SES_joe

Patch 0.6.2 - February 28th, 2018

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Steam 'Early Access' users will receive this update today, Wednesday February 28th, 2018. 
Xbox 'Play Anywhere' players can also expect this patch to hit their consoles or Windows 10 machines Wednesday February 28th, 2018. 

This patch addresses some issues introduced during the Basebuilding Update, as well as a quality of life fix for large storage!

UPDATES
You can find these updates in 0.6.2.0, the current build of the game. We issued hotfix 0.6.1 to Steam to address some of these issues, but are squeezing in a bit more, as well as issuing all of the fixes for Xbox Play Anywhere!

Large Storage on a Rover or on a Large Platform will now pass-through power! We are extremely excited that players are finding all new ways to plug different base and vehicle modules together, and realized we needed to add some functionality to large storage to account for that. Now generators, wind vanes, and solar panels connected to Large Storage will pass power through to the platform or vehicle they are printed on. Additionally, we are working on new platforms, storage units and more to keep expanding on the variety of configurations for bases. Details soon. 

BUG FIXES

  • Fixed missing sounds that were not loading for fireworks and other items
  • Fixed an interaction but that resulted in players being unable to use the terrain tool after sitting in a 3-seat on a Shuttle or Large Rover
  • Fixed a bug where users were able to unpack base modules that were not on a Large Platform. 
  • Fixed a bug where a battery that was plugged into a power pool would constantly tell the player it was full
  • Fixed a bug where running platforms that got disconnected would then gain infinite power
  • Fixed a bug that would result in "wireless power" for disconnected platforms
  • Fixed a bug that caused a full Mineral Extractor to turn into Barad-dûr, resulting in the Eye of Sauron's gaze to follow your every move in your solar system.

CRASH FIXES

  • Fixed and added guards against crashes resulting from the array of connections while regenerating and merging Tether networks
  • Fixed and added guards against crashes resulting from the unpack animation failing to play

KNOWN ISSUES
We are aware of the following issues, but they didn't make this patch. Thanks to the users who have reported these, we will address them in our next content update, coming in March.

  • Corpses in the habitat from disconnected players trap players in the Habitat. Until we a get a fix in, make sure players do not disconnect while sitting in the Habitat! You can almost always jump your way out, or examine the corpse to start the despawn timer.
  • Rovers sometimes become stuck in terrain on save/load. 
  • Power nuggets no longer charge batteries. They do however, still power rovers and other battery based items one their batteries have been depleted.
  • Clients in multiplayer sometimes cannot see holograms on modules or in the Catalog. 
  • Invoking the use action on a printable Habitat sometimes causes the player to simultaneously grab it, causing them to rocket into space. 
  • The burn-off particle effect shoots across the entire screen.
  • Large platforms are intended to create oxygen in this build. We plan on changing this behavior in an upcoming update. 
  • Extractors no longer autofeed from connected storage
  • Solar Array crashes are no longer moveable

Thanks to everyone for the feedback regarding the Basebuilding Update! Looking forward to sharing details very soon about content in our update in a few weeks.

-jt

 

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1 minute ago, Nargg said:

What about the large storage power issues?

Large Storage on a Rover or on a Large Platform will now pass-through power! We are extremely excited that players are finding all new ways to plug different base and vehicle modules together, and realized we needed to add some functionality to large storage to account for that. Now generators, wind vanes, and solar panels connected to Large Storage will pass power through to the platform or vehicle they are printed on. Additionally, we are working on new platforms, storage units and more to keep expanding on the variety of configurations for bases. Details soon. 

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When will you fix problems with sound control? Several times it was said that when you change the volume, after restarting the game everything is at 0. In addition, the volume in the caves is much higher and unpleasant than on the surface. The sound in the cave is terrible.

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Wait What? xD

  • Fixed a bug that caused a full sediment processor to turn into Barad-dûr, resulting in the Eye of Sauron's gaze to follow your every move in your solar system.

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5 minutes ago, attichicco said:

Wait What? xD

  • Fixed a bug that caused a full sediment processor to turn into Barad-dûr, resulting in the Eye of Sauron's gaze to follow your every move in your solar system.

Yeah, I missed that one too.  Wish I could downgrade just to have a little fun :) 

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24 minutes ago, FranekDolas_eu said:

When will you fix problems with sound control? Several times it was said that when you change the volume, after restarting the game everything is at 0. In addition, the volume in the caves is much higher and unpleasant than on the surface. The sound in the cave is terrible.

This, especially about the game sound at zero at every restart.

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24 minutes ago, attichicco said:

Wait What? xD

  • Fixed a bug that caused a full sediment processor to turn into Barad-dûr, resulting in the Eye of Sauron's gaze to follow your every move in your solar system.

Here's a link to a video of the bug 

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32 minutes ago, FranekDolas_eu said:

When will you fix problems with sound control? Several times it was said that when you change the volume, after restarting the game everything is at 0. In addition, the volume in the caves is much higher and unpleasant than on the surface. The sound in the cave is terrible.

definitely working on this. There are problems with some sound not being effected by the values, and reverb. Will be fixed next update.

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33 minutes ago, SES_joe said:

Large Storage on a Rover or on a Large Platform will now pass-through power! We are extremely excited that players are finding all new ways to plug different base and vehicle modules together, and realized we needed to add some functionality to large storage to account for that. Now generators, wind vanes, and solar panels connected to Large Storage will pass power through to the platform or vehicle they are printed on. Additionally, we are working on new platforms, storage units and more to keep expanding on the variety of configurations for bases. Details soon. 

I tested it, and it worked, great job but... can you put out an hot fix that will make old ones work too? new large storage transmit power but the ones built previously than 0.6.2.0 wont transmit power... or at least make a way for us to dismantle those and build them back (with the new features)

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10 minutes ago, SES_joe said:

definitely working on this. There are problems with some sound not being effected by the values, and reverb. Will be fixed next update.

thx

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Any chance of being able to disable the nuclear reactor or whatever that provides infinite power from the new habitat? or perhaps it could run out after an initial power boost? Maybe its just for testing but it REALLY de--incentivizes researching or using any kind of power source. It is otherwise AWESOME layout and cool look, plus THE DOOR CLOSES!!!!

 

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Thank you very much for this patch!  Can't await vehicle physics and dedicated server options. 

Maybe you could comment on dedicated server options...
Will Windows Store / Xbox users be able to connect to dedicated servers?

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Can we make small platforms or small printers by ourselves somehow? I would *really* like for there to be more than one of those.
And, when will we be able to print large storages that aren't permanently attached to stuff?

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8 minutes ago, GTG3000 said:

Can we make small platforms or small printers by ourselves somehow? I would *really* like for there to be more than one of those.
And, when will we be able to print large storages that aren't permanently attached to stuff?

you can make a small printer from your backpack, which can make the smaller platforms.

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6 minutes ago, SES_joe said:

you can make a small printer from your backpack, which can make the smaller platforms.

Ooooh! Haven't noticed that at all.

Also, are you planning on making the fabricators smarter about their direction/animation? Because they tend to point in very awkward directions in outer slots of the large platforms (to say nothing of vertical or diagonal slots).

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Also, every time I exit the vehicle it gets launched into the air now. And the "flip" action got so agressive that it flips right back half the time (or twists around a few times in the air if the upright stop doesn't catch it).

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1 hour ago, SES_joe said:

it's in the known issue list in the notes.

Oh. I didn't see that the 1st time. My bad. I hope its fixed soon. It's a pain having to manually load all the canisters everytime. Especially when you're trying to excavate for resources. 

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