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AstroneerExplorer

New Element: Hydrogen

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This new element would change a couple recipes of some current items, add new machines and implement a new game mechanic.

Change off recipes:

- Tanks built by Composite

- Filters built by Composite (or Resin to add another purpose to Resin)

New Machines : 

Gas Vacuum : Sucks up gaseous chemicals from the air. This could either be a handheld device which extracts chemicals from the air by look up in the sky and left clicking or pressing RT on the controller. This extracts the chemicals and puts them in the Tanks you built out of composite.

This would be built in the Printer by using (2) composite.

The alternate, more advanced and efficient version of this would be the Gas Extractor (A new base module). In this module you can place tanks on the slots and turn it on to extract the gas from the air. This would then fill up all the tanks. And of course this would also have to be powered.

The recipe for this module could be (1) Hydrozen and (1) Aluminum. To mix it up a bit

Next-

The filters would be used to extract a particular gas. In this case you would be extracting the Hydrogen from the chemical mixture. The other chemicals would then be released into the air and now you have a tank filled with hydrogen.

The alternate method for this would be using a new module called the Chemical Separator. With this module you would place then tanks on the slots, select the chemical you want to extract and turn on the machine. This would then produce more hydrogen tanks.

The recipe for this module would use (1) Copper (1) Aluminum

Lastly. 

The player would then extract some oxygen into a tank in order to begin the process.

In this final process you would need a new module called the Chemical Infuser. In this machine, you place the tanks on opposite sides. (Hydrogen and Oxygen) You then turn on the infuser and boom you have just processed (1) tank of Water.

This machine would be created by using (2) Composite. It would be this cheap since there is no alternate method of infusing chemicals.

Doing all of this would add a whole new game mechanic and new possibilites.

Since it is a bit difficult to do all this within the first day, the player begins with a safe haven of 4 nights (or maybe more) in order to gather the materials in order to begin producing your own water. The player could begin with a supply of 2 tanks of water. Each tank could be used twice until drained.

The period until complete Dehydration last atleast two nights. During this time, the indicators that would show your player is becoming dehydrated will be:

- At 50% you will get a message pop up with a water icon and your player will stop and put his hand on his head indicating that his head is beginning to hurt.

-At 25% you will get another message pop up in red with the water icon and your player speed will be reduced by 50%. During this stage your character animation will change and he or she will have a droopy walk.

-At 0% the stage of your character will become critical and your screen will begin to display worsening mirage, or a tunneling in of the screen. At this stage if your character is not re-hydrated he or she will past out and die.

-Thank you for lending your attention

 

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56 minutes ago, AstroneerExplorer said:

This new element would change a couple recipes of some current items, add new machines and implement a new game mechanic.

Change off recipes:

- Tanks built by Composite

- Filters built by Composite (or Resin to add another purpose to Resin)

New Machines : 

Gas Vacuum : Sucks up gaseous chemicals from the air. This could either be a handheld device which extracts chemicals from the air by look up in the sky and left clicking or pressing RT on the controller. This extracts the chemicals and puts them in the Tanks you built out of composite.

This would be built in the Printer by using (2) composite.

The alternate, more advanced and efficient version of this would be the Gas Extractor (A new base module). In this module you can place tanks on the slots and turn it on to extract the gas from the air. This would then fill up all the tanks. And of course this would also have to be powered.

The recipe for this module could be (1) Hydrozen and (1) Aluminum. To mix it up a bit

Next-

The filters would be used to extract a particular gas. In this case you would be extracting the Hydrogen from the chemical mixture. The other chemicals would then be released into the air and now you have a tank filled with hydrogen.

The alternate method for this would be using a new module called the Chemical Separator. With this module you would place then tanks on the slots, select the chemical you want to extract and turn on the machine. This would then produce more hydrogen tanks.

The recipe for this module would use (1) Copper (1) Aluminum

Lastly. 

The player would then extract some oxygen into a tank in order to begin the process.

In this final process you would need a new module called the Chemical Infuser. In this machine, you place the tanks on opposite sides. (Hydrogen and Oxygen) You then turn on the infuser and boom you have just processed (1) tank of Water.

This machine would be created by using (2) Composite. It would be this cheap since there is no alternate method of infusing chemicals.

Doing all of this would add a whole new game mechanic and new possibilites.

Since it is a bit difficult to do all this within the first day, the player begins with a safe haven of 4 nights (or maybe more) in order to gather the materials in order to begin producing your own water. The player could begin with a supply of 2 tanks of water. Each tank could be used twice until drained.

The period until complete Dehydration last atleast two nights. During this time, the indicators that would show your player is becoming dehydrated will be:

- At 50% you will get a message pop up with a water icon and your player will stop and put his hand on his head indicating that his head is beginning to hurt.

-At 25% you will get another message pop up in red with the water icon and your player speed will be reduced by 50%. During this stage your character animation will change and he or she will have a droopy walk.

-At 0% the stage of your character will become critical and your screen will begin to display worsening mirage, or a tunneling in of the screen. At this stage if your character is not re-hydrated he or she will past out and die.

-Thank you for lending your attention (And I would be pleased to recieve feedback. Good? Bad? etc.)

 

 

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