaming industry... love this game and u keep making it better and better!

 

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Here we go, countdown to the release of Astroneer! Update 1.0 is just around the corner and last minute changes before it releases. You guys are truly the best devs in the industry so far, always listening to your fanbase and making changes from there ideas. Keep it up!

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w00t! 

New things to play with! 

My Xbox is still downloading 2 updates though. Slows down 'jumping in'. 

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I think the new shuttle and thruster may create a lot of problem in the group of friend I play with. We may broke the game a lot but that the goal of an early access right ?

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love the  new update. found some bugs already. the world previous to the crafting update that is my main one has chunks of the world that now are shaped differently than before causing sections of the world to open and i being the curious person I am decide to see what happens if I walk in... turns out gravity is reversed in those places and it shot me through the ground clear to the surface with enough momentum to send me into the stratosphere and i am guessing somebody musta programmed the game to ignore fall damage since it has yet to kill or even hurt me and it is now my favorite method to return to the surface. also can't seem to find ANY iron, i even went to the trouble of making 15 backpacks full of tethers and going far beyond the furthest i had ever gone. kinda annoying since i was almost ready to go to space....

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I love the work you guys do! I can’t wait for the full release for this game, it’s going to be awesome! (PS You guys were the only reason I really payed attention to E3 lol)

 

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Gonna recommend again the option to remap the quick actions or make the long presses optional.

That said, this is a pretty great update, I think I like it so far :).

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fantastic! got a good stream out, love the new science, progression. Still a few glitches in multiplayer, you can see in video, but the ones that break the game are not showing up yet, just the awkward visual ones so far. Thank SES! I broke the 1200 hour mark on the clock, so I figure thats about 1000 active hours, I should probably send more money haha

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On 8/28/2018 at 4:48 PM, SES_joe said:

Collectible power nuggets and oxygen nuggets have been removed from the game!

Instead of removing the oxygen nuggets out right, turn them into water droplets or moisture that can be sucked up into canisters as hard water. This water could be used for irrigation on plants or perhaps be purified for consumption.

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5 hours ago, bella mulligan said:

love the  new update. found some bugs already. the world previous to the crafting update that is my main one has chunks of the world that now are shaped differently than before causing sections of the world to open and i being the curious person I am decide to see what happens if I walk in... turns out gravity is reversed in those places and it shot me through the ground clear to the surface with enough momentum to send me into the stratosphere and i am guessing somebody musta programmed the game to ignore fall damage since it has yet to kill or even hurt me and it is now my favorite method to return to the surface. also can't seem to find ANY iron, i even went to the trouble of making 15 backpacks full of tethers and going far beyond the furthest i had ever gone. kinda annoying since i was almost ready to go to space....

You are advised to start a new save file every time a new update goes live. However that may change with T2.0.

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I love this platform change so much actually. ?

I always used to go on a long trek underground to get enough research bytes for filters and B platforms just to avoid littering my base with unnecessary unused storage space, and now I don't need to! Aaa ^_^ And now power is so much easier to get underground!

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still needs a massive performance update for xbox, I play on a 1S and the longer I play the slower it gets. seems like a memory leak issue maybe or some sorta memory issue. I think it you exit and reload the same save it will resume to normal for a short period of time

 

2 hours ago, UndeadDragonKnight said:

What did they change/fix in the new update?

there was an issue with being able to slot items in the chemistry bench probably that

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Nice update, wow.  Great job SES.

 

And, wiener, you really need to get a clue.

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Quick note on .10.2, major performance hit.  Major.  Very jumpy and hard to play due to this.  I even dialed down the graphics (Wait?  Something in the game is dialable?  Just kidding....) and it still lagged and jumped.

Edited by Nargg

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