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CosmicD

suggestion:building shape emiting modules for easily creating shaped buildings!

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Hello,

You can build a perfect dome around your base because there's an invisible shape around your habitat that protects it from being digged under. 

I was thinking: this "feature" could be turned into a gameplay element.

For example you would have a "shape emiter" that you could turn on and off, place somewhere and then dig the shape around it that you want because it would repell the terrain modifier like the habitat does. 

What if you could configure the size and shape ? So you could maybe build mos eisly base by just building domes and then replacing the item, put it down and activate it on another place and then build another perfect dome. And if you want a pyramid, or a cube, you could configure the item to emit that shape as well. 

(whethere it would also create hardrock remains to be seen, I would advice against it because then you could end up turning your whole planet into hardrock).

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