SES_joe

Update 0.9.0 - July 6th 2018

Recommended Posts

I can only select and move 1 seats and the occasional wheel off of a wrecked rover. I was under the impression that the larger shredder was supposed to shred everything, but I can't move most of the items that it's supposed to be able to shred. I'm on Win10. Any thoughts or solutions?

Share this post


Link to post
Share on other sites
13 minutes ago, twayney said:

Kaspersky is reporting this new update as infected, Obviously a false positive, but still. :(

Reading comms about this, looking into it, looks like it might be related to our game analytics tool, but is completely harmless.

Share this post


Link to post
Share on other sites

I assumed it was harmless, but with Kaspersky Free, at least, it gets quarantined automatically which would mess with the people that don't know how to add exclusions.

Share this post


Link to post
Share on other sites
41 minutes ago, NoyB said:

Steam version 0.90 patch notes link points to 0.80 :)

Disregard - I have both Steam and Win10 version.  Win10 version shows .90 is live, but still on .80.  Oh well

Share this post


Link to post
Share on other sites

I’ve only checked out one wreckage, the one with the checkered tile-like appearance with a rocket engine on one end that’s split along one side. It has a center column with several resources lined up in a row along with the single open seat. The pieces in the crash site’s surrounding debris field, once you’ve dug it out of the terrain, can all be picked up. I don’t have any vehicles yet, haven’t gotten that far, but I can interact with the pieces like I said (I picked them up and stored them all together in a pit for now). This crash site is close to base, but I’m hoping eventually we’ll be able to haul these back using attachment points on a vehicle train, in addition to being able to take a Shredder to them (although now that I think more about it, moving the Shredder around to the wrecks may make more sense in the long run, still it’d be nice to have the option either way).

I haven’t checked Extenders yet. Saw some in a cave (on an explorer’s pack) but I generally don’t use until later in game when I’m prepping for launch (when I’m using the Platform D’s to arrange my solar production, batteries, and also my resource storage pallets making sure I have everything I want to take with me to establish offworld bases). It’ll be awhile before I need extenders in my games, hopefully not too long though.

Share this post


Link to post
Share on other sites

Looks good. I'm agreeing with what Shado Echo said in the wall of text - a lot of the text is tiny.

Also, I'd like to see the option to replace long presses with instant actions.

Share this post


Link to post
Share on other sites
10 minutes ago, Razar112 said:

For Kaspersky users, just update database and the problem is solved.

Thanks Razar112, that fixed it. :)

 

Share this post


Link to post
Share on other sites

I have been having some trouble with the debris and the shredder. I had managed to find some wrecks of like research stations and such on large platform wrecks. I can carry the large platforms and drop them into the shredder, but when I do that, the research station or module attached falls off. I haven't yet been able to figure out how to pick up the wreckage that fell into the shredder or out in front of it so I can place it in the shredder by itself. Tried a crane, but that didn't work... :(

wreck.png

Edited by Piemur1

Share this post


Link to post
Share on other sites

my game says failed to join : could not find session every time I try to join a host and im on windows 10 version 0.0.9.0

 

Edited by Gabriel Scotece

Share this post


Link to post
Share on other sites
9 hours ago, 101101110111 said:

the O2 warnings now are nearly invisible while digging, i didn't realize i'd strayed too far from my tether until hearing the gasping

Too true. I almost bought it while out on a rover train ride.

Share this post


Link to post
Share on other sites

On a save from the 0.8.0.0 build, had things around my base to throw in the Shredder. Got caught up doing just that, that logic didn't occur to me when I was putting dynamite into it....

 

I no longer have a Shredder...

 

Note to self: don't put dynamite into a shredder.

Share this post


Link to post
Share on other sites
9 hours ago, Shadow Echo said:

 As for the new iconography for power and oxygen, sorry Devs not liking this one.

I concur they are fugly
I also hate the plant nuts and bolts bites. I like the concept however, no I don't like the artwork/design. I would prefer something more 'natural' looking (not nuts and bolts) or mini research pods or something that just looks more natural to the environments. And when can we get some expansion on some colors? 

Share this post


Link to post
Share on other sites

I have recently found a bug where if you try and pick up a seat while entering it, you can fly it around with the cursor with infinite oxygen and you can go through walls and ground. 

Share this post


Link to post
Share on other sites

Great update! I love the new research samples when starting out! One suggestion - can you please make it more evident when you're running out of O2 and suffocating? I love the new icons, but the low O2  icons are easily missed when you're focused on exploring or excavating. Thank you all ?

Share this post


Link to post
Share on other sites

nice. it would be great to get a fix for multiplayer games lagging and having sever drops in frame rate to fully enjoy this update and all the planets

Share this post


Link to post
Share on other sites

Is there a way to scrape the wrecked buggys? I winched one back to my base but can't find a way to put it into the shredder. It can also be a bit of a pain to hand haul bits of wreckage back to base as most of them are quite far away. The new o2 indicator is kind of murderous as it does not show your percentage and the icon is easily missed while mining. The new research nodes are nice but respawn to often.  And finally the battery on the buggy drains to quickly I can run farther before suffocating than I can drive a medium Rover.

Share this post


Link to post
Share on other sites

After a few hours of playing around with both of the Shredders. I'd have to say that it kind of reminds me of a cement mixer, not a shredder. If you've seen videos of industrial shredders especially the car shredders, they use two rollers.

I attempted to throw just about everything I could find in it but found that my old savegames didn't recognize the debris that I had piled up. I even tried to use the medium shredder on the astral dolls but with no luck. :)

CXYmCT2.png

I did find that a few items didn't shred like the tethers, filters, extenders, fireworks and even the old habitat. Also as @TheUnknownDeaths mention "DON'T shred dynamite", bad things will happened. :)  It was nice to be able to pick up debris now but some of it isn't shrebable and some of the stuff that is, requires you to carry it manually or use to winch to drag it back to the base. I'm guessing you could bring along a shredder when exploring. It's too bad that you can't use this debris that litters the surface and cave to repair or build a vehicle or a ship.

As for the scrap it produces, I don't see myself spending much time shredding just because of the worthlessness of the scrap itself. I would of rather seen some kind of recycler that would at least give us back some resources that we could use for other things. Adding two more steps to the process (shredding then trading) is just more grinding to this game and in my opinion, isn't that fun.

Share this post


Link to post
Share on other sites

i do wish the o2 warning went back to the old ones. i could careless about power. and it is kinda a setback you cant scrap everything extra. i do like this update.

Share this post


Link to post
Share on other sites

Scrap is a nice addition.  Hoping you fixed the stupid battery nerf on the larger vehicles though...  :/

Share this post


Link to post
Share on other sites

I like the idea of being able to scrap stuff, but it creates yet another way of obtaining rare resources (by using easily obtained scrap to buy stuff like lithium and titanium) which means there's now even less reason to ever get off the starting planet. This was already a problem with the trade platform and mineral extractor being too easy to get, and rare resources too plentiful in wrecks, and the research being more than plentiful very close to the starting base.

Also, I find tons of damaged and salvagable stuff all over the place, but all the bigger bits just pass right through the shredder (like platforms), and anything big labeled as "wrecked" doesn't appear to shred at all.

Share this post


Link to post
Share on other sites

So I'm on Arid setting up an underground base. I have a large platform on the surface with solar panels and large wind turbines. The wind is constantly blowing but the turbine isn't spinning and generating power so no power at night. The tumble spikes still come through solid walls and kill me. These tumble spikes have been coming through solid walls since I started playing this game 260 game hours ago. Wouldn't you think it's time to fix that?

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.