Xanfus

First Person View

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difficult to implement, not sure it is the "Astroneer spirit" to have a FPS. improve the view inside crash sites could be the solution. 

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"Deep Rock Galactic" has FPV. View in "Astroneer" can be dynamically changed to side view so we get platformer.

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First person camera view is most important for situations where the space is too tight for the third person camera.  This is most obvious when taking a vehicle with modules through a tunnel dug by a drill on the front.  The low ceiling quickly pushes the camera into or behind the modules on the vehicle, creating zero visibility.  There is no work around for this.  
 
I can see the game is designed around third person, and the result is excellent in most cases.  So I agree with many expressed views I've read, which is that first person view would not suit the gameplay very well.  However, it is very important for some situations.  
 
Simplest way to accomplish this is to allow the camera to be zoomed in all the way, and not only part way.  The fully zoomed camera can then either be within the character's head, or just above the character's head.
 
I wanted to express this because I have not heard this pointed out enough.

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