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DReaMoR

Still hard to find base back,due to lack of some sort of gps

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Very nice! It is  a great upgrade. But it is anno Yong to play this game very much because  of the lack of a GPS. If you can build spaceships to other planets, but cant find your own base back home?? Thats just really REALLY werd! I got lost too many times, and gave up games I spent hours on, because i could not find my home base again, which makes this game totally useless. Please get a GPS system put in so you can see your home base from any location. Beacons only work for a sort distance. Please work on implementing some kind of way to make the Home base directing show up when traveling far distance

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It's looking more and more that the reason there is no GPS in the game by default will be woven into the backstory of Astroneer. For example:  When this solar system was discovered, a space station packed with gear and astroneers was sent to explore it.  The space station deployed all of the satellites they brought.  And several astroneers went to the various planets with most of the gear from the station.  An asteriod field was detected rapidly approaching the solar system.  So the space station left orbit to a safe location until the asteroid field had cleared the solar system.

The astroneers already on the planets could not get back to the station in time, so they took shelter in caves.  The asteroids caused all their satellites to crash (hence, we find crash sites scattered all around).  By the time it was safe for the space station to return, sadly the astroneers who were left behind had all died (hence, we find dead astroneers in caves).  The astroneers remaining on the station carried on with the mission.  However, since most of the equipment was lost to the asteriods, they are having to start from scratch.

So now, if those remaining astroneers want a GPS system, they will have to scavenge the parts from crashed satellites found on the surface (or down in caves).  Maybe that would be a good use for the thruster which is already in the game.  Also they will have to process fuel (Ammonium) for the GPS satellite.  Of course this scavenging mechanic is not yet in the game, so we must be patient.

The possibility of straying too far from base and getting lost is exactly what the devs intended.  They wanted to immerse players in the situation that the astroneers are faced with.  So if the astroneer doesn't have a good sense of direction, he should keep his base in sight before traveling too far away.  As the astroneer explores farther away from base, he notices that the base marker is dropping below the horizon (because the planet is a sphere).  That's why they give you the ability to make beacons early in the game. 

A technique you can use when setting beacons is to create a ramp with terrain tool, like 20 meters high.  Walk up the ramp and place your beacon at the top.  This will allow the beacon marker to be seen from a farther distance over the horizon.  Be aware that sometimes the clouds will block your view of the base & beacon markers,  even while standing at the top of the ramp.  So do yourself a favor and build the ramp so that it points in the direction of your base or your previous beacon.

The devs wanted players to pick up on the fact that the astroneers need to learn actual land navigation techniques if they are to survive.  For example when the astroneer first lands on Terran, he notices the strip of densely grouped stars running directly overhead at his base (perpendicular to the horizon).  And the strip of stars aligns to East-West on his compass. 

So he knows that should he travel too far East or West from base and forgets to set a beacon, he can follow the band of stars in the sky back to his base.  He knows that if the band of stars is no longer directly overhead (perpendicular to the horizon), he can check his compass to see if he needs to go North or South until the stars are again directly overhead.

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Learn to navigate. All starter bases are created under the main star belt. So if you drive under it and the go in the rise or fall direction you will find your base.

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5 hours ago, Capt_Harpoon said:

Learn to navigate. All starter bases are created under the main star belt. So if you drive under it and the go in the rise or fall direction you will find your base.

Exactly. Keep the stars at their highest point, then chase the sunrise/sunset, and your base will appear

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On 12/21/2017 at 8:15 PM, Capt_Harpoon said:

Learn to navigate. All starter bases are created under the main star belt. So if you drive under it and the go in the rise or fall direction you will find your base.

Not so easy when you're on multiple planets. An upgrade of some sort should be available. Most likely a mod you attach to your backpack or vehicle. Either an arrow pointing to your base or simply a compass. It would allow new buildings (radar at base) and a gps\compass (vehicle\character mod).

Above comments on finding your base on the 1st world is all well and good but not so much on new planets. Not to mention the speed of which you can navigate (vehicles are currently too slow and clumsy). Some planets are a nightmare to navigate and you're better off dieing, re-spawning and losing your vehicle\goods.

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33 minutes ago, Mark the Space Engineer ;) said:

Either an arrow pointing to your base or simply a compass. It would allow new buildings (radar at base) and a gps\compass (vehicle\character mod).

People have been begging for a GPS system since day one.  Since the context of the game is that the Astroneer is basically starting from scratch (see the possible backstory I posted above for the reason why the Astroneer is starting from scratch), a GPS system should have a high barrier to entry.

For example, the Astroneer will have to scavenge the parts from crashed satellites found on the surface (or down in caves), in order to build a new GPS satellite.  He will have to process the fuel (ammonium) for the satellite.  He will also have to spend research bytes to unlock the launching platform for the satellite, and maybe even the command & control firmware a GPS satellite would require.

Your idea for some type of radar at base could be good too.  But again, it should be something that requires several steps, rather than simply extracting bytes from research pods.

I think the fact that players are forced to figure out how to use the tools provided early in the game for navigation (beacons, terrain tool to create directional markers, the compass, etc.), is exactly what the devs intended. 

 

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