Archranis 0 Share Posted December 30, 2017 I've blown myself up many times trying to pick up dynamite and accidentally lighting the fuse instead. Can we please have some kind of confirmation when setting off dynamite that we actually want to blow it up? I know it kind of ruins the "immersion" but it would definitely make keeping dynamite around have less chance of causing disastrous accidents. Or perhaps making blowing up dynamite a 2-step process where the first step is to arm it and the second is to start the countdown to explosion. 0 Quote Link to post Share on other sites
Rebelord 0 Share Posted January 3, 2018 That makes sense because in real life there’s always a way to arm then activate explosive items to prevent accident 0 Quote Link to post Share on other sites
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