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Once all the research has been acquired, there is nothing left to do.  You need to have goals that players work toward, such as improving climbing skill, or lowering oxygen needs, or something to improve the character when goals are reached.  Some suggestions:  a base on a new planet, a base on all planets, when all researches are acquired, etc.

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One reason I am NOT in favor of a level up or skill system: 

  • Players in Astroneer should be rewarded for playing smarter, not longer

Once you create a level or skill system, you create a barrier (no matter how small) that new players have to overcome to be "equal" to those who have been around longer.

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