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Slugbug0

Rework the Point Values

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I think the current cost of the items that cost bytes need to be changed. For the most part, cheaper items should becomes slightly cheaper, and more expensive items should become much more expensive.

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Honestly, the research system is quite lackluster entirely in my opinion.

It's too easy to get a train of medium rovers with large storages, go on a surface run, and come back with 10+ research objects, some of which could be worth 5-8,000 points. Do this a few times when you start running low and you're done with research.

Honestly, a way to use small bits of research to, for example, increase the capacity of containers or batteries or increase battery charge/discharge rate wouldn't be amiss. perhaps a tiering system for each item? Require more and more research points to unlock stronger and stronger items?

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