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Hello fellow Astroneers!

So I've been playing Astroneer non stop for the past week or so, and it got met totally hooked. I also watched the December 22nd livestream where the dev's discussed ideas and plans they have for the future of the game, among which alien life. 

That got me thinking.

I remebered watching a documentary about alien life a long time ago, where cosmologists, physicists  and biologists used known knowledge of life here on earth to speculate, and project how life might evolve on other planets. One scene that stuck with me in particular, was about the biggest possible creature to be found in the universe. It was basically an enormous bipedal giraffe which had mouths on its feet. It would walk across a literal ocean of amoebea, biting off huge chucks of the gunk, on a planet where pretty much all water had dried up, except for this gigantic ocean of micro organisms.

I know, sounds awesome right? Well I think it would be awesome to populate the universe of Astroneer with similair aliens. Only instead of eating micro organisms, the massive aliens would absorb all kinds of recources that are already found on the planet such as compound, resin, oxigen, power etc. So basically grazing with their feet, by just walking across pockets of recources.  

Not only that, but they would then grow precious and rare recources on their massive bodies that can be extracted by the Astroneers. Basically they are giant walking pieces of planet. 

I think this could not only make the planets look and feel a lot more life like, but also introduce a new and fun way of gethering recources. 

Now ofcourse common recources would grow at the bottom where they can easily be extracted, but if you are looking for lets say precious metals such as gold and platinum, you have to find a way to climb all the way to the top of the lumbering giants. 

This could be done several ways. In the livestream I heard the dev's talking about jetpacks. But I think a fun way would be to have somekind attachment to for your terrain shaping device, a thether of somekind that you have to shoot upwards and hook onto the alien. Which you can then proceed to winch yourself up. Maybe a little minigame where you have to balance yourself as the alien tries to shake you off. 

Ofcourse I don't know if the developers like this idea, but regardless I was inspired enough to sketch a little rough drawing of what I think a creature like this could look like. However I think it would be cool to have several versions of these creatures depending on the enviroment. What I've drawn right here is basically a big 4 legged walker. But I also had they same idea for basically a big ball with tentacles sticking out on every side which, instead of walking, just rolled around very slowly absorbing all the recources it rolls over. Gameplay wise same principle though. 

They could also try to make these creatures procedurally generated to some degree, varying the shape of the head and the feet, and changing the colours. You can fill the rest in yourself.

So what do you think? Yay or nay for my idea? :)



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that could be something.

that big and with such stuff while moving... not so great.

but if like tall creatures walking around that can be dangerous and maybe... just maybe have something on them...

it could be cool to see (not enemy but walking treats for you base)

Also low poly? (little "detail" or shapes)

while looking scary/dangerous.

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Well its just a sketch. Its more the idea of big lumbering slowly moving creatures that can be used to find special recources I think can be really cool.

I believe it could have a lot of cool implications for gameplay. For instance, the aliens themselves wouldn't be very hostile to players. But if they are attracted to recources and you hoard a lot of them at your base, they could come barging in and destroy your equipment!

At the same time they also reshape the terrain as they walk along, perhaps exposing hidden secrets? Maybe someone would like to build a mobile base that just follows these creatures around and pick up whatever recources they would eventually drop or expose. Etcetera, etcetera... 


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I love the gameplay implications of something like this and it definitely fits into the themes the devs are going for.  This is a great idea for combining a potential threat with a resource opportunity.

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2 hours ago, CherubimCW said:

I love the gameplay implications of something like this and it definitely fits into the themes the devs are going for.  This is a great idea for combining a potential threat with a resource opportunity.

My thoughts exactly :)

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